Все вопросы по работе и настройке AMXX и его плагинов.
Модератор: liFe iS GoOD
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В данном разделе форума разрешено создавать темы, касающие только вопросов по AMX Mod X и его плагинам.
Адамлох » 29 дек 2017, 14:37
Не получается поставить лимит покупки 1 раз за раунд
- Код: Выделить всё
new const NADE_TYPE_CAMPO = 7000
new const model_grenade[] = "models/zombie_plague/v_auragren.mdl"
new g_bomb[33]
new g_itemID
new const model[] = "models/zombie_plague/aura8.mdl"
new const entclas[] = "campo_grenade_forze"
new cvar_flaregrenades
new g_trailSpr
const m_pPlayer = 41;
new cvar_push
new g_SayText
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
cvar_flaregrenades = get_cvar_pointer("zp_flare_grenades")
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam( Ham_Item_Deploy, "weapon_smokegrenade", "FwdHamSmokeDeploy", 1 );
register_touch(entclas, "player", "entity_touch")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
g_SayText = get_user_msgid("SayText")
register_cvar("zp_shield_creator", AUTHOR, FCVAR_SERVER)
g_itemID = zp_register_extra_item( "Force Shield (One Round)", 30 , ZP_TEAM_HUMAN)
g_itemID = zp_register_extra_item( "Force Shield (Short-acting)", 15 , ZP_TEAM_HUMAN)
cvar_push = register_cvar("zp_forze_push", "7.5")
}
public event_round_start()
{
remove_entity_name(entclas)
arrayset( g_bomb, false, 33 );
}
public plugin_precache()
{
g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail)
engfunc(EngFunc_PrecacheModel, model_grenade)
engfunc(EngFunc_PrecacheModel, model)
}
public client_disconnect(id)
{
g_bomb[id] = false
}
public zp_extra_item_selected(player, itemid)
{
if(itemid == g_itemID)
{
if(g_bomb[player])
{
Color(player, "!g[Shield]!y You already have a force field")
}
else
{
g_bomb[player] = true
give_item(player,"weapon_smokegrenade")
Color(player, "!g[Shield]!y You Bought a force field!. This, lasts 1 round complete.")
Color(player, "!g[Shield]!y You Bought a force field!. This, lasts very little!")
}
}
}
public fw_PlayerKilled(victim, attacker, shouldgib) g_bomb[victim] = false
public fw_ThinkGrenade(entity)
{
if(!pev_valid(entity))
return HAM_IGNORED
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
if (dmgtime > get_gametime())
return HAM_IGNORED
if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_CAMPO)
crear_ent(entity)
return HAM_SUPERCEDE
}
public FwdHamSmokeDeploy(const iEntity) {
if(pev_valid(iEntity) != 2 )
return HAM_IGNORED
new id = get_pdata_cbase(iEntity, m_pPlayer, 4)
if(g_bomb[id] && !zp_get_user_zombie(id))
{
set_pev( id, pev_viewmodel2, model_grenade )
}
return HAM_IGNORED;
}
public fw_SetModel(entity, const model[])
{
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
if (dmgtime == 0.0)
return
if (equal(model[7], "w_sm", 4))
{
new owner = pev(entity, pev_owner)
if(!zp_get_user_zombie(owner) && g_bomb[owner])
{
set_pcvar_num(cvar_flaregrenades,0)
fm_set_rendering(entity, kRenderFxGlowShell, 000, 255, 255, kRenderNormal, 16)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) write_short(entity) write_short(g_trailSpr) write_byte(10) write_byte(10) write_byte(000) write_byte(255) write_byte(255) write_byte(500) message_end()
set_pev(entity, pev_flTimeStepSound, NADE_TYPE_CAMPO)
set_task(6.0, "DeleteEntityGrenade" ,entity)
}
}
}
public DeleteEntityGrenade(entity) remove_entity(entity)
public crear_ent(id)
{
set_pcvar_num(cvar_flaregrenades,1)
new iEntity = create_entity("info_target")
if(!is_valid_ent(iEntity))
return PLUGIN_HANDLED
new Float: Origin[3]
entity_get_vector(id, EV_VEC_origin, Origin)
Origin[2] -= 0.00
entity_set_string(iEntity, EV_SZ_classname, entclas)
entity_set_vector(iEntity,EV_VEC_origin, Origin)
entity_set_model(iEntity,model)
entity_set_int(iEntity, EV_INT_solid, SOLID_TRIGGER)
entity_set_size(iEntity, Float: {-100.0, -100.0, -100.0}, Float: {100.0, 100.0, 100.0})
