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BIO Infinity: run time error 10, get_pdata_int

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BIO Infinity: run time error 10, get_pdata_int

Сообщение Don Corleone » 24 апр 2018, 12:00

Здравствуйте, подскажите как исправить ошибку?

Код: Выделить всё
L 04/15/2018 - 17:21:12: [AMXX] Displaying debug trace (plugin "weapon_infinity.amxx")
L 04/15/2018 - 17:21:12: [AMXX] Run time error 10: native error (native "get_pdata_int")
L 04/15/2018 - 17:21:12: [AMXX]    [0] weapon_infinity.sma::fw_CmdStart (line 409)

Код: Выделить всё
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>

#define ENG_NULLENT            -1
#define EV_INT_WEAPONKEY    EV_INT_impulse
#define infi_WEAPONKEY         8476
#define MAX_PLAYERS          32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM 
= 373
const OFFSET_WEAPONOWNER 
= 41
const OFFSET_LINUX 
= 5
const OFFSET_LINUX_WEAPONS 
= 4

#define WEAP_LINUX_XTRA_OFF        4
#define m_pPlayer                            41
#define m_iId                                       43
#define m_fKnown                    44
#define m_flNextPrimaryAttack         46
#define m_flNextSecondaryAttack         47
#define m_flTimeWeaponIdle            48
#define m_iClip                    51
#define m_fInReload                54
#define PLAYER_LINUX_XTRA_OFF    5
#define m_flNextAttack                83

#define infi_DRAW_TIME             1.0
#define infi_RELOAD_TIME        3.9

#define infi_SHOOT_LEFT        1
#define infi_SHOOT_RIGHT        2
#define infi_SHOOT_LEFTLAST    3
#define infi_SHOOT_RIGHTLAST    4
#define infi_SP_SHOOT_LEFT1    5
#define infi_SP_SHOOT_LEFT2    6
#define infi_SP_SHOOT_RIGHT1    7
#define infi_SP_SHOOT_RIGHT2    8
#define infi_SP_SHOOT_LAST    9
#define infi_RELOAD            10
#define infi_DRAW                11

#define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds_infi[][] = { "weapons/infi.wav" }
new const Sounds_infi[][] = { "weapons/infi_clipin.wav" , "weapons/infi_clipon.wav" , "weapons/infi_clipout.wav" , "weapons/infi_draw.wav" }

new infi_V_MODEL[64] = "models/zm/v_infi.mdl"
new infi_P_MODEL[64] = "models/zm/p_infi.mdl"
new infi_W_MODEL[64] = "models/zm/w_infi.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_infi, cvar_recoil_infi, g_itemid_infi, cvar_clip_infi, cvar_spd_infi, cvar_spd_mode_infi, cvar_infi_ammo
new g_MaxPlayers
, g_orig_event_infi, g_orig_event_infi2, g_IsInPrimaryAttack, g_iClip
new Float
:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_infi[33], g_clip_ammo[33], g_infi_TmpClip[33], oldweap[33], g_mode[33]

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
    register_plugin("BIO Infinity", "1.0", "www.Coolzm.net")
    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    register_event("CurWeapon","CurrentWeapon","be","1=1")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_infi_AddToPlayer")
    RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
    for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
    if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_infi_PrimaryAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_infi_PrimaryAttack_Post", 1)
    RegisterHam(Ham_Item_PostFrame, "weapon_elite", "infi_ItemPostFrame")
    RegisterHam(Ham_Weapon_Reload, "weapon_elite", "infi_Reload")
    RegisterHam(Ham_Weapon_Reload, "weapon_elite", "infi_Reload_Post", 1)
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    RegisterHam(Ham_Killed,        "player", "player_killed", 1)
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
    register_forward(FM_CmdStart, "fw_CmdStart")
    
    RegisterHam
(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

    cvar_clip_infi = register_cvar("infi_clip", "50")
    cvar_infi_ammo = register_cvar("infi_ammo", "200")
    cvar_dmg_infi = register_cvar("infi_dmg", "1.13")
    cvar_recoil_infi = register_cvar("infi_recoil", "0.8")
    cvar_spd_infi = register_cvar("infi_spd", "0.5")
    cvar_spd_mode_infi = register_cvar("infi_mode_spd", "1.1")
    
    register_clcmd
("infinitycorleonae", "give_infi")
    g_MaxPlayers = get_maxplayers()
}

public player_killed(v, a, shouldgib)
{
    g_has_infi[v] = false
}

public plugin_precache()
{
    precache_model(infi_V_MODEL)
    precache_model(infi_P_MODEL)
    precache_model(infi_W_MODEL)
    for(new i = 0; i < sizeof Fire_Sounds_infi; i++)
    precache_sound(Fire_Sounds_infi[i])    
    for
(new i = 0; i < sizeof Sounds_infi; i++)
    precache_sound(Sounds_infi[i])    
    m_iBlood
[0] = precache_model("sprites/blood.spr")
    m_iBlood[1] = precache_model("sprites/bloodspray.spr")
        

    register_forward
(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
    if(!is_user_alive(iAttacker))
        return

    new g_currentweapon 
= get_user_weapon(iAttacker)

    if(g_currentweapon != CSW_ELITE) return
    
    if
(!g_has_infi[iAttacker]) return

    static Float
:flEnd[3]
    get_tr2(ptr, TR_vecEndPos, flEnd)
    
    if
(iEnt)
    {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_DECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        write_short(iEnt)
        message_end()
    }
    else
    
