Все вопросы по скриптингу для AMXX, помощь в редактировании плагинов.
Модераторы: Subb98, liFe iS GoOD
Правила форума
1. Запрещено материться и оскорблять других участников форума.
2. Запрещен флуд, оффтоп, дабл постинг во всех разделах форума, кроме раздела "Болтовня".
3. Запрещено взламывать сайт/форум или наносить любой вред проекту.
4. Запрещено рекламировать другие ресурсы.
5. Запрещено создавать темы без информативного названия. Название темы должно отображать ее смысл.
В данном разделе форума разрешено создавать темы, касающие только скриптинга для AMX Mod X.
Правила при создании новой темы:
1. При вставке кода плагина необходимо использовать тег [code=php].
2. Любые изображения должны быть загружены, как вложения к вашему сообщению.
3. При описании проблемы или запросе на помощь в редактировании плагина обязательно выкладывайте исходник sma плагина.
Squizz » 23 дек 2024, 05:04
Парни привет очень устал уже...И решил к вам обратится я планирую создать большой проект. Но я столкнулся с проблемой в меню ножей тоисть они работают оч не понятно когда меняю им урон они не работают у них были способности теперь их нету почему-то...Плагин я взял со слитой сборки хотел сделать под себя переделал модели название оформил меню но способности у меня на сервере не работают...В чём проблема помогите исправить код очень буду благодарен
- Код: Выделить всё
native zp_give_user_phantomslayer(id)
native native_knifes_menu(id)
native DualSword_Remove(id)
new bool:g_fRoundEnd
const Float:TIME_FREEZE = 3.0
const Float:TIME_WAIT_FREEZE = 6.0
new g_flameSpr, g_flameSpr2, g_flameSpr3, g_flameSpr4, g_smokeSpr, g_burning_duration[ MAX_CLIENTS + 1 ]
new g_freeze_wait[33]
new g_frozen[33], g_SpriteGlass
new KNIFE1_V_MODEL[] = "models/edition_knifes/v_combat_knife.mdl"
new KNIFE1_P_MODEL[] = "models/edition_knifes/p_combat_knife.mdl"
new KNIFE2_V_MODEL[] = "models/edition_knifes/v_katana_dragon.mdl"
new KNIFE2_P_MODEL[] = "models/edition_knifes/p_katana_dragon.mdl"
new KNIFE3_V_MODEL[] = "models/edition_knifes/v_vetki.mdl"
new KNIFE3_P_MODEL[] = "models/edition_knifes/p_vetki.mdl"
new KNIFE4_V_MODEL[] = "models/edition_knifes/v_hammer_n.mdl"
new KNIFE4_P_MODEL[] = "models/edition_knifes/p_hammer_n.mdl"
new KNIFE5_V_MODEL[] = "models/edition_knifes/v_skull_fire.mdl"
new KNIFE5_P_MODEL[] = "models/edition_knifes/p_skull_blood.mdl"
new KNIFE6_V_MODEL[] = "models/edition_knifes/v_balrog_kosa.mdl"
new KNIFE6_P_MODEL[] = "models/edition_knifes/p_balrog_kosa.mdl"
new KNIFE7_V_MODEL[] = "models/edition_knifes/v_PhantomSlayer_Wolf.mdl"
new KNIFE7_P_MODEL[] = "models/edition_knifes/p_PhantomSlayer_Wolf.mdl"
new KNIFESURV_V_MODEL[] = "models/edition_knifes/v_xyu.mdl"
new KNIFESURV_P_MODEL[] = "models/edition_knifes/p_xyu.mdl"
new const g_SpriteGlasses[] = "models/glassgibs.mdl"
new bool:g_KNIFE1[33]
new bool:g_KNIFE2[33]
new bool:g_KNIFE3[33]
new bool:g_KNIFE4[33]
new bool:g_KNIFE5[33]
new bool:g_KNIFE6[33]
new bool:g_KNIFE7[33]
new bool:g_KNIFE8[33]
new bool:g_has_survivor[33]
new bool:g_hasSpeed[33]
new g_knife_menu, cvar_knock, cvar_jump, cvar_dmgmult1, cvar_dmgmult2, cvar_dmgmult3, cvar_knife_spd
new cvar_jump_vip, cvar_dmgmult_vip, cvar_dmgmult_admin, cvar_dmgmult_boss, cvar_dmgmult_buff, cvar_dmgmult_surv, cvar_knife_spd_vip, cvar_knock_vip
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const a_sounds[][] =
{
"edition_knifes/combat/knife_draw_fix.wav",
"edition_knifes/combat/knife_hit_fix.wav",
"edition_knifes/combat/knife_hit_fix.wav",
"edition_knifes/combat/knife_wall_fix.wav",
"edition_knifes/combat/knife_slash_fix.wav",
"edition_knifes/combat/knife_stab_fix.wav"
}
new const b_sounds[][] =
{
"edition_knifes/katana/knife_draw_fix.wav",
"edition_knifes/katana/knife_hit_fix.wav",
"edition_knifes/katana/knife_hit_fix.wav",
"edition_knifes/katana/knife_stab_fix.wav",
"edition_knifes/katana/knife_slash_fix.wav",
"edition_knifes/katana/knife_stab_fix.wav"
}
new const c_sounds[][] =
{
"edition_knifes/strong/tomahawk_xmas_draw.wav",
"edition_knifes/strong/tomahawk_xmas_stab.wav",
"edition_knifes/strong/tomahawk_xmas_stab.wav",
"edition_knifes/strong/tomahawk_xmas_slash1.wav",
"edition_knifes/strong/tomahawk_xmas_slash1.wav",
"edition_knifes/strong/tomahawk_xmas_stab.wav"
}
new const d_sounds[][] =
{
"edition_knifes/Skull/knife_draw_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav",
"edition_knifes/Skull/knife_wall_fix.wav",
"edition_knifes/Skull/knife_slash_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav"
}
new const e_sounds[][] =
{
"edition_knifes/Skull/knife_draw_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav",
"edition_knifes/Skull/knife_wall_fix.wav",
"edition_knifes/Skull/knife_slash_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav"
}
new const f_sounds[][] =
{
"edition_knifes/Skull/knife_draw_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav",
"edition_knifes/Skull/knife_wall_fix.wav",
"edition_knifes/Skull/knife_slash_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav"
}
new const i_sounds[][] =
{
"edition_knifes/Skull/knife_draw_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav",
"edition_knifes/Skull/knife_wall_fix.wav",
"edition_knifes/Skull/knife_slash_fix.wav",
"edition_knifes/Skull/knife_hit_fix.wav"
}
new const g_sounds[][] =
{
"edition_knifes/warhammer/stormgiant_draw.wav",
"edition_knifes/warhammer/buffkatana_hit1.wav",
"edition_knifes/warhammer/buffkatana_hit1.wav",
"edition_knifes/warhammer/buffkatana_hitwall1.wav",
"edition_knifes/warhammer/buffkatana_slash1.wav",
"edition_knifes/warhammer/buffkatana_stab.wav"
}
new const surv_sounds[][] =
{
"edition_knifes/surv/chainsaw2_draw.wav",
"edition_knifes/surv/chainsaw2_hit1.wav",
"edition_knifes/surv/chainsaw2_hit1.wav",
"edition_knifes/surv/chainsaw2_hitwall1.wav",
"edition_knifes/surv/chainsaw2_slash1.wav",
"edition_knifes/surv/chainsaw2_stab.wav"
}
new const pre_sounds[][] =
{
"edition_knifes/surv/chainsaw_idle.wav",
"edition_knifes/surv/chainsaw_steam.wav"
}
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
register_forward(FM_AddToFullPack, "fw_PlayerAddToFullPack", 1 );
RegisterHam(Ham_Spawn, "player", "fw_playerspawn_post", 1)
g_knife_menu = menu_create("Knife","menu_handle")
register_clcmd("/knife","knifemenu")
build_menu()
register_event("CurWeapon","checkWeapon","be","1=1");
register_forward(FM_EmitSound, "CEntity__EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
cvar_knock = register_cvar("zp_knife_power" , "5");
cvar_jump = register_cvar("zp_knife_jump" , "350.0");
cvar_dmgmult1 = register_cvar("zp_knife_dmg_muiti1" , "15");
cvar_dmgmult2 = register_cvar("zp_knife_dmg_muiti2" , "10");
cvar_dmgmult3 = register_cvar("zp_knife_dmg_muiti3" , "5");
cvar_knife_spd = register_cvar("zp_knife_spd" , "280");
cvar_jump_vip = register_cvar("zp_knife_jump_vip" , "400.0");
cvar_dmgmult_vip = register_cvar("zp_knife_dmg_vip" , "20");
cvar_dmgmult_admin = register_cvar("zp_knife_dmg_admin" , "25");
cvar_dmgmult_boss = register_cvar("zp_knife_dmg_boss" , "30");
cvar_dmgmult_buff = register_cvar("zp_knife_dmg_buff" , "35");
cvar_dmgmult_surv = register_cvar("zp_knife_dmg_surv" , "40");
cvar_knife_spd_vip = register_cvar("zp_knife_spd_vip" , "320");
cvar_knock_vip = register_cvar("zp_knife_power_vip" , "10");
}
public fw_PlayerAddToFullPack( ES_Handle, E, pEnt, pHost, bsHostFlags, pPlayer, pSet )
{
if( pPlayer && get_user_weapon(pEnt) == CSW_KNIFE && g_has_survivor[pEnt] && !zp_get_user_zombie(pEnt))
{
static iAnim;
iAnim = get_es( ES_Handle, ES_Sequence );
switch( iAnim )
{
case 73, 74, 75, 76:
{
set_es( ES_Handle, ES_Sequence, iAnim += 22 );
}
}
}
if( pPlayer && get_user_weapon(pEnt) == CSW_KNIFE && g_KNIFE7[pEnt] && !zp_get_user_zombie(pEnt))
{
static iAnim;
iAnim = get_es( ES_Handle, ES_Sequence );
switch( iAnim )
{
case 73, 74, 75, 76:
{
set_es( ES_Handle, ES_Sequence, iAnim += 10 );
}
}
}
return FMRES_IGNORED;
}
public plugin_natives()
{
register_native("native_knifes_menu", "native_knifes", 1)
}
public native_knifes(id)
{
client_cmd(id, "native_menu_choose_knifes_by_inf_2017")
}
public client_connect(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_KNIFE8[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = false
}
public client_disconnect(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_KNIFE8[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = false
}
public zp_user_infected_post(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_KNIFE8[id] = false
DualSword_Remove(id)
g_has_survivor[id] = false
g_hasSpeed[id] = false
}
public zp_user_humanized_post(iPlayer)
{
