1.Есть вип меню в котором на нажатие пункта выдает оружие.
Кусок кода из ВИП МЕНЮ :
- Код: Выделить всё
native get_thunder(id)
public menu_acc_change(id, key) {
if (!is_user_connected(id)) return
if(zp_get_user_zombie(id)||zp_get_user_survivor(id))return
if(key>3) return
if(!(get_user_flags(id) & ITEM_FLAG)){
client_print(id, print_chat, "У вас нету [VIP] , купить можно в вк vk.com/chefful ")
}else{
if(g_weapon_count[id][key]>=1) {
client_print(id, print_chat, "Вы исчерпали лимит на данный предмет!")
return
}
g_weapon_count[id][key]++
switch(key) {
case 0: get_thunder(id)
// case 1: get_thunder(id)
// case 2: get_thunder(id)
// case 3: get_thunder(id)
}
zp_item_menu(id)
}
}
А вот сам код итема который хочу выдавать .
- Код: Выделить всё
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#define PLUGIN "[CSO] Thunderbolt"
#define VERSION "3.0"
#define AUTHOR "Dias"
#define DAMAGE 1000
#define DEFAULT_AMMO 20
#define RELOAD_TIME 2.67
#define DELAY_SOUND 0.25
#define CSW_THUNDERBOLT CSW_AWP
#define weapon_thunderbolt "weapon_awp"
#define old_event "events/awp.sc"
#define old_w_model "models/w_awp.mdl"
#define WEAPON_SECRETCODE 4234234
#define V_MODEL "models/v_sfsniper2.mdl"
#define P_MODEL "models/p_sfsniper.mdl"
#define W_MODEL "models/w_sfsniper.mdl"
new const WeaponSounds[5][] =
{
"weapons/sfsniper-1.wav",
"weapons/sfsniper_insight1.wav",
"weapons/sfsniper_zoom.wav",
"weapons/sfsniper_idle.wav",
"weapons/sfsniper_draw.wav"
}
new const WeaponResources[4][] =
{
"sprites/weapon_sfsniper.txt",
"sprites/640hud2_2.spr",
"sprites/640hud10_2.spr",
"sprites/640hud81_2.spr"
}
enum
{
TB_ANIM_IDLE = 0,
TB_ANIM_SHOOT,
TB_ANIM_DRAW
}
// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
new g_Had_Thunderbolt, g_Zoomed, g_Aim_HudId
new Float:g_TargetOrigin[3], Float:CheckDelay[33]
new g_Msg_CurWeapon, g_Msg_AmmoX
new g_Beam_SprId, g_Smoke_SprId, g_HamBot_Register, g_Event_Thunderbolt
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
RegisterHam(Ham_Item_AddToPlayer, weapon_thunderbolt, "fw_AddToPlayer_Post", 1)
RegisterHam(Ham_Item_Deploy, weapon_thunderbolt, "fw_Item_Deploy_Post", 1)
g_Msg_CurWeapon = get_user_msgid("CurWeapon")
g_Msg_AmmoX = get_user_msgid("AmmoX")
g_Aim_HudId = CreateHudSyncObj(8)
register_clcmd("admin_get_thunderbolt", "get_thunderbolt", ADMIN_BAN)
register_clcmd("weapon_sfsniper", "CLCMD_HookWeapon")
}
public plugin_natives() register_native("give_thunder","native_give_thunder", 1)
public native_give_thunder(id,itemid) {
get_thunderbolt(id)
}
public plugin_precache()
{
precache_model(V_MODEL)
precache_model(P_MODEL)
precache_model(W_MODEL)
for(new i = 0; i < sizeof(WeaponSounds); i++)
engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
for(new i = 0; i < sizeof(WeaponResources); i++)
{
if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResources[0])
else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
}
g_Beam_SprId = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
g_Smoke_SprId = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}
public client_putinserver(id)
{
if(is_user_bot(id) && !g_HamBot_Register)
{
g_HamBot_Register = 1
set_task(0.1, "Do_RegisterHamBot", id)
}
}
public Do_RegisterHamBot(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal(old_event, name)) g_Event_Thunderbolt = get_orig_retval()
}
public get_thunderbolt(id)
{
if(!is_user_alive(id))
return
Set_BitVar(g_Had_Thunderbolt, id)
UnSet_BitVar(g_Zoomed, id)
fm_give_item(id, weapon_thunderbolt)
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, weapon_thunderbolt, id)
if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
cs_set_user_bpammo(id, CSW_THUNDERBOLT, DEFAULT_AMMO)
}
public Event_CurWeapon(id)
{
static CSWID; CSWID = read_data(2)
if(CSWID != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, id))
return
if(cs_get_user_zoom(id) > 1 && !Get_BitVar(g_Zoomed, id)) // Zoom
{
set_pev(id, pev_viewmodel2, "")
Set_BitVar(g_Zoomed, id)
} else { // Not Zoom
set_pev(id, pev_viewmodel2, V_MODEL)
UnSet_BitVar(g_Zoomed, id)
}
UpdateAmmo(id, -1, cs_get_user_bpammo(id, CSW_THUNDERBOLT))
}
public CLCMD_HookWeapon(id)
{
engclient_cmd(id, weapon_thunderbolt)
return
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_THUNDERBOLT && Get_BitVar(g_Had_Thunderbolt, id))
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if(eventid != g_Event_Thunderbolt)
return FMRES_IGNORED
if (!is_user_alive(invoker))
return FMRES_IGNORED
if(get_user_weapon(invoker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, invoker))
return FMRES_IGNORED
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
Thunderbolt_Shooting(invoker)
return FMRES_SUPERCEDE
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[64]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static id
id = pev(entity, pev_owner)
if(equal(model, old_w_model))
{
static weapon
