- Код: Выделить всё
[Access Flags]
ENABLE/DISABLE MOD = q
ADMIN MENU = q
START MODE INFECTION = q
START MODE NEMESIS = q
START MODE SURVIVOR = q
START MODE SWARM = q
START MODE MULTI = q
START MODE PLAGUE = q
MAKE ZOMBIE = q
MAKE HUMAN = q
MAKE NEMESIS = q
MAKE SURVIVOR = q
RESPAWN PLAYERS = q
ADMIN MODELS = m
[Player Models] (randomly chosen if more than one)
HUMAN = arctic
NEMESIS = DoKtoR_nemezis
SURVIVOR = surv
ADMIN HUMAN = arctic
; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0
; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE =
[Weapon Models]
V_KNIFE HUMAN = models/v_knife.mdl
V_KNIFE NEMESIS = models/DoKtoR/zombie_plague/v_nemezis.mdl
V_M249 SURVIVOR = models/v_m249.mdl
GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
GRENADE FIRE = models/zmc/v_hegrenade.mdl
GRENADE FROST = models/zmc/v_flashbang.mdl
GRENADE FLARE = models/zmc/v_fire.mdl
WGRENADE FIRE = models/zmc/w_hegrenade.mdl
WGRENADE FROST = models/zmc/w_flashbang.mdl
WGRENADE FLARE = models/zmc/w_fire.mdl
PGRENADE FIRE = models/p_hegrenade.mdl
PGRENADE FROST = models/p_flashbang.mdl
PGRENADE FLARE = models/p_hegrenade.mdl
[Grenade Sprites]
TRAIL = sprites/arena/trail.spr
RING = sprites/arena/ring.spr
FIRE = sprites/csa_fire.spr
SMOKE = sprites/arena/black_smoke1.spr
GLASS = models/glassgibs.mdl
[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = zp43/zm1.wav , zp43/zm2.wav
WIN HUMANS = zp43/hum1.wav , zp43/hum2.wav
WIN NO ONE = zp43/no1.wav , zp43/no2.wav
ZOMBIE INFECT = csa/infect.wav , csa/zm_inf1.wav , csa/zm_inf2.wav
ZOMBIE PAIN = zm_battle/zm_pain1.wav , zm_battle/zm_pain2.wav
NEMESIS PAIN = zm_battle/zm_pain1.wav , zm_battle/zm_pain2.wav
NEMESIS PAIN = zombie_plague/bos93_zombie/nemesis/nemesis_pain_01.wav , zombie_plague/bos93_zombie/nemesis/nemesis_pain_02.wav
NEMESIS DIE = zombie_plague/bos93_zombie/hanter/die_01.wav
NEMESIS FALL = zombie_plague/bos93_zombie/all/zombie_fall1.wav
NEMESIS MISS SLASH = zombie_plague/bos93_zombie/big/miss_slash_02.wav , zombie_plague/bos93_zombie/big/miss_slash_03.wav
NEMESIS MISS WALL = zombie_plague/bos93_zombie/healer/miss_wall_01.wav
NEMESIS HIT NORMAL = zombie_plague/bos93_zombie/nemesis/nemesis_attack_2.wav
NEMESIS HIT STAB = zombie_plague/bos93_zombie/nemesis/nemesis_attack_3.wav
NEMESIS IDLE = zombie_plague/bos93_zombie/nemesis/zombi_pre_idle_2.wav
NEMESIS IDLE LAST = zombie_plague/bos93_zombie/nemesis/zombi_pre_idle_2.wav
NEMESIS GRENADE FIRE = zombie_plague/bos93_zombie/nemesis/zombi_pre_idle_2.wav
ZOMBIE DIE = sum/zm_kill1.wav , sum/zm_kill2.wav
ZOMBIE FALL = zm_battle/zm_pain1.wav , zm_battle/zm_pain2.wav
ZOMBIE MISS SLASH = weapons/knife_slash1.wav
ZOMBIE MISS WALL = zm_battle/zm_mwl.wav
ZOMBIE HIT NORMAL = weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav , weapons/knife_hit1.wav
ZOMBIE HIT STAB = weapons/knife_stab.wav
ZOMBIE MADNESS = zombie_plague/bos93_zombie/zombie_madness.wav
ROUND NEMESIS = csa_v2/nemesis_v2.wav
ROUND SURVIVOR = battle/survior.wav
ROUND MULTI = zp43/mac1.wav , zp43/mac2.wav
ROUND PLAGUE = zp43/mac2.wav
ROUND SWARM = zp43/mac3.wav
GRENADE INFECT EXPLODE = zm_battle/grenade_infect.wav
GRENADE INFECT PLAYER = zm_battle/hm_nd_v.wav
GRENADE FIRE EXPLODE = weapons/sfgrenade_explode.wav
GRENADE FIRE PLAYER = zm_battle/zm_burn1.wav , zm_battle/zm_burn2.wav
GRENADE FROST EXPLODE = weapons/holywater_explosion.wav
GRENADE FROST PLAYER = zm_battle/frost_hit_1.wav
GRENADE FROST BREAK = zm_battle/frost_free_1.wav
GRENADE FLARE = weapons/holywater_explosion.wav
ANTIDOTE = zm_battle/antidote.wav
THUNDER =
[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 0
INFECTION SOUNDS = zombie_plague/ambience.wav
INFECTION DURATIONS = 17
NEMESIS ENABLE = 1
NEMESIS SOUNDS = csa_v2/nem_1.wav
NEMESIS DURATIONS = 60
SURVIVOR ENABLE = 0
SURVIVOR SOUNDS = zombie_plague/ambience.wav
SURVIVOR DURATIONS = 17
SWARM ENABLE = 1
SWARM SOUNDS = zombie_plague/ambience.wav
SWARM DURATIONS = 17
PLAGUE ENABLE = 0
PLAGUE SOUNDS = zombie_plague/ambience.wav
PLAGUE DURATIONS = 17
[Buy Menu Weapons]
PRIMARY = weapon_m4a1 , weapon_ak47 , weapon_awp , weapon_aug , weapon_sg552 , weapon_xm1014 , weapon_m3
SECONDARY = weapon_usp , weapon_glock18 , weapon_elite , weapon_deagle
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang
[Extra Items: Weapons and their costs]
NAMES = Огненная Граната , Ледяная граната
ITEMS = weapon_hegrenade , weapon_flashbang
COSTS = 10 , 15
[Hard Coded Items Costs]
NIGHT VISION = 0
ANTIDOTE = 50
ZOMBIE MADNESS = 90
INFECTION BOMB = 190
[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 0
FOG DENSITY = 0.0016
FOG COLOR = 150 150 150
[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = dark_night_
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189
[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 6.0
SCOUT = 24.0
XM1014 = 9.5
MAC10 = 5.0
AUG = 8.0
ELITE = 9.0
FIVESEVEN = 6.5
UMP45 = 10.5
SG550 = 5.5
GALIL = 7.5
FAMAS = 5.5
USP = 3.5
GLOCK110 = 3.5
AWP = 25.0
MP5NAVY = 6.0
M249 = 10.0
M3 = 9.5
M4A1 = 6.0
TMP = 5.0
G3SG1 = 5.5
DEAGLE = 9.0
SG552 = 8.0
AK47 = 7.5
P90 = 10.5
[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle
[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0
; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 1
Добавлено спустя 46 секунд:
- Код: Выделить всё
[Extra Items: Weapons and their costs]
NAMES = Огненная Граната , Ледяная граната
ITEMS = weapon_hegrenade , weapon_flashbang
COSTS = 10 , 15
Добавлено спустя 5 минут 15 секунд:
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