if(zp_get_user_survivor(iPlayer))
{
buy_knife_surv(iPlayer)
}
else ChekKnife(iPlayer)
}
public plugin_precache()
{
precache_model(KNIFE1_V_MODEL)
precache_model(KNIFE1_P_MODEL)
precache_model(KNIFE2_V_MODEL)
precache_model(KNIFE2_P_MODEL)
precache_model(KNIFE3_V_MODEL)
precache_model(KNIFE3_P_MODEL)
precache_model(KNIFE4_V_MODEL)
precache_model(KNIFE4_P_MODEL)
precache_model(KNIFE5_V_MODEL)
precache_model(KNIFE5_P_MODEL)
precache_model(KNIFE6_V_MODEL)
precache_model(KNIFE6_P_MODEL)
precache_model(KNIFE7_V_MODEL)
precache_model(KNIFE7_P_MODEL)
precache_model(KNIFESURV_V_MODEL)
precache_model(KNIFESURV_P_MODEL)
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof a_sounds; i++)
precache_sound(a_sounds[i])
for(new i = 0; i < sizeof b_sounds; i++)
precache_sound(b_sounds[i])
for(new i = 0; i < sizeof c_sounds; i++)
precache_sound(c_sounds[i])
for(new i = 0; i < sizeof d_sounds; i++)
precache_sound(d_sounds[i])
for(new i = 0; i < sizeof e_sounds; i++)
precache_sound(e_sounds[i])
for(new i = 0; i < sizeof f_sounds; i++)
precache_sound(f_sounds[i])
for(new i = 0; i < sizeof g_sounds; i++)
precache_sound(g_sounds[i])
for(new i = 0; i < sizeof i_sounds; i++)
precache_sound(i_sounds[i])
for(new i = 0; i < sizeof surv_sounds; i++)
precache_sound(surv_sounds[i])
for(new i = 0; i < sizeof pre_sounds; i++)
precache_sound(pre_sounds[i])
g_flameSpr = precache_model( "sprites/flame.spr" );
g_flameSpr2 = precache_model( "sprites/flame.spr" );
g_flameSpr3 = precache_model( "sprites/shadow_flame.spr" );
g_flameSpr4 = precache_model( "sprites/shadow_flame.spr" );
g_smokeSpr = precache_model( "sprites/black_smoke3.spr" );
g_SpriteGlass = precache_model(g_SpriteGlasses);
}
build_menu()
{
menu_additem(g_knife_menu, "\wНож Бойца \r[Урон]", "1]")
menu_additem(g_knife_menu, "\wМеч \r[Прыжок]", "2")
menu_additem(g_knife_menu, "\wНовогоднии Веточки \r[Скорость]", "3")
menu_additem(g_knife_menu, "\yХаммер \r[VIP]", "4")
menu_additem(g_knife_menu, "\yТопор \r[ADMIN]", "5")
menu_additem(g_knife_menu, "\yКоса \r[BOSS]", "6")
menu_additem(g_knife_menu, "\yФантомубийца \r[LORD]", "7")
menu_additem(g_knife_menu, "\yКлинки \r[SPONSOR]", "8")
menu_setprop(g_knife_menu, MPROP_PERPAGE, 0)
}
public knifemenu(id)
{
if (zp_has_round_started())
return PLUGIN_HANDLED
if (!zp_has_round_started())
{
menu_display(id, g_knife_menu, 0)
}
return PLUGIN_HANDLED
}
public menu_handle(id, menu, item)
{
if(item < 0) return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1:
{
DualSword_Remove(id)
buy_knife1(id)
}
case 2:
{
DualSword_Remove(id)
buy_knife2(id)
}
case 3:
{
DualSword_Remove(id)
buy_knife3(id)
}
case 4:
{
DualSword_Remove(id)
buy_knife4(id)
}
case 5:
{
DualSword_Remove(id)
buy_knife5(id)
}
case 6:
{
DualSword_Remove(id)
buy_knife6(id)
}
case 7:
{
DualSword_Remove(id)
buy_knife7(id)
}
case 8:
{
DualSword_Remove(id)
buy_knife8(id)
}
}
return PLUGIN_HANDLED;
}
public buy_knife1(id)
{
g_KNIFE1[id] = true
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_KNIFE8[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = false
set_user_armor(id, get_user_armor(id) + KNIFE1_ARMOR)
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife2(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = true
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_KNIFE8[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = false
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife3(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = true
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_KNIFE8[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife4(id)
{
if (get_user_flags(id) & VIP)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = true
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_KNIFE8[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
native_knifes_menu(id)
}
}
public buy_knife5(id)
{
if (get_user_flags(id) & ADMIN)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = true
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_KNIFE8[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
native_knifes_menu(id)
}
}
public buy_knife6(id)
{
if (get_user_flags(id) & BOSS)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = true
g_KNIFE7[id] = false
g_KNIFE8[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
native_knifes_menu(id)
}
}