{
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        message_end()
    }
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_GUNSHOTDECAL)
    write_coord_f(flEnd[0])
    write_coord_f(flEnd[1])
    write_coord_f(flEnd[2])
    write_short(iAttacker)
    write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
    message_end()
}

public zp_user_humanized_post(id)
{
    g_has_infi[id] = false
}

public plugin_natives ()
{
    register_native("give_weapon_infi", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
    give_infi(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
    if (equal("events/elite_right.sc", name))
    {
        g_orig_event_infi = get_orig_retval()
        return FMRES_HANDLED
    
}
    else if (equal("events/elite_left.sc", name))
    {
        g_orig_event_infi = get_orig_retval()
        return FMRES_HANDLED
    
}
    return FMRES_IGNORED
}

public client_connect(id)
{
    g_has_infi[id] = false
    g_mode
[id] = 0
}

public client_disconnect(id)
{
    g_has_infi[id] = false
    g_mode
[id] = 0
}

public fw_SetModel(entity, model[])
{
    if(!is_valid_ent(entity))
        return FMRES_IGNORED
    
    static szClassName
[33]
    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
        
    if
(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED
    
    static iOwner
    
    iOwner 
= entity_get_edict(entity, EV_ENT_owner)
    
    if
(equal(model, "models/w_elite.mdl"))
    {
        static iStoredAugID
        
        iStoredAugID 
= find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
    
        if
(!is_valid_ent(iStoredAugID))
            return FMRES_IGNORED
    
        if
(g_has_infi[iOwner])
        {
            entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, infi_WEAPONKEY)

            g_has_infi[iOwner] = false

            entity_set_model
(entity, infi_W_MODEL)
                        
            return FMRES_SUPERCEDE
        
}
    }
    return FMRES_IGNORED
}

public give_infi(id)
{
    drop_weapons(id, 2)
    new iWep2 = give_item(id,"weapon_elite")
    if( iWep2 > 0 )
    {
        g_mode[id] = 0
        cs_set_weapon_ammo
(iWep2, get_pcvar_num(cvar_clip_infi))
        cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_infi_ammo))    
        UTIL_PlayWeaponAnimation 
(id, infi_DRAW)
        set_pdata_float(id, m_flNextAttack, infi_DRAW_TIME, OFFSET_LINUX)
    }
    g_has_infi[id] = true
    return PLUGIN_HANDLED
;
}

public zp_extra_item_selected(id, itemid)
{
    if(itemid != g_itemid_infi)
        return

    give_infi
(id)
}

public fw_infi_AddToPlayer(infi, id)
{
    if(!is_valid_ent(infi) || !is_user_connected(id))
        return HAM_IGNORED
    
    if
(entity_get_int(infi, EV_INT_WEAPONKEY) == infi_WEAPONKEY)
    {
        g_has_infi[id] = true
        
        
        entity_set_int
(infi, EV_INT_WEAPONKEY, 0)
        
        return HAM_HANDLED
    
}
    return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
    if (use_type == USE_STOPPED && is_user_connected(caller))
        replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
    static owner
    owner 
= fm_cs_get_weapon_ent_owner(weapon_ent)
    
    static weaponid
    weaponid 
= cs_get_weapon_id(weapon_ent)
    
    replace_weapon_models
(owner, weaponid)
}

public CurrentWeapon(id)
{
    replace_weapon_models(id, read_data(2))

    if(read_data(2) != CSW_ELITE || !g_has_infi[id])
        return
     
    static Float
:iSpeed, Ent
         Ent 
= find_ent_by_owner(-1,"weapon_elite",id)

    if(g_mode[id] == 1)
             iSpeed = get_pcvar_float(cvar_spd_mode_infi) 
    else
             iSpeed 
= get_pcvar_float(cvar_spd_infi) 

         if
(Ent)
         {
        static Float:Delay, Float:M_Delay
              Delay 
= get_pdata_float( Ent, 46, 4) * iSpeed
           M_Delay 
= get_pdata_float( Ent, 47, 4) * iSpeed
              if
(Delay > 0.0)
              {
            set_pdata_float(Ent, 46, Delay, 4)
                   set_pdata_float(Ent, 47, M_Delay, 4)
              }
         }
}

replace_weapon_models(id, weaponid)
{
    switch (weaponid)
    {
        case CSW_ELITE:
        {
            
            if
(g_has_infi[id])
            {
                set_pev(id, pev_viewmodel2, infi_V_MODEL)
                set_pev(id, pev_weaponmodel2, infi_P_MODEL)
                if(oldweap[id] != CSW_ELITE) 
                