entity_set_int(iEntity, EV_INT_renderfx, kRenderFxGlowShell)
entity_set_int(iEntity, EV_INT_rendermode, kRenderTransAlpha)
entity_set_float(iEntity, EV_FL_renderamt, 50.0)
if(is_valid_ent(iEntity))
{
new Float:vColor[3]
for(new i; i < 3; i++)
vColor[i] = random_float(0.0, 255.0)
entity_set_vector(iEntity, EV_VEC_rendercolor, vColor)
}
set_task(15.0, "DeleteEntity", iEntity)
static attacker
attacker = pev(id, pev_owner)
g_bomb[attacker] = false
return PLUGIN_CONTINUE;
}
public zp_user_infected_post(infected, infector)
{
if (g_bomb[infected])
{
g_bomb[infected] = false
}
}
public entity_touch(touched, toucher)
{
if(zp_get_user_zombie(toucher) || zp_get_user_nemesis(toucher))
{
new Float:pos_ptr[3], Float:pos_ptd[3], Float:push_power = get_pcvar_float(cvar_push)
pev(touched, pev_origin, pos_ptr)
pev(toucher, pev_origin, pos_ptd)
for(new i = 0; i < 2; i++)
{
pos_ptd[i] -= pos_ptr[i]
pos_ptd[i] *= push_power
}
set_pev(toucher, pev_velocity, pos_ptd)
set_pev(toucher, pev_impulse, pos_ptd)
}
}
public remove_ent()
{
remove_entity_name(entclas)
}
public DeleteEntity( entity )
if( is_valid_ent( entity ) )
remove_entity( entity );
stock Color(const id, const input[], any:...)
{
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, id)
write_byte(id)
write_string(msg)
message_end()
}
Последний раз редактировалось
Subb98 29 дек 2017, 14:43, всего редактировалось 1 раз.
Причина: Исходный код необходимо вставлять при помощи кнопки "Код / Исходник"
-
Адамлох
-
- Сообщения: 4
- Зарегистрирован: 01 ноя 2014, 22:15
- Благодарил (а): 0 раз.
- Поблагодарили: 0 раз.
- Языки программирования: Counter-Strike 1.6
Counter-Strike: Source
Team Fortress II
Left 4 Dead
Адамлох » 30 дек 2017, 01:54
Это не то, //#define CAMPO_ROUND комментируется чтобы граната действовала определенное время благодаря #define CAMPO_TASK они никак не влияют на лимит покупки в Extra Items
-
Адамлох
-
- Сообщения: 4
- Зарегистрирован: 01 ноя 2014, 22:15
- Благодарил (а): 0 раз.
- Поблагодарили: 0 раз.
- Языки программирования: Counter-Strike 1.6
Counter-Strike: Source
Team Fortress II
Left 4 Dead
Адамлох » 31 дек 2017, 02:10
Не получается поставить лимит покупки 1 раз за раунд
Сразу говорю что campo round не имеет никакого отношения к этому
- Код: Выделить всё
new const NADE_TYPE_CAMPO = 7000
new const model_grenade[] = "models/zombie_plague/v_auragren.mdl"
new g_bomb[33]
new g_itemID
new const model[] = "models/zombie_plague/aura8.mdl"
new const entclas[] = "campo_grenade_forze"
new cvar_flaregrenades
new g_trailSpr
const m_pPlayer = 41;
new cvar_push
new g_SayText
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
cvar_flaregrenades = get_cvar_pointer("zp_flare_grenades")
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam( Ham_Item_Deploy, "weapon_smokegrenade", "FwdHamSmokeDeploy", 1 );
register_touch(entclas, "player", "entity_touch")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
g_SayText = get_user_msgid("SayText")
register_cvar("zp_shield_creator", AUTHOR, FCVAR_SERVER)
g_itemID = zp_register_extra_item( "Force Shield (One Round)", 30 , ZP_TEAM_HUMAN)
g_itemID = zp_register_extra_item( "Force Shield (Short-acting)", 15 , ZP_TEAM_HUMAN)
cvar_push = register_cvar("zp_forze_push", "7.5")
}
public event_round_start()
{
remove_entity_name(entclas)
arrayset( g_bomb, false, 33 );
}
public plugin_precache()
{
g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail)
engfunc(EngFunc_PrecacheModel, model_grenade)
engfunc(EngFunc_PrecacheModel, model)
}
public client_disconnect(id)
{
g_bomb[id] = false
}
public zp_extra_item_selected(player, itemid)
{
if(itemid == g_itemID)
{
if(g_bomb[player])
{
Color(player, "!g[Shield]!y You already have a force field")
}
else
{
g_bomb[player] = true
give_item(player,"weapon_smokegrenade")
Color(player, "!g[Shield]!y You Bought a force field!. This, lasts 1 round complete.")