public buy_knife7(id)
{
if (get_user_flags(id) & BUFF)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = true
g_KNIFE8[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
native_knifes_menu(id)
}
}
public buy_knife8(id)
{
if (get_user_flags(id) & ARCANA)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_KNIFE8[id] = true
g_has_survivor[id] = false
g_hasSpeed[id] = true
zp_give_user_phantomslayer(id)
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
native_knifes_menu(id)
}
}
public buy_knife_surv(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_KNIFE8[id] = false
g_has_survivor[id] = true
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public fw_playerspawn_post(id)
{
if(!is_user_alive(id))
return;
ChekKnife(id)
return;
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == 0 && is_user_connected(caller))
checkWeapon(caller)
}
public checkWeapon(id)
{
new plrWeapId
plrWeapId = get_user_weapon(id)
if (plrWeapId == CSW_KNIFE && (g_KNIFE1[id] || g_KNIFE2[id] || g_KNIFE3[id] || g_KNIFE4[id] || g_KNIFE5[id] || g_KNIFE6[id] || g_KNIFE7[id] || g_KNIFE8[id] || g_has_survivor[id]))
{
checkModel(id)
}
}
public checkModel(id)
{
if (zp_get_user_zombie(id))
return PLUGIN_HANDLED
if (g_KNIFE1[id])
{
set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
}
if (g_KNIFE2[id])
{
set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
}
if (g_KNIFE3[id])
{
set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
}
if (g_KNIFE4[id])
{
set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
}
if (g_KNIFE5[id])
{
set_pev(id, pev_viewmodel2, KNIFE5_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE5_P_MODEL)
}
if (g_KNIFE6[id])
{
set_pev(id, pev_viewmodel2, KNIFE6_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE6_P_MODEL)
}
if (g_KNIFE7[id])
{
set_pev(id, pev_viewmodel2, KNIFE7_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE7_P_MODEL)
}
if (g_has_survivor[id])
{
set_pev(id, pev_viewmodel2, KNIFESURV_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFESURV_P_MODEL)
}
return PLUGIN_HANDLED
}
public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED
if (zp_get_user_zombie(id))
return HAM_IGNORED
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd')
{
if(g_KNIFE1[id])
emit_sound(id, channel, a_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE2[id])
emit_sound(id, channel, b_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE3[id])
emit_sound(id, channel, c_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE4[id])
emit_sound(id, channel, d_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE5[id])
emit_sound(id, channel, e_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE6[id])
emit_sound(id, channel, f_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE7[id])
emit_sound(id, channel, g_sounds[0], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_KNIFE1[id])
emit_sound(id, channel, a_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE2[id])
emit_sound(id, channel, b_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE3[id])
emit_sound(id, channel, c_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE4[id])
emit_sound(id, channel, d_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE5[id])
emit_sound(id, channel, e_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE6[id])
emit_sound(id, channel, f_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE7[id])
emit_sound(id, channel, g_sounds[3], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_KNIFE1[id])
emit_sound(id, channel, a_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE2[id])
emit_sound(id, channel, b_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE3[id])
emit_sound(id, channel, c_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE4[id])
emit_sound(id, channel, d_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE5[id])
emit_sound(id, channel, e_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE6[id])
emit_sound(id, channel, f_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE7[id])
emit_sound(id, channel, g_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_KNIFE1[id])
emit_sound(id, channel, a_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE2[id])
emit_sound(id, channel, b_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE3[id])
emit_sound(id, channel, c_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE4[id])
emit_sound(id, channel, d_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE5[id])
emit_sound(id, channel, e_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE6[id])
emit_sound(id, channel, f_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE7[id])
emit_sound(id, channel, g_sounds[4], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_KNIFE1[id])
emit_sound(id, channel, a_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE2[id] )
emit_sound(id, channel, b_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE3[id] )
emit_sound(id, channel, c_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE4[id])
emit_sound(id, channel, d_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE5[id])
emit_sound(id, channel, e_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE6[id])
emit_sound(id, channel, f_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE7[id])
emit_sound(id, channel, g_sounds[5], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_KNIFE1[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd))
}
if(weapon == CSW_KNIFE && g_KNIFE2[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if(weapon == CSW_KNIFE && g_KNIFE3[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_KNIFE4[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_vip)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_KNIFE5[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_vip)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_KNIFE6[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_vip)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_KNIFE7[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_vip)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_KNIFE8[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_vip)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_has_survivor[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_vip)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
new weapon = get_user_weapon(attacker)
if (weapon == CSW_KNIFE && g_KNIFE1[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult1))
}
if (weapon == CSW_KNIFE && g_KNIFE2[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult2))
}
if (weapon == CSW_KNIFE && g_KNIFE3[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult3))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
}
if (weapon == CSW_KNIFE && g_KNIFE4[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_vip))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
if(!g_freeze_wait[attacker] && !zp_get_user_nemesis(victim))
{
set_pev(victim, pev_flags, pev(victim, pev_flags) | FL_FROZEN)
set_user_rendering(victim, kRenderFxGlowShell, 0, 206, 209, kRenderNormal, 25)
g_frozen[victim] = true
set_task(TIME_FREEZE, "end", victim)
g_freeze_wait[attacker] = true
set_task(TIME_WAIT_FREEZE, "Freeze_Wait", attacker + 1233123)
}
}
if (weapon == CSW_KNIFE && g_KNIFE5[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_admin))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.1, "CTask__BurningFlame", victim + TASK_FBURN, _, _, "b" )
}
}
if (weapon == CSW_KNIFE && g_KNIFE6[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_boss))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.1, "CTask__BurningFlame2", victim + TASK_FBURN, _, _, "b" )
}
}
if (weapon == CSW_KNIFE && g_KNIFE7[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_buff))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.1, "CTask__BurningFlame3", victim + TASK_FBURN, _, _, "b" )
}
}
if (weapon == CSW_KNIFE && g_KNIFE8[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_buff))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.1, "CTask__BurningFlame4", victim + TASK_FBURN, _, _, "b" )
}
}
if (weapon == CSW_KNIFE && g_has_survivor[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_surv))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
}
return HAM_IGNORED
}
public Freeze_Wait(taskid)
{
new attacker = taskid - 1233123
if(is_user_alive(attacker))
{
remove_task(attacker + 1233123)
g_freeze_wait[attacker] = false
ChatColor(attacker, "!yВаша способность заморозить готова")
}
else remove_task(attacker + 1233123)
}
public end(victim)
{
if(g_frozen[victim])
g_frozen[victim] = false
set_pev(victim, pev_flags, pev(victim, pev_flags) & ~FL_FROZEN)
set_user_rendering(victim, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 25)
CreateGlass(victim)
remove_task(victim)
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE1[iattacker])
set_msg_arg_string(4, "knife1")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE2[iattacker])
set_msg_arg_string(4, "knife2")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE3[iattacker])
set_msg_arg_string(4, "knife3")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE4[iattacker])
set_msg_arg_string(4, "knife4")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE5[iattacker])
set_msg_arg_string(4, "knife5")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE6[iattacker])
set_msg_arg_string(4, "knife6")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE7[iattacker])
set_msg_arg_string(4, "knife7")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE8[iattacker])
set_msg_arg_string(4, "knife8")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_survivor[iattacker])
set_msg_arg_string(4, "survivor")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(!g_KNIFE1[iattacker] && !g_KNIFE2[iattacker] && !g_KNIFE3[iattacker] && !zp_get_user_zombie(iattacker))
set_msg_arg_string(4, "knife")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE1[iattacker] || g_KNIFE2[iattacker] || g_KNIFE3[iattacker])
set_msg_arg_string(4, "Claws")
}
}
return PLUGIN_CONTINUE
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_KNIFE3[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if (g_KNIFE4[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if (g_KNIFE5[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if (g_KNIFE6[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if (g_KNIFE7[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if (g_KNIFE8[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
public CTask__BurningFlame( taskid )
{
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]-50) write_short(g_smokeSpr) write_byte(random_num(15, 20)) write_byte(random_num(10, 20)) message_end()
remove_task(taskid)
return
}
static health
health = pev(ID_FBURN, pev_health)
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_flameSpr) write_byte(random_num(5, 10)) write_byte(200) message_end()
g_burning_duration[ID_FBURN]--
}
public CTask__BurningFlame2( taskid )
{
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]-50) write_short(g_smokeSpr) write_byte(random_num(15, 20)) write_byte(random_num(10, 20)) message_end()
remove_task(taskid)
return
}
static health
health = pev(ID_FBURN, pev_health)
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_flameSpr2) write_byte(random_num(5, 10)) write_byte(200) message_end()
g_burning_duration[ID_FBURN]--
}
public CTask__BurningFlame3( taskid )
{
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]-50) write_short(g_smokeSpr) write_byte(random_num(15, 20)) write_byte(random_num(10, 20)) message_end()
remove_task(taskid)
return
}
static health
health = pev(ID_FBURN, pev_health)
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_flameSpr3) write_byte(random_num(5, 10)) write_byte(200) message_end()
g_burning_duration[ID_FBURN]--
}
public CTask__BurningFlame4( taskid )
{
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]-50) write_short(g_smokeSpr) write_byte(random_num(15, 20)) write_byte(random_num(10, 20)) message_end()
remove_task(taskid)
return
}
static health
health = pev(ID_FBURN, pev_health)
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_flameSpr4) write_byte(random_num(5, 10)) write_byte(200) message_end()
g_burning_duration[ID_FBURN]--
}
stock CreateGlass(id)
{
new szOrigin[3];
get_user_origin(id, szOrigin);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BREAKMODEL);
write_coord( szOrigin[0] );
write_coord( szOrigin[1] );
write_coord( szOrigin[2] + 24 );
write_coord(16);
write_coord(16);
write_coord(16);
write_coord( random_num(-50, 50) );
write_coord( random_num(-50, 50) );
write_coord(25);
write_byte(10);
write_short(g_SpriteGlass);
write_byte(10);
write_byte(25);
write_byte(0x01);
message_end();
}
stock ChekKnife(id)
{
g_has_survivor[id] = false
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
-

Squizz
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