weapon = fm_get_user_weapon_entity(entity, CSW_THUNDERBOLT)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(Get_BitVar(g_Had_Thunderbolt, id))
{
UnSet_BitVar(g_Had_Thunderbolt, id)
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
set_pev(weapon, pev_iuser4, cs_get_user_bpammo(id, CSW_THUNDERBOLT))
engfunc(EngFunc_SetModel, entity, W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_CmdStart(id, UcHandle, Seed)
{
if(!is_user_alive(id))
return
if(get_user_weapon(id) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, id))
return
if(cs_get_user_zoom(id) <= 1)
return
if(get_gametime() - DELAY_SOUND > CheckDelay[id])
{
static Body, Target
get_user_aiming(id, Target, Body, 99999)
if(is_user_alive(Target))
{
emit_sound(id, CHAN_WEAPON, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_hudmessage(250, 0, 0, -1.0, -1.0, 0, 0.1, 0.1)
ShowSyncHudMsg(id, g_Aim_HudId, "+")
}
CheckDelay[id] = get_gametime()
}
}
public Thunderbolt_Shooting(id)
{
set_weapon_anim(id, TB_ANIM_SHOOT)
emit_sound(id, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
static Ammo; Ammo = cs_get_user_bpammo(id, CSW_THUNDERBOLT)
Ammo--
UpdateAmmo(id, -1, Ammo)
if(Ammo <= 0)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_THUNDERBOLT)
if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, 0)
cs_set_user_bpammo(id, CSW_THUNDERBOLT, 0)
}
Create_Laser(id, g_TargetOrigin)
// Fixed Shell Eject
set_pdata_float(id, 111, 99999999.0, 5)
// Next Attack
Set_Player_NextAttack(id, CSW_THUNDERBOLT, RELOAD_TIME)
}
public Create_Laser(id, Float:End[3])
{
static Float:Start[3]
Stock_Get_Postion(id, 50.0, 5.0, -5.0, Start)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, Start[0])
engfunc(EngFunc_WriteCoord, Start[1])
engfunc(EngFunc_WriteCoord, Start[2])
engfunc(EngFunc_WriteCoord, End[0])
engfunc(EngFunc_WriteCoord, End[1])
engfunc(EngFunc_WriteCoord, End[2])
write_short(g_Beam_SprId)
write_byte(0)
write_byte(0)
write_byte(10)
write_byte(25)
write_byte(0)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(200)
write_byte(0)
message_end()
}
public fw_AddToPlayer_Post(ent, id)
{
if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
{
Set_BitVar(g_Had_Thunderbolt, id)
cs_set_user_bpammo(id, CSW_THUNDERBOLT, pev(ent, pev_iuser4))
set_pev(ent, pev_impulse, 0)
}
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
write_string((Get_BitVar(g_Had_Thunderbolt, id) ? "weapon_sfsniper" : "weapon_awp"))
write_byte(1)
write_byte(30)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(2)
write_byte(CSW_THUNDERBOLT)
write_byte(0)
message_end()
}
public fw_TraceAttack_Player(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, attacker))
return HAM_IGNORED
get_tr2(ptr, TR_vecEndPos, g_TargetOrigin)
SetHamParamFloat(3, float(DAMAGE))
return HAM_HANDLED
}
public fw_TraceAttack_World(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, attacker))
return HAM_IGNORED
get_tr2(ptr, TR_vecEndPos, g_TargetOrigin)
Make_WorldHitEffect(attacker, ptr)
SetHamParamFloat(3, float(DAMAGE))
return HAM_HANDLED
}
public fw_Item_Deploy_Post(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(!Get_BitVar(g_Had_Thunderbolt, Id))
return
UnSet_BitVar(g_Zoomed, Id)
set_pev(Id, pev_viewmodel2, V_MODEL)
set_pev(Id, pev_weaponmodel2, P_MODEL)
set_weapon_anim(Id, TB_ANIM_DRAW)
}
public UpdateAmmo(Id, Ammo, BpAmmo)
{
static weapon_ent; weapon_ent = fm_get_user_weapon_entity(Id, CSW_THUNDERBOLT)
if(pev_valid(weapon_ent))
{
if(BpAmmo > 0) cs_set_weapon_ammo(weapon_ent, 1)
else cs_set_weapon_ammo(weapon_ent, 0)
}
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, {0, 0, 0}, Id)
write_byte(1)
write_byte(CSW_THUNDERBOLT)
write_byte(-1)
message_end()
message_begin(MSG_ONE_UNRELIABLE, g_Msg_AmmoX, _, Id)
write_byte(1)
write_byte(BpAmmo)
message_end()
cs_set_user_bpammo(Id, CSW_THUNDERBOLT, BpAmmo)
}
public Make_WorldHitEffect(id, TrResult)
{
// Handle First
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
get_tr2(TrResult, TR_vecEndPos, vecSrc)
get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
// Make Spark
for(new i = 0; i < 3; i++)
{
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_SPARKS)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
message_end()
}
// Make Smoke
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
write_short(g_Smoke_SprId)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}
stock set_weapon_anim(id, anim)
{
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock Stock_Get_Postion(id,Float:forw,Float:right, Float:up,Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock Set_Player_NextAttack(id, CSWID, Float:NextTime)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSWID)
if(!pev_valid(Ent)) return
set_pdata_float(id, 83, NextTime, 5)
set_pdata_float(Ent, 46 , NextTime, 4)
set_pdata_float(Ent, 47, NextTime, 4)
set_pdata_float(Ent, 48, NextTime, 4)
}
Что делаю не так ? кто поможет ?)
p.s надеюсь тему назвал так , а то в прошлый раз варн выдали.