{
                    UTIL_PlayWeaponAnimation (id, infi_DRAW)
                    set_pdata_float(id, m_flNextAttack, infi_DRAW_TIME, OFFSET_LINUX)
                }
            }
        }
    }
    oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
    if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE || !g_has_infi[Player]))
        return FMRES_IGNORED
    
    set_cd
(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
    return FMRES_HANDLED
}

public fw_infi_PrimaryAttack(Weapon)
{
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    if 
(!g_has_infi[Player])
        return
    
    g_IsInPrimaryAttack 
= 1
    pev
(Player,pev_punchangle,cl_pushangle[Player])
    
    g_clip_ammo
[Player] = cs_get_weapon_ammo(Weapon)
    g_iClip = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
    if ((eventid != g_orig_event_infi && eventid != g_orig_event_infi2) || !g_IsInPrimaryAttack)
        return FMRES_IGNORED
    if 
(!(<= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

    playback_event
(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
    return FMRES_SUPERCEDE
}

public fw_CmdStart(id, uc_handle, seed)
{
        
         if
(!g_has_infi[id])
              return

        if
(!is_user_alive(id))
                return
 
        new pItem 
= get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)
 
        if
(get_pdata_int(pItem, m_iId, 4) != CSW_ELITE)
                return
 
        if
(get_pdata_float(id, m_flNextAttack) > 0.0)
                return
 
    new szClip
, szAmmo
    get_user_weapon
(id, szClip, szAmmo)

        new iButtons = get_uc(uc_handle, UC_Buttons)
 
        if
(!(iButtons & IN_ATTACK) && (iButtons & IN_ATTACK2))
        {
                if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0)
                {
                        if(get_pdata_int(pItem, m_iClip) <= 0)
                                return
 
             g_mode
[id] = 1
                        ExecuteHamB
(Ham_Weapon_PrimaryAttack, find_ent_by_owner(-1, "weapon_elite", id))
            new num
            num 
= random_num(1,2)
            if(num == 1)UTIL_PlayWeaponAnimation(id, szClip < 1 ? infi_SP_SHOOT_LAST : random_num(infi_SP_SHOOT_LEFT1, infi_SP_SHOOT_RIGHT1))
            if(num == 2)UTIL_PlayWeaponAnimation(id, szClip < 1 ? infi_SP_SHOOT_LAST : random_num(infi_SP_SHOOT_LEFT2, infi_SP_SHOOT_RIGHT2))
                }
        }
    else if(!(iButtons & IN_ATTACK2) && (iButtons & IN_ATTACK))
        {
                if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0)
                {
                        if(get_pdata_int(pItem, m_iClip) <= 0)
                                return

             g_mode
[id] = 0
                
}
        }
}

public fw_infi_PrimaryAttack_Post(Weapon)
{
    g_IsInPrimaryAttack = 0
    new Player 
= get_pdata_cbase(Weapon, 41, 4)
    
    if
(!is_user_alive(Player))
        return

    new szClip
, szAmmo
    get_user_weapon
(Player, szClip, szAmmo)

    if(g_iClip <= cs_get_weapon_ammo(Weapon))
        return

    if
(g_has_infi[Player])
    {
        if (!g_clip_ammo[Player])
            return

        new Float
:push[3]

        pev(Player,pev_punchangle,push)
        xs_vec_sub(push,cl_pushangle[Player],push)

        xs_vec_mul_scalar(push , get_pcvar_float(cvar_recoil_infi), push)
        xs_vec_add(push,cl_pushangle[Player],push)
        set_pev(Player,pev_punchangle,push)

        UTIL_PlayWeaponAnimation(Player, szClip < 1 ? random_num(infi_SHOOT_LEFTLAST,infi_SHOOT_RIGHTLAST) : random_num(infi_SHOOT_LEFT, infi_SHOOT_RIGHT))

        emit_sound(Player, CHAN_WEAPON, Fire_Sounds_infi[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    }
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if (victim != attacker && is_user_connected(attacker))
    {
        if(get_user_weapon(attacker) == CSW_ELITE)
        {
            if(g_has_infi[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_infi))        
        
}
    }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
    static szTruncatedWeapon[33], iAttacker, iVictim
    
    get_msg_arg_string
(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
    
    iAttacker 
= get_msg_arg_int(1)
    iVictim = get_msg_arg_int(2)
    
    if
(!is_user_connected(iAttacker) || iAttacker == iVictim)
        return PLUGIN_CONTINUE
    
    if
(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
    {
        if(g_has_infi[iAttacker])
            set_msg_arg_string(4, "elite")
    }
    return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin
(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
}

public infi_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if 
(!g_has_infi[id])
          return HAM_IGNORED

     static iClipExtra
     
     iClipExtra 
= get_pcvar_num(cvar_clip_infi)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if
(fInReload && flNextAttack <= 0.0)
     {
         new j = min(iClipExtra - iClip, iBpAmmo)
    
         set_pdata_int
(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
         cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j)
        
         set_pdata_int
(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
         fInReload = 0
     
}
     return HAM_IGNORED
}

public infi_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if 
(!g_has_infi[id])
          return HAM_IGNORED

     static iClipExtra

     if
(g_has_infi[id])
          iClipExtra = get_pcvar_num(cvar_clip_infi)

     g_infi_TmpClip[id] = -1

     new iBpAmmo 
= cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if 
(iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_infi_TmpClip
[id] = iClip

     return HAM_IGNORED
}

public infi_Reload_Post(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_infi[id])
        return HAM_IGNORED

    if 
(g_infi_TmpClip[id] == -1)
        return HAM_IGNORED

    set_pdata_int
(weapon_entity, m_iClip, g_infi_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, infi_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
    set_pdata_float(id, m_flNextAttack, infi_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

    UTIL_PlayWeaponAnimation (id, infi_RELOAD)

    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

    return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num 
= 0
     get_user_weapons
(id, weapons, num)
     
     for 
(= 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if 
(dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}

stock ChatColor(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[191]
    vformat(msg, 190, input, 3)
    
    replace_all
(msg, 190, "!g", "^4")
    replace_all(msg, 190, "!y", "^1")
    replace_all(msg, 190, "!team", "^3")
    
    if 
(id) players[0] = id; else get_players(players, count, "ch")
    {
        for (new i = 0; i < count; i++)
        {
            if (is_user_connected(players[i]))
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
        }
    }

Неинформативное название темы (исправлено) // Subb98
Аватара пользователя
Don Corleone
 
Сообщения: 79
Зарегистрирован: 23 окт 2016, 16:13
Благодарил (а): 5 раз.
Поблагодарили: 0 раз.
Опыт программирования: Около 3 месяцев
Языки программирования: Pawn
SourcePawn
C++
Php
Ruby
Python
C#

Re: weapon_infiniti biohazard

Сообщение DeMNiX » 24 апр 2018, 15:08

Код: Выделить всё
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>

#define ENG_NULLENT            -1
#define EV_INT_WEAPONKEY    EV_INT_impulse
#define infi_WEAPONKEY         8476
#define MAX_PLAYERS          32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED 0
const OFFSET_ACTIVE_ITEM 373
const OFFSET_WEAPONOWNER 41
const OFFSET_LINUX 5
const OFFSET_LINUX_WEAPONS 4

#define WEAP_LINUX_XTRA_OFF        4
#define m_pPlayer                            41
#define m_iId                                       43
#define m_fKnown                    44
#define m_flNextPrimaryAttack         46
#define m_flNextSecondaryAttack         47
#define m_flTimeWeaponIdle            48
#define m_iClip                    51
#define m_fInReload                54
#define PLAYER_LINUX_XTRA_OFF    5
#define m_flNextAttack                83

#define infi_DRAW_TIME             1.0
#define infi_RELOAD_TIME        3.9

#define infi_SHOOT_LEFT        1
#define infi_SHOOT_RIGHT        2
#define infi_SHOOT_LEFTLAST    3
#define infi_SHOOT_RIGHTLAST    4
#define infi_SP_SHOOT_LEFT1    5
#define infi_SP_SHOOT_LEFT2    6
#define infi_SP_SHOOT_RIGHT1    7
#define infi_SP_SHOOT_RIGHT2    8
#define infi_SP_SHOOT_LAST    9
#define infi_RELOAD            10
#define infi_DRAW                11

#define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds_infi[][] = { "weapons/infi.wav" }
new const 
Sounds_infi[][] = { "weapons/infi_clipin.wav" "weapons/infi_clipon.wav" "weapons/infi_clipout.wav" "weapons/infi_draw.wav" }

new 
infi_V_MODEL[64] = "models/zm/v_infi.mdl"
new infi_P_MODEL[64] = "models/zm/p_infi.mdl"
new infi_W_MODEL[64] = "models/zm/w_infi.mdl"

new const GUNSHOT_DECALS[] = { 4142434445 }

new 
cvar_dmg_inficvar_recoil_infig_itemid_inficvar_clip_inficvar_spd_inficvar_spd_mode_inficvar_infi_ammo
new g_MaxPlayersg_orig_event_infig_orig_event_infi2g_IsInPrimaryAttackg_iClip
new Float:cl_pushangle[MAX_PLAYERS 1][3], m_iBlood[2]
new 
g_has_infi[33], g_clip_ammo[33], g_infi_TmpClip[33], oldweap[33], g_mode[33]

const 
SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const 
WEAPONENTNAMES[][] = { """weapon_p228""""weapon_scout""weapon_hegrenade""weapon_xm1014""weapon_c4""weapon_mac10""weapon_aug""weapon_smokegrenade""weapon_elite""weapon_fiveseven""weapon_ump45""weapon_sg550""weapon_deagle""weapon_famas""weapon_usp""weapon_glock18""weapon_awp""weapon_mp5navy""weapon_m249",
"weapon_m3""weapon_m4a1""weapon_tmp""weapon_g3sg1""weapon_flashbang""weapon_deagle""weapon_sg552",
"weapon_ak47""weapon_knife""weapon_p90" }

public 
plugin_init()
{
    
register_plugin("BIO Infinity""1.0""www.Coolzm.net")
    