Color(player, "!g[Shield]!y You Bought a force field!. This, lasts very little!")
}
}
}
public fw_PlayerKilled(victim, attacker, shouldgib) g_bomb[victim] = false
public fw_ThinkGrenade(entity)
{
if(!pev_valid(entity))
return HAM_IGNORED
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
if (dmgtime > get_gametime())
return HAM_IGNORED
if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_CAMPO)
crear_ent(entity)
return HAM_SUPERCEDE
}
public FwdHamSmokeDeploy(const iEntity) {
if(pev_valid(iEntity) != 2 )
return HAM_IGNORED
new id = get_pdata_cbase(iEntity, m_pPlayer, 4)
if(g_bomb[id] && !zp_get_user_zombie(id))
{
set_pev( id, pev_viewmodel2, model_grenade )
}
return HAM_IGNORED;
}
public fw_SetModel(entity, const model[])
{
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
if (dmgtime == 0.0)
return
if (equal(model[7], "w_sm", 4))
{
new owner = pev(entity, pev_owner)
if(!zp_get_user_zombie(owner) && g_bomb[owner])
{
set_pcvar_num(cvar_flaregrenades,0)
fm_set_rendering(entity, kRenderFxGlowShell, 000, 255, 255, kRenderNormal, 16)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) write_short(entity) write_short(g_trailSpr) write_byte(10) write_byte(10) write_byte(000) write_byte(255) write_byte(255) write_byte(500) message_end()
set_pev(entity, pev_flTimeStepSound, NADE_TYPE_CAMPO)
set_task(6.0, "DeleteEntityGrenade" ,entity)
}
}
}
public DeleteEntityGrenade(entity) remove_entity(entity)
public crear_ent(id)
{
set_pcvar_num(cvar_flaregrenades,1)
new iEntity = create_entity("info_target")
if(!is_valid_ent(iEntity))
return PLUGIN_HANDLED
new Float: Origin[3]
entity_get_vector(id, EV_VEC_origin, Origin)
Origin[2] -= 0.00
entity_set_string(iEntity, EV_SZ_classname, entclas)
entity_set_vector(iEntity,EV_VEC_origin, Origin)
entity_set_model(iEntity,model)
entity_set_int(iEntity, EV_INT_solid, SOLID_TRIGGER)
entity_set_size(iEntity, Float: {-100.0, -100.0, -100.0}, Float: {100.0, 100.0, 100.0})
entity_set_int(iEntity, EV_INT_renderfx, kRenderFxGlowShell)
entity_set_int(iEntity, EV_INT_rendermode, kRenderTransAlpha)
entity_set_float(iEntity, EV_FL_renderamt, 50.0)
if(is_valid_ent(iEntity))
{
new Float:vColor[3]
for(new i; i < 3; i++)
vColor[i] = random_float(0.0, 255.0)
entity_set_vector(iEntity, EV_VEC_rendercolor, vColor)
}
set_task(15.0, "DeleteEntity", iEntity)
static attacker
attacker = pev(id, pev_owner)
g_bomb[attacker] = false
return PLUGIN_CONTINUE;
}
public zp_user_infected_post(infected, infector)
{
if (g_bomb[infected])
{
g_bomb[infected] = false
}
}
public entity_touch(touched, toucher)
{
if(zp_get_user_zombie(toucher) || zp_get_user_nemesis(toucher))
{
new Float:pos_ptr[3], Float:pos_ptd[3], Float:push_power = get_pcvar_float(cvar_push)
pev(touched, pev_origin, pos_ptr)
pev(toucher, pev_origin, pos_ptd)
for(new i = 0; i < 2; i++)
{
pos_ptd[i] -= pos_ptr[i]
pos_ptd[i] *= push_power
}
set_pev(toucher, pev_velocity, pos_ptd)
set_pev(toucher, pev_impulse, pos_ptd)
}
}
public remove_ent()
{
remove_entity_name(entclas)
}
public DeleteEntity( entity )
if( is_valid_ent( entity ) )
remove_entity( entity );
stock Color(const id, const input[], any:...)
{
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, id)
write_byte(id)
write_string(msg)
message_end()
}
Последний раз редактировалось
Subb98 31 дек 2017, 02:14, всего редактировалось 1 раз.
Причина: Исходный код необходимо вставлять при помощи кнопки "Код / Исходник"
-
Адамлох
-
- Сообщения: 4
- Зарегистрирован: 01 ноя 2014, 22:15
- Благодарил (а): 0 раз.
- Поблагодарили: 0 раз.
- Языки программирования: Counter-Strike 1.6
Counter-Strike: Source
Team Fortress II
Left 4 Dead
flymic24 » 31 дек 2017, 11:22
- Код: Выделить всё
new const NADE_TYPE_CAMPO = 7000
new const model_grenade[] = "models/zombie_plague/v_auragren.mdl"
new g_bomb[33]
new g_itemID
new const model[] = "models/zombie_plague/aura8.mdl"
new const entclas[] = "campo_grenade_forze"
new cvar_flaregrenades
new g_trailSpr
const m_pPlayer = 41;
new cvar_push
new g_SayText
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
cvar_flaregrenades = get_cvar_pointer("zp_flare_grenades")
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam( Ham_Item_Deploy, "weapon_smokegrenade", "FwdHamSmokeDeploy", 1 );
register_touch(entclas, "player", "entity_touch")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
g_SayText = get_user_msgid("SayText")
register_cvar("zp_shield_creator", AUTHOR, FCVAR_SERVER)
g_itemID = zp_register_extra_item( "Force Shield (One Round)", 30 , ZP_TEAM_HUMAN)
g_itemID = zp_register_extra_item( "Force Shield (Short-acting)", 15 , ZP_TEAM_HUMAN)
cvar_push = register_cvar("zp_forze_push", "7.5")
}
public event_round_start()
{
remove_entity_name(entclas)
arrayset( g_bomb, false, sizeof(g_bomb) );
}
public plugin_precache()
{
g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail)
engfunc(EngFunc_PrecacheModel, model_grenade)
engfunc(EngFunc_PrecacheModel, model)
}
public client_disconnect(id){
g_bomb[id] = false
}
public zp_extra_item_selected(player, itemid)
{
if(itemid == g_itemID)
{
if(g_bomb[player]) {
Color(player, "!g[Shield]!y You already have a force field");
return ZP_PLUGIN_HANDLED;
}
g_bomb[player] = true;
give_item(player, "weapon_smokegrenade")
Color(player, "!g[Shield]!y You Bought a force field!. This, lasts 1 round complete.")
Color(player, "!g[Shield]!y You Bought a force field!. This, lasts very little!")
}
return PLUGIN_CONTINUE;
}
public fw_PlayerKilled(victim, attacker, shouldgib){
g_bomb[victim] = false;
}
public fw_ThinkGrenade(entity)
{
if(!pev_valid(entity))
return HAM_IGNORED
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
if (dmgtime > get_gametime())
return HAM_IGNORED
if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_CAMPO)
crear_ent(entity)
return HAM_SUPERCEDE
}
public FwdHamSmokeDeploy(const iEntity) {
if(pev_valid(iEntity) != 2 )
return HAM_IGNORED
new id = get_pdata_cbase(iEntity, m_pPlayer, 4)
if(g_bomb[id] && !zp_get_user_zombie(id))
{
set_pev( id, pev_viewmodel2, model_grenade )
}
return HAM_IGNORED;
}
public fw_SetModel(entity, const model[])
{
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
if (dmgtime == 0.0)
return
if (equal(model[7], "w_sm", 4))
{
new owner = pev(entity, pev_owner)
if(!zp_get_user_zombie(owner) && g_bomb[owner])
{
set_pcvar_num(cvar_flaregrenades,0)
fm_set_rendering(entity, kRenderFxGlowShell, 000, 255, 255, kRenderNormal, 16)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) write_short(entity) write_short(g_trailSpr) write_byte(10) write_byte(10) write_byte(000) write_byte(255) write_byte(255) write_byte(500) message_end()
set_pev(entity, pev_flTimeStepSound, NADE_TYPE_CAMPO)
}
}
}
public crear_ent(id)
{
set_pcvar_num(cvar_flaregrenades,1)
new iEntity = create_entity("info_target")
if(!is_valid_ent(iEntity))
return
new Float: Origin[3]
entity_get_vector(id, EV_VEC_origin, Origin)
Origin[2] -= 0.00
entity_set_string(iEntity, EV_SZ_classname, entclas)
entity_set_vector(iEntity,EV_VEC_origin, Origin)
entity_set_model(iEntity,model)
entity_set_int(iEntity, EV_INT_solid, SOLID_TRIGGER)
entity_set_size(iEntity, Float: {-100.0, -100.0, -100.0}, Float: {100.0, 100.0, 100.0})
entity_set_int(iEntity, EV_INT_renderfx, kRenderFxGlowShell)
entity_set_int(iEntity, EV_INT_rendermode, kRenderTransAlpha)
entity_set_float(iEntity, EV_FL_renderamt, 50.0)
if(is_valid_ent(iEntity))
{
new Float:vColor[3]
for(new i; i < 3; i++)
vColor[i] = random_float(0.0, 255.0)
entity_set_vector(iEntity, EV_VEC_rendercolor, vColor)
}
entity_set_float(iEntity, EV_FL_nextthink, get_gametime() + 15.0);
g_bomb[pev(id, pev_owner)] = false
remove_entity(id)
}
public zp_user_infected_post(infected, infector)
{
if (g_bomb[infected]) {
g_bomb[infected] = false
}
}
public entity_touch(touched, toucher)
{
if(zp_get_user_zombie(toucher) || zp_get_user_nemesis(toucher))
{
new Float:pos_ptr[3], Float:pos_ptd[3], Float:push_power = get_pcvar_float(cvar_push)
pev(touched, pev_origin, pos_ptr)
pev(toucher, pev_origin, pos_ptd)
for(new i = 0; i < 2; i++)
{
pos_ptd[i] -= pos_ptr[i]
pos_ptd[i] *= push_power
}
set_pev(toucher, pev_velocity, pos_ptd)
set_pev(toucher, pev_impulse, pos_ptd)
}
}
stock Color(const id, const input[], any:...)
{
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, id)
write_byte(id)
write_string(msg)
message_end()
}
-
flymic24
-
- Сообщения: 209
- Зарегистрирован: 05 окт 2012, 17:29
- Откуда: Bryansk
- Благодарил (а): 4 раз.
- Поблагодарили: 76 раз.
- Опыт программирования: Около года
- Языки программирования: Counter-Strike 1.6
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Адамлох » 01 янв 2018, 18:48
Да не то это campo round тут вообще не причем пожалуйста сделайте тогда для этого оружия. Лимит чтобы я например мог купить это оружие 1 раз за раунд
- Код: Выделить всё
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
new const Sound_Fire[][] = { "weapons/vsk94-1.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new vsk94_V_MODEL[64] = "models/v_vsk94.mdl"
new vsk94_P_MODEL[64] = "models/p_vsk94.mdl"
new vsk94_W_MODEL[64] = "models/w_vsk94.mdl"
new cvar_dmg_vsk94, cvar_recoil_vsk94, g_itemid_vsk94, cvar_clip_vsk94, cvar_spd_vsk94, cvar_vsk94_ammo
new g_has_vsk94[33], g_MaxPlayers, Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2],
g_orig_event_vsk94, g_IsInPrimaryAttack, g_clip_ammo[33], g_vsk94_TmpClip[33], oldweap[33]
public plugin_init()
{
register_plugin("VSK-94", "1.0", "Crock/Overkill")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_sg550", "fw_Aug_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_Aug_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_Aug_PrimaryAttack_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Item_PostFrame, "weapon_sg550", "vsk94__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "vsk94__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "vsk94__Reload_Post", 1);
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
cvar_dmg_vsk94 = register_cvar("zp_vsk94_dmg", "2.25")
cvar_recoil_vsk94 = register_cvar("zp_vsk94_recoil", "0.8")
cvar_clip_vsk94 = register_cvar("zp_vsk94_clip", "20")
cvar_spd_vsk94 = register_cvar("zp_vsk94_spd", "0.4")
cvar_vsk94_ammo = register_cvar("zp_vsk94_ammo", "100")
g_itemid_vsk94 = zp_register_extra_item("[VSK-94]", 16, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
}
public plugin_precache()
{
precache_model(vsk94_V_MODEL)
precache_model(vsk94_P_MODEL)
precache_model(vsk94_W_MODEL)
for(new i = 0; i < sizeof Sound_Fire; i++)
precache_sound(Sound_Fire[i])
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public zp_user_humanized_post(id)
{
g_has_vsk94[id] = false
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/sg550.sc", name))
{
g_orig_event_vsk94 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_vsk94[id] = false
}
public client_disconnect(id)
{
g_has_vsk94[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_vsk94[id] = false
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_sg550.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_sg550", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED;
if(g_has_vsk94[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, vsk94_WEAPONKEY)
g_has_vsk94[iOwner] = false
entity_set_model(entity, vsk94_W_MODEL)
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == g_itemid_vsk94)
{
drop_weapons(id, 1);
new iWep2 = give_item(id,"weapon_sg550")
if( iWep2 > 0 )
{
cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_vsk94) )
cs_set_user_bpammo (id, CSW_SG550, get_pcvar_num(cvar_vsk94_ammo))
UTIL_PlayWeaponAnimation(id, 4)
}
g_has_vsk94[id] = true;
}
}
public fw_Aug_AddToPlayer(Aug, id)
{
if(!is_valid_ent(Aug) || !is_user_connected(id))
return HAM_IGNORED;
if(entity_get_int(Aug, EV_INT_WEAPONKEY) == vsk94_WEAPONKEY)
{
g_has_vsk94[id] = true
entity_set_int(Aug, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_SG550 || !g_has_vsk94[id])
return
static Float:iSpeed
if(g_has_vsk94[id])
iSpeed = get_pcvar_float(cvar_spd_vsk94)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_SG550:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;
if(g_has_vsk94[id])
{
set_pev(id, pev_viewmodel2, vsk94_V_MODEL)
set_pev(id, pev_weaponmodel2, vsk94_P_MODEL)
if(oldweap[id] != CSW_SG550)
{
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, 4)
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_SG550 || !g_has_vsk94[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_Aug_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_vsk94[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_vsk94) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_Aug_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(g_has_vsk94[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_vsk94),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
if (!g_clip_ammo[Player])
return
emit_sound(Player, CHAN_WEAPON, Sound_Fire[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(1, 2))
make_blood_and_bulletholes(Player)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_SG550)
{
if(g_has_vsk94[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_vsk94))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "SG550") && get_user_weapon(iAttacker) == CSW_SG550)
{
if(g_has_vsk94[iAttacker])
set_msg_arg_string(4, "vsk94")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
stock make_blood_and_bulletholes(id)
{
new aimOrigin[3], target, body
get_user_origin(id, aimOrigin, 3)
get_user_aiming(id, target, body)
if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
{
new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
pev(id, pev_origin, fStart)
velocity_by_aim(id, 64, fVel)
fStart[0] = float(aimOrigin[0])
fStart[1] = float(aimOrigin[1])
fStart[2] = float(aimOrigin[2])
fEnd[0] = fStart[0]+fVel[0]
fEnd[1] = fStart[1]+fVel[1]
fEnd[2] = fStart[2]+fVel[2]
new res
engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
get_tr2(res, TR_vecEndPos, fRes)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(floatround(fStart[0]))
write_coord(floatround(fStart[1]))
write_coord(floatround(fStart[2]))
write_short( m_iBlood [ 1 ])
write_short( m_iBlood [ 0 ] )
write_byte(70)
write_byte(random_num(1,2))
message_end()
}
else if(!is_user_connected(target))
{
if(target)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
write_short(target)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_short(id)
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}
}
public vsk94__ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_vsk94[id])
return HAM_IGNORED;
static iClipExtra
if(g_has_vsk94[id])
iClipExtra = get_pcvar_num(cvar_clip_vsk94)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_SG550, iBpAmmo-j);
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED;
}
public vsk94__Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_vsk94[id])
return HAM_IGNORED;
static iClipExtra
if(g_has_vsk94[id])
iClipExtra = get_pcvar_num(cvar_clip_vsk94)
g_vsk94_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE;
if (iