302-311 строка отсчета
- Код: Выделить всё
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <fun>
#define IsValidPrivateData(%0) ( pev_valid( %0 ) == 2 )
#define linux_diff_weapon 4
#define m_pPlayer 41
#define GRENADE "models/zombie_plague/banchee/v_bomb_banchee.mdl"
new const zclass_name[] = "Witch"
new const zclass_info[] = "Witch"
new const zclass_model[] = "undead_banchee"
new const zclass_clawmodel[] = "banchee/v_banchee.mdl"
const zclass_health = 5600
const zclass_speed = 240
const Float:zclass_gravity = 0.9
const Float:zclass_knockback = 1.0
new const SOUND_FIRE[] = "sound_effect_zombie/banchee/banchee_skill.wav"
new const SOUND_BAT_HIT[] = "sound_effect_zombie/banchee/banchee_skillsucceed.wav"
new const SOUND_BAT_MISS[] = "sound_effect_zombie/banchee/banchee_skillfail.wav"
new const MODEL_BAT[] = "models/zombie_plague/banchee/bat_banchee.mdl"
new const BAT_CLASSNAME[] = "bat_banchee"
new spr_skull
const Float:banchee_skull_bat_speed = 800.0
const Float:banchee_skull_bat_flytime = 3.0
const Float:banchee_skull_bat_catch_time = 4.0
const Float:banchee_skull_bat_catch_speed = 300.0
const Float:bat_timewait = 30.0
new g_CurWeapon[33]
new g_stop[33]
new g_bat_time[33]
new g_bat_stat[33]
new g_bat_enemy[33]
new g_no_fly[33] //отключаем возможность летать на парашюте
new Float:g_temp_speed[33]
new g_cooldown[33]
new idclass_banchee
new g_maxplayers
new g_roundend
new g_msgSayText
enum (+= 100)
{
TASK_BOT_USE_SKILL = 2367,
TASK_REMOVE_STAT,
TASK_COOLDOWN
}
#define ID_BOT_USE_SKILL (taskid - TASK_BOT_USE_SKILL)
#define ID_TASK_REMOVE_STAT (taskid - TASK_REMOVE_STAT)
public plugin_precache()
{
precache_sound(SOUND_FIRE)
precache_sound(SOUND_BAT_HIT)
precache_sound(SOUND_BAT_MISS)
precache_model(MODEL_BAT)
engfunc(EngFunc_PrecacheModel, GRENADE);
spr_skull = precache_model("sprites/banchee/shoot_bat_banchee.spr")
idclass_banchee = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}
public plugin_init()
{
register_event("HLTV", "EventHLTV", "a", "1=0", "2=0")
register_event("DeathMsg", "EventDeath", "a")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_clcmd("drop", "cmd_bat")
register_forward(FM_PlayerPreThink,"fw_PlayerPreThink")
register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1")
RegisterHam(Ham_Touch,"info_target","EntityTouchPost",1)
RegisterHam(Ham_Think,"info_target","EntityThink")
new const GRENADES_ENTITY[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" };
for(new i = 0; i < sizeof GRENADES_ENTITY; i++)
RegisterHam(Ham_Item_Deploy, GRENADES_ENTITY[i], "Grenade_DeployPost", true);
g_maxplayers = get_maxplayers()
g_msgSayText = get_user_msgid("SayText")
}
public Grenade_DeployPost(iItem)
{
new iPlayer = get_pdata_cbase(iItem, m_pPlayer, linux_diff_weapon);
if(!zp_get_user_zombie(iPlayer) || zp_get_user_nemesis(iPlayer))
return;
if(zp_get_user_zombie_class(iPlayer) == idclass_banchee)
set_pev(iPlayer, pev_viewmodel2, GRENADE);
}
public plugin_natives()
{
register_native("bat_buff", "native_bat_buff", 1);
}
public native_bat_buff(id)
{
return g_no_fly[id];