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    
register_event("CurWeapon","CurrentWeapon","be","1=1")
    
RegisterHam(Ham_Item_AddToPlayer"weapon_elite""fw_infi_AddToPlayer")
    
RegisterHam(Ham_Use"func_tank""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tankmortar""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tankrocket""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tanklaser""fw_UseStationary_Post"1)
    for (new 
1sizeof WEAPONENTNAMESi++)
    if (
WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_DeployWEAPONENTNAMES[i], "fw_Item_Deploy_Post"1)
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_elite""fw_infi_PrimaryAttack")
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_elite""fw_infi_PrimaryAttack_Post"1)
    
RegisterHam(Ham_Item_PostFrame"weapon_elite""infi_ItemPostFrame")
    
RegisterHam(Ham_Weapon_Reload"weapon_elite""infi_Reload")
    
RegisterHam(Ham_Weapon_Reload"weapon_elite""infi_Reload_Post"1)
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
RegisterHam(Ham_Killed,        "player""player_killed"1)
    
register_forward(FM_SetModel"fw_SetModel")
    
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
    
register_forward(FM_PlaybackEvent"fwPlaybackEvent")
    
register_forward(FM_CmdStart"fw_CmdStart")
    
    
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_breakable""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_wall""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_door""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_door_rotating""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_plat""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_rotating""fw_TraceAttack"1)

    
cvar_clip_infi register_cvar("infi_clip""50")
    
cvar_infi_ammo register_cvar("infi_ammo""200")
    
cvar_dmg_infi register_cvar("infi_dmg""1.13")
    
cvar_recoil_infi register_cvar("infi_recoil""0.8")
    
cvar_spd_infi register_cvar("infi_spd""0.5")
    
cvar_spd_mode_infi register_cvar("infi_mode_spd""1.1")
    
    
register_clcmd("infinitycorleonae""give_infi")
    
g_MaxPlayers get_maxplayers()
}

public 
player_killed(vashouldgib)
{
    
g_has_infi[v] = false
}

public 
plugin_precache()
{
    
precache_model(infi_V_MODEL)
    
precache_model(infi_P_MODEL)
    
precache_model(infi_W_MODEL)
    for(new 
0sizeof Fire_Sounds_infii++)
    
precache_sound(Fire_Sounds_infi[i])    
    for(new 
0sizeof Sounds_infii++)
    
precache_sound(Sounds_infi[i])    
    
m_iBlood[0] = precache_model("sprites/blood.spr")
    
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
        

    
register_forward(FM_PrecacheEvent"fwPrecacheEvent_Post"1)
}

public 
fw_TraceAttack(iEntiAttackerFloat:flDamageFloat:fDir[3], ptriDamageType)
{
    if(!
is_user_alive(iAttacker))
        return

    new 
g_currentweapon get_user_weapon(iAttacker)

    if(
g_currentweapon != CSW_ELITE) return
    
    if(!
g_has_infi[iAttacker]) return

    static 
Float:flEnd[3]
    
get_tr2(ptrTR_vecEndPosflEnd)
    
    if(
iEnt)
    {
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_DECAL)
        
write_coord_f(flEnd[0])
        
write_coord_f(flEnd[1])
        
write_coord_f(flEnd[2])
        
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
        
write_short(iEnt)
        
message_end()
    }
    else
    {
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_WORLDDECAL)
        
write_coord_f(flEnd[0])
        
write_coord_f(flEnd[1])
        
write_coord_f(flEnd[2])
        
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
        
message_end()
    }
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_GUNSHOTDECAL)
    
write_coord_f(flEnd[0])
    
write_coord_f(flEnd[1])
    
write_coord_f(flEnd[2])
    
write_short(iAttacker)
    
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
    
message_end()
}

public 
zp_user_humanized_post(id)
{
    
g_has_infi[id] = false
}

public 
plugin_natives ()
{
    
register_native("give_weapon_infi""native_give_weapon_add"1)
}
public 
native_give_weapon_add(id)
{
    
give_infi(id)
}

public 
fwPrecacheEvent_Post(type, const name[])
{
    if (
equal("events/elite_right.sc"name))
    {
        
g_orig_event_infi get_orig_retval()
        return 
FMRES_HANDLED
    
}
    else if (
equal("events/elite_left.sc"name))
    {
        
g_orig_event_infi get_orig_retval()
        return 
FMRES_HANDLED
    
}
    return 
FMRES_IGNORED
}

public 
client_connect(id)
{
    
g_has_infi[id] = false
    g_mode
[id] = 0
}

public 
client_disconnect(id)
{
    
g_has_infi[id] = false
    g_mode
[id] = 0
}

public 
fw_SetModel(entitymodel[])
{
    if(!
is_valid_ent(entity))
        return 
FMRES_IGNORED
    
    
static szClassName[33]
    
entity_get_string(entityEV_SZ_classnameszClassNamecharsmax(szClassName))
        
    if(!
equal(szClassName"weaponbox"))
        return 
FMRES_IGNORED
    
    
static iOwner
    
    iOwner 
entity_get_edict(entityEV_ENT_owner)
    
    if(
equal(model"models/w_elite.mdl"))
    {
        static 
iStoredAugID
        
        iStoredAugID 
find_ent_by_owner(ENG_NULLENT"weapon_elite"entity)
    
        if(!
is_valid_ent(iStoredAugID))
            return 
FMRES_IGNORED
    
        
if(g_has_infi[iOwner])
        {
            
entity_set_int(iStoredAugIDEV_INT_WEAPONKEYinfi_WEAPONKEY)

            
g_has_infi[iOwner] = false

            entity_set_model
(entityinfi_W_MODEL)
                        
            return 
FMRES_SUPERCEDE
        
}
    }
    return 
FMRES_IGNORED
}

public 
give_infi(id)
{
    
drop_weapons(id2)
    new 
iWep2 give_item(id,"weapon_elite")
    if( 
iWep2 )
    {
        
g_mode[id] = 0
        cs_set_weapon_ammo
(iWep2get_pcvar_num(cvar_clip_infi))
        
cs_set_user_bpammo (idCSW_ELITEget_pcvar_num(cvar_infi_ammo))    
        
UTIL_PlayWeaponAnimation (idinfi_DRAW)
        
set_pdata_float(idm_flNextAttackinfi_DRAW_TIMEOFFSET_LINUX)
    }
    
g_has_infi[id] = true
    
return PLUGIN_HANDLED;
}

public 
zp_extra_item_selected(iditemid)
{
    if(
itemid != g_itemid_infi)
        return

    
give_infi(id)
}

public 
fw_infi_AddToPlayer(infiid)
{
    if(!
is_valid_ent(infi) || !is_user_connected(id))
        return 
HAM_IGNORED
    
    
if(entity_get_int(infiEV_INT_WEAPONKEY) == infi_WEAPONKEY)
    {
        
g_has_infi[id] = true
        
        
        entity_set_int
(infiEV_INT_WEAPONKEY0)
        
        return 
HAM_HANDLED
    
}
    return 
HAM_IGNORED
}

public 
fw_UseStationary_Post(entitycalleractivatoruse_type)
{
    if (
use_type == USE_STOPPED && is_user_connected(caller))
        
replace_weapon_models(callerget_user_weapon(caller))
}

public 
fw_Item_Deploy_Post(weapon_ent)
{
    static 
owner
    owner 
fm_cs_get_weapon_ent_owner(weapon_ent)
    
    static 
weaponid
    weaponid 
cs_get_weapon_id(weapon_ent)
    
    
replace_weapon_models(ownerweaponid)
}

public 
CurrentWeapon(id)
{
    
replace_weapon_models(idread_data(2))

    if(
read_data(2) != CSW_ELITE || !g_has_infi[id])
        return
     
    static 
Float:iSpeedEnt
         Ent 
find_ent_by_owner(-1,"weapon_elite",id)

    if(
g_mode[id] == 1)
             
iSpeed get_pcvar_float(cvar_spd_mode_infi
    else
             
iSpeed get_pcvar_float(cvar_spd_infi

         if(
Ent)
         {
        static 
Float:DelayFloat:M_Delay
              Delay 
get_pdata_floatEnt464) * iSpeed
           M_Delay 
get_pdata_floatEnt474) * iSpeed
              
if(Delay 0.0)
              {
            
set_pdata_float(Ent46Delay4)
                   
set_pdata_float(Ent47M_Delay4)
              }
         }
}

replace_weapon_models(idweaponid)
{
    switch (
weaponid)
    {
        case 
CSW_ELITE:
        {
            
            if(
g_has_infi[id])
            {
                
set_pev(idpev_viewmodel2infi_V_MODEL)
                
set_pev(idpev_weaponmodel2infi_P_MODEL)
                if(
oldweap[id] != CSW_ELITE
                {
                    
UTIL_PlayWeaponAnimation (idinfi_DRAW)
                    
set_pdata_float(idm_flNextAttackinfi_DRAW_TIMEOFFSET_LINUX)
                }
            }
        }
    }
    
oldweap[id] = weaponid
}

public 
fw_UpdateClientData_Post(PlayerSendWeaponsCD_Handle)
{
    if(!
is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE || !g_has_infi[Player]))
        return 
FMRES_IGNORED
    
    set_cd
(CD_HandleCD_flNextAttackhalflife_time () + 0.001)
    return 
FMRES_HANDLED
}

public 
fw_infi_PrimaryAttack(Weapon)
{
    new 
Player get_pdata_cbase(Weapon414)
    
    if (!
g_has_infi[Player])
        return
    
    
g_IsInPrimaryAttack 1
    pev
(Player,pev_punchangle,cl_pushangle[Player])
    
    
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
    
g_iClip cs_get_weapon_ammo(Weapon)
}

public 
fwPlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2)
{
    if ((
eventid != g_orig_event_infi && eventid != g_orig_event_infi2) || !g_IsInPrimaryAttack)
        return 
FMRES_IGNORED
    
if (!(<= invoker <= g_MaxPlayers))
    return 
FMRES_IGNORED

    playback_event
(flags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)
    return 
FMRES_SUPERCEDE
}

public 
fw_CmdStart(iduc_handleseed)
{        
         if(!
g_has_infi[id])
              return

        if(!
is_user_alive(id))
                return
 
        new 
pItem get_pdata_cbase(idOFFSET_ACTIVE_ITEM)
 
        if (!
pev_valid(pItem))
                return;

        if(
get_pdata_int(pItemm_iId4) != CSW_ELITE)
                return
 
        if(
get_pdata_float(idm_flNextAttack) > 0.0)
                return
 
    new 
szClipszAmmo
    get_user_weapon
(idszClipszAmmo)

        new 
iButtons get_uc(uc_handleUC_Buttons)
 
        if(!(
iButtons IN_ATTACK) && (iButtons IN_ATTACK2))
        {
                if(
get_pdata_float(pItemm_flNextSecondaryAttack4) <= 0.0)
                {
                        if(
get_pdata_int(pItemm_iClip) <= 0)
                                return
 
             
g_mode[id] = 1
                        ExecuteHamB
(Ham_Weapon_PrimaryAttackfind_ent_by_owner(-1"weapon_elite"id))
            new 
num
            num 
random_num(1,2)
            if(
num == 1)UTIL_PlayWeaponAnimation(idszClip infi_SP_SHOOT_LAST random_num(infi_SP_SHOOT_LEFT1infi_SP_SHOOT_RIGHT1))
            if(
num == 2)UTIL_PlayWeaponAnimation(idszClip infi_SP_SHOOT_LAST random_num(infi_SP_SHOOT_LEFT2infi_SP_SHOOT_RIGHT2))
                }
        }
    else if(!(
iButtons IN_ATTACK2) && (iButtons IN_ATTACK))
        {
                if(
get_pdata_float(pItemm_flNextSecondaryAttack4) <= 0.0)
                {
                        if(
get_pdata_int(pItemm_iClip) <= 0)
                                return

             
g_mode[id] = 0
                
}
        }
}

public 
fw_infi_PrimaryAttack_Post(Weapon)
{
    
g_IsInPrimaryAttack 0
    
new Player get_pdata_cbase(Weapon414)
    
    if(!
is_user_alive(Player))
        return

    new 
szClipszAmmo
    get_user_weapon
(PlayerszClipszAmmo)

    if(
g_iClip <= cs_get_weapon_ammo(Weapon))
        return

    if(
g_has_infi[Player])
    {
        if (!
g_clip_ammo[Player])
            return

        new 
Float:push[3]

        
pev(Player,pev_punchangle,push)
        
xs_vec_sub(push,cl_pushangle[Player],push)

        
xs_vec_mul_scalar(push get_pcvar_float(cvar_recoil_infi), push)
        
xs_vec_add(push,cl_pushangle[Player],push)
        
set_pev(Player,pev_punchangle,push)

        
UTIL_PlayWeaponAnimation(PlayerszClip random_num(infi_SHOOT_LEFTLAST,infi_SHOOT_RIGHTLAST) : random_num(infi_SHOOT_LEFTinfi_SHOOT_RIGHT))

        
emit_sound(PlayerCHAN_WEAPONFire_Sounds_infi[0], VOL_NORMATTN_NORM0PITCH_NORM)
    }
}

public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if (
victim != attacker && is_user_connected(attacker))
    {
        if(
get_user_weapon(attacker) == CSW_ELITE)
        {
            if(
g_has_infi[attacker])
                
SetHamParamFloat(4damage get_pcvar_float(cvar_dmg_infi))        
        }
    }
}

public 
message_DeathMsg(msg_idmsg_destid)
{
    static 
szTruncatedWeapon[33], iAttackeriVictim
    
    get_msg_arg_string
(4szTruncatedWeaponcharsmax(szTruncatedWeapon))
    
    
iAttacker get_msg_arg_int(1)
    
iVictim get_msg_arg_int(2)
    
    if(!
is_user_connected(iAttacker) || iAttacker == iVictim)
        return 
PLUGIN_CONTINUE
    
    
if(equal(szTruncatedWeapon"elite") && get_user_weapon(iAttacker) == CSW_ELITE)
    {
        if(
g_has_infi[iAttacker])
            
set_msg_arg_string(4"elite")
    }
    return 
PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return 
get_pdata_cbase(idOFFSET_ACTIVE_ITEMOFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return 
get_pdata_cbase(entOFFSET_WEAPONOWNEROFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    
set_pev(Playerpev_weaponanimSequence)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, .player Player)
    
write_byte(Sequence)
    
write_byte(pev(Playerpev_body))
    
message_end()
}

public 
infi_ItemPostFrame(weapon_entity
{
     new 
id pev(weapon_entitypev_owner)
     if (!
is_user_connected(id))
          return 
HAM_IGNORED

     
if (!g_has_infi[id])
          return 
HAM_IGNORED

     
static iClipExtra
     
     iClipExtra 
get_pcvar_num(cvar_clip_infi)
     new 
Float:flNextAttack get_pdata_float(idm_flNextAttackPLAYER_LINUX_XTRA_OFF)

     new 
iBpAmmo cs_get_user_bpammo(idCSW_ELITE)
     new 
iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)

     new 
fInReload get_pdata_int(weapon_entitym_fInReloadWEAP_LINUX_XTRA_OFF

     if(
fInReload && flNextAttack <= 0.0)
     {
         new 
min(iClipExtra iClipiBpAmmo)
    
         
set_pdata_int(weapon_entitym_iClipiClip jWEAP_LINUX_XTRA_OFF)
         
cs_set_user_bpammo(idCSW_ELITEiBpAmmo-j)
        
         
set_pdata_int(weapon_entitym_fInReload0WEAP_LINUX_XTRA_OFF)
         
fInReload 0
     
}
     return 
HAM_IGNORED
}

public 
infi_Reload(weapon_entity
{
     new 
id pev(weapon_entitypev_owner)
     if (!
is_user_connected(id))
          return 
HAM_IGNORED

     
if (!g_has_infi[id])
          return 
HAM_IGNORED

     
static iClipExtra

     
if(g_has_infi[id])
          
iClipExtra get_pcvar_num(cvar_clip_infi)

     
g_infi_TmpClip[id] = -1

     
new iBpAmmo cs_get_user_bpammo(idCSW_ELITE)
     new 
iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)

     if (
iBpAmmo <= 0)
          return 
HAM_SUPERCEDE

     
if (iClip >= iClipExtra)
          return 
HAM_SUPERCEDE

     g_infi_TmpClip
[id] = iClip

     
return HAM_IGNORED
}

public 
infi_Reload_Post(weapon_entity
{
    new 
id pev(weapon_entitypev_owner)
    if (!
is_user_connected(id))
        return 
HAM_IGNORED

    
if (!g_has_infi[id])
        return 
HAM_IGNORED

    
if (g_infi_TmpClip[id] == -1)
        return 
HAM_IGNORED

    set_pdata_int
(weapon_entitym_iClipg_infi_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    
set_pdata_float(weapon_entitym_flTimeWeaponIdleinfi_RELOAD_TIMEWEAP_LINUX_XTRA_OFF)
    
set_pdata_float(idm_flNextAttackinfi_RELOAD_TIMEPLAYER_LINUX_XTRA_OFF)

    
UTIL_PlayWeaponAnimation (idinfi_RELOAD)

    
set_pdata_int(weapon_entitym_fInReload1WEAP_LINUX_XTRA_OFF)

    return 
HAM_IGNORED
}

stock drop_weapons(iddropwhat)
{
     static 
weapons[32], numiweaponid
     num 
0
     get_user_weapons
(idweaponsnum)
     
     for (
0numi++)
     {
          
weaponid weapons[i]
          
          if (
dropwhat == && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
          {
               static 
wname[32]
               
get_weaponname(weaponidwnamesizeof wname 1)
               
engclient_cmd(id"drop"wname)
          }
     }
}

stock ChatColor(const id, const input[], any:...)
{
    new 
count 1players[32]
    static 
msg[191]
    
vformat(msg190input3)
    
    
replace_all(msg190"!g""^4")
    
replace_all(msg190"!y""^1")
    
replace_all(msg190"!team""^3")
    
    if (
idplayers[0] = id; else get_players(playerscount"ch")
    {
        for (new 
0counti++)
        {
            if (
is_user_connected(players[i]))
            {
                
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("SayText"), _players[i]);
                
write_byte(players[i]);
                
write_string(msg);
                
message_end();
            }
        }
    }
}  
Работа с моделями для кс 1.6
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Re: weapon_infiniti biohazard

Сообщение Subb98 » 25 апр 2018, 06:48

Don Corleone, доброе утро. Пожалуйста, измените название темы на информативное, в соответствии с Вы должны зарегистрироваться, чтобы видеть ссылки.. Если вы не сделаете этого в течение суток, я сделаю это сам, однако в этом случае вам будет выдано предупреждение в профиль.
«Очень хорошо. Лучше вы, чем я» © Donald J. Trump
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