Хочу сделать АК-47 с своей моделью и уроном.С уроном я разобрался, все работает,но с моделью у меня возникли проблемы, не могли бы вы мне помочь?[code=php][/code]
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta>
#include <fun>
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL[64] = "models/vap/v_dak47.mdl"
new AK_P_MODEL[64] = "models/vap/p_dak47.mdl"
//new AK_W_MODEL[64] = "models/vap/w_ak47.mdl"
new bool:g_HasAk47[33]
new cvar_custommodel, cvar_uclip
public plugin_init()
{
cvar_custommodel = register_cvar("akgold_model", "1")
cvar_uclip = register_cvar("goldenak_unlimited_clip", "1")
register_plugin("Ak 47 many damage", "1.0", "Olegeees")
register_event("DeathMsg", "Death", "a")
register_clcmd("say /dmgak", "CmdBuyAk")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasAk47[id] = false
}
public client_disconnect(id)
{
g_HasAk47[id] = false
}
public Death()
{
g_HasAk47[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasAk47[id] = false
}
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
//precache_model(AK_W_MODEL)
}
public checkModel(id)
{
if ( !g_HasAk47[id] )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47 && g_HasAk47[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
//set_pev(id, AK_W_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AK47 && g_HasAk47[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// если патроны на нуле
get_weaponname(plrWeapId, plrWeap, 31)
// имя оружия
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk47[attacker] )
{
SetHamParamFloat(4, damage * 10 )
}
}
public CmdBuyAk(id)
{
if ( is_user_alive(id) )
{
give_item(id, "weapon_ak47")
g_HasAk47[id] = true
}
}