}
public client_putinserver(id)
{
reset_value_player(id)
}
public client_disconnected(id)
{
reset_value_player(id)
}
public EventHLTV()
{
g_roundend = 0
for(new id = 1; id <= g_maxplayers; id++)
{
if (!is_user_connected(id)) continue;
remove_task(id+TASK_COOLDOWN)
reset_value_player(id)
}
}
public logevent_round_end()
{
g_roundend = 1
for(new id = 1; id <= g_maxplayers; id++)
{
if (!is_user_connected(id)) continue;
remove_task(id+TASK_COOLDOWN)
reset_value_player(id)
}
}
public EventDeath()
{
new id = read_data(2)
reset_value_player(id)
}
public Event_CurrentWeapon(id) g_CurWeapon[id] = read_data(2)
public fw_Weapon_Deploy_Post(weapon_ent)
{
if( !IsValidPrivateData( weapon_ent ) )
{
return HAM_IGNORED;
}
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
static weaponid ; weaponid = cs_get_weapon_id(weapon_ent)
g_CurWeapon[id] = weaponid
return HAM_IGNORED;
}
public zp_user_infected_post(id)
{
remove_task(id+TASK_COOLDOWN)
reset_value_player(id)
if(zp_get_user_nemesis(id)) return;
if(zp_get_user_zombie_class(id) == idclass_banchee && !zp_get_user_nemesis(id))
{
g_cooldown[id] = 0
}
}
public zp_user_humanized_post(id)
{
reset_value_player(id)
remove_task(id+TASK_COOLDOWN)
}
public cmd_bat(id)
{
if(g_roundend) return PLUGIN_CONTINUE
if(!is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_nemesis(id)) return PLUGIN_CONTINUE
if(zp_get_user_zombie_class(id) == idclass_banchee && !g_bat_time[id] && !g_cooldown[id])
{
g_bat_time[id] = 1
g_cooldown[id] = 30
set_task(1.0, "RemoveCooldown", id+TASK_COOLDOWN, _, _, "a",g_cooldown[id])
set_task(bat_timewait,"clear_stat",id+TASK_REMOVE_STAT)
new ent = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"))
if(!pev_valid(ent)) return PLUGIN_HANDLED
new Float:vecAngle[3],Float:vecOrigin[3],Float:vecVelocity[3],Float:vecForward[3]
fm_get_user_startpos(id,5.0,2.0,-1.0,vecOrigin)
pev(id,pev_angles,vecAngle)
engfunc(EngFunc_MakeVectors,vecAngle)
global_get(glb_v_forward,vecForward)
velocity_by_aim(id,floatround(banchee_skull_bat_speed),vecVelocity)
set_pev(ent,pev_origin,vecOrigin)
set_pev(ent,pev_angles,vecAngle)
set_pev(ent,pev_classname,BAT_CLASSNAME)
set_pev(ent,pev_movetype,MOVETYPE_FLY)
set_pev(ent,pev_solid,SOLID_BBOX)
engfunc(EngFunc_SetSize,ent,{-20.0,-15.0,-8.0},{20.0,15.0,8.0})
engfunc(EngFunc_SetModel,ent,MODEL_BAT)
set_pev(ent,pev_animtime,get_gametime())
set_pev(ent,pev_framerate,1.0)
set_pev(ent,pev_owner,id)
set_pev(ent,pev_velocity,vecVelocity)
set_pev(ent,pev_nextthink,get_gametime()+banchee_skull_bat_flytime)
emit_sound(ent, CHAN_WEAPON, SOUND_FIRE, 1.0, ATTN_NORM, 0, PITCH_NORM)
g_stop[id] = ent
PlayWeaponAnimation(id, 2)
pev(id, pev_maxspeed, g_temp_speed[id])
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
stock Player_SetAnimation(const iPlayer, const szAnim[])
{
#define ACT_RANGE_ATTACK1 28
// Linux extra offsets
#define extra_offset_player 5
#define extra_offset_animating 4
// CBaseAnimating
#define m_flFrameRate 36
#define m_flGroundSpeed 37
#define m_flLastEventCheck 38
#define m_fSequenceFinished 39
#define m_fSequenceLoops 40
// CBaseMonster
#define m_Activity 73
#define m_IdealActivity 74
// CBasePlayer
#define m_flLastAttackTime 220
new iAnimDesired, Float: flFrameRate, Float: flGroundSpeed, bool: bLoops;
if ((iAnimDesired = lookup_sequence(iPlayer, szAnim, flFrameRate, bLoops, flGroundSpeed)) == -1)
{
iAnimDesired = 0;
}
new Float: flGametime = get_gametime();
set_pev(iPlayer, pev_frame, 0.0);
set_pev(iPlayer, pev_framerate, 1.0);
set_pev(iPlayer, pev_animtime, flGametime );
set_pev(iPlayer, pev_sequence, iAnimDesired);
set_pdata_int(iPlayer, m_fSequenceLoops, bLoops, extra_offset_animating);
set_pdata_int(iPlayer, m_fSequenceFinished, 0, extra_offset_animating);
set_pdata_float(iPlayer, m_flFrameRate, flFrameRate, extra_offset_animating);
set_pdata_float(iPlayer, m_flGroundSpeed, flGroundSpeed, extra_offset_animating);
set_pdata_float(iPlayer, m_flLastEventCheck, flGametime , extra_offset_animating);
set_pdata_int(iPlayer, m_Activity, ACT_RANGE_ATTACK1, extra_offset_player);
set_pdata_int(iPlayer, m_IdealActivity, ACT_RANGE_ATTACK1, extra_offset_player);
set_pdata_float(iPlayer, m_flLastAttackTime, flGametime , extra_offset_player);
}
public RemoveCooldown(taskid)
{
new id = taskid - TASK_COOLDOWN
if(is_user_alive(id))
{
g_cooldown[id]--
client_print(id, print_center, "[Способность через: %d сек]",g_cooldown[id])
}
else remove_task(id+TASK_COOLDOWN)
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id)) return FMRES_IGNORED
if(g_bat_stat[id])
{
new owner = g_bat_enemy[id], Float:ownerorigin[3]
pev(owner,pev_origin,ownerorigin)
static Float:vec[3]
aim_at_origin(id,ownerorigin,vec)
engfunc(EngFunc_MakeVectors, vec)
global_get(glb_v_forward, vec)
vec[0] *= banchee_skull_bat_catch_speed
vec[1] *= banchee_skull_bat_catch_speed
vec[2] = 0.0
set_pev(id,pev_velocity,vec)
}
return FMRES_IGNORED
}
public EntityThink(ent)
{
if(!pev_valid(ent)) return HAM_IGNORED
new classname[32]
pev(ent,pev_classname,classname,31)
if(equal(classname,BAT_CLASSNAME))
{
static Float:origin[3];
pev(ent,pev_origin,origin);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_EXPLOSION); // TE_EXPLOSION
write_coord(floatround(origin[0])); // origin x
write_coord(floatround(origin[1])); // origin y
write_coord(floatround(origin[2])); // origin z
write_short(spr_skull); // sprites
write_byte(40); // scale in 0.1's
write_byte(30); // framerate
write_byte(14); // flags
message_end(); // message end
emit_sound(ent, CHAN_WEAPON, SOUND_BAT_MISS, 1.0, ATTN_NORM, 0, PITCH_NORM)
new owner = pev(ent, pev_owner)
g_stop[owner] = 0
set_pev(owner,pev_maxspeed,g_temp_speed[owner])
engfunc(EngFunc_RemoveEntity,ent)
}
return HAM_IGNORED
}
public EntityTouchPost(ent,ptd)
{
if(!pev_valid(ent)) return HAM_IGNORED
new classname[32]
pev(ent,pev_classname,classname,31)
if(equal(classname,BAT_CLASSNAME))
{
if(!pev_valid(ptd))
{
static Float:origin[3];
pev(ent,pev_origin,origin);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_EXPLOSION); // TE_EXPLOSION
write_coord(floatround(origin[0])); // origin x
write_coord(floatround(origin[1])); // origin y
write_coord(floatround(origin[2])); // origin z
write_short(spr_skull); // sprites
write_byte(40); // scale in 0.1's
write_byte(30); // framerate
write_byte(14); // flags
message_end(); // message end
emit_sound(ent, CHAN_WEAPON, SOUND_BAT_MISS, 1.0, ATTN_NORM, 0, PITCH_NORM)
new owner = pev(ent, pev_owner)
g_stop[owner] = 0
set_pev(owner,pev_maxspeed,g_temp_speed[owner])
engfunc(EngFunc_RemoveEntity,ent)
return HAM_IGNORED
}
new owner = pev(ent,pev_owner)
if(0 < ptd && ptd <= g_maxplayers && is_user_alive(ptd) && ptd != owner)
{
g_bat_enemy[ptd] = owner
if(!zp_get_user_zombie(ptd)) set_user_rendering(ptd, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 30)
set_pev(ent,pev_nextthink,get_gametime()+banchee_skull_bat_catch_time)
set_task(banchee_skull_bat_catch_time,"clear_stat2",ptd+TASK_REMOVE_STAT)
set_pev(ent,pev_movetype,MOVETYPE_FOLLOW)
set_pev(ent,pev_aiment,ptd)
emit_sound(owner, CHAN_VOICE, SOUND_BAT_HIT, 1.0, ATTN_NORM, 0, PITCH_NORM)
g_bat_stat[ptd] = 1
}
}
return HAM_IGNORED
}
public clear_stat(taskid)
{
new id = ID_TASK_REMOVE_STAT
g_bat_stat[id] = 0
g_bat_time[id] = 0
zp_colored_print(id, "^x04[ZP]^x01 Ваша способность ^x04 'Летучие мыши'^x01 - готова!")
}
public clear_stat2(idx)
{
new id = idx-TASK_REMOVE_STAT
g_bat_enemy[id] = 0
g_bat_stat[id] = 0
g_no_fly[id] = true;
set_task(3.0, "can_fly", id)
}
public can_fly(id)
{
if(is_user_alive(id))
{
g_no_fly[id] = false;
set_user_rendering(id)
}
}
public bot_use_skill(taskid)
{
new id = ID_BOT_USE_SKILL
if (!is_user_alive(id)) return;
cmd_bat(id)
set_task(random_float(5.0,15.0), "bot_use_skill", id+TASK_BOT_USE_SKILL)
}
fm_get_user_startpos(id,Float:forw,Float:right,Float:up,Float:vStart[])
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_v_angle, vAngle)
engfunc(EngFunc_MakeVectors, vAngle)
global_get(glb_v_forward, vForward)
global_get(glb_v_right, vRight)
global_get(glb_v_up, vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
aim_at_origin(id, Float:target[3], Float:angles[3])
{
static Float:vec[3]
pev(id,pev_origin,vec)
vec[0] = target[0] - vec[0]
vec[1] = target[1] - vec[1]
vec[2] = target[2] - vec[2]
engfunc(EngFunc_VecToAngles,vec,angles)
angles[0] *= -1.0
angles[2] = 0.0
}
PlayWeaponAnimation(id, animation)
{
set_pev(id, pev_weaponanim, animation)
message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(animation)
write_byte(pev(id, pev_body))
message_end()
}
reset_value_player(id)
{
g_stop[id] = 0
g_bat_time[id] = 0
g_bat_stat[id] = 0
g_bat_enemy[id] = 0
g_cooldown[id] = 0
g_no_fly[id] = false;
remove_task(id+TASK_BOT_USE_SKILL)
remove_task(id+TASK_REMOVE_STAT)
}
zp_colored_print(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
if (!is_user_connected(player))
continue;
static changed[5], changedcount
changedcount = 0
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
else
{
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
stock Anim(ent, sequence)
{
set_pev(ent, pev_sequence, sequence)
set_pev(ent, pev_animtime, halflife_time())
set_pev(ent, pev_framerate, 1.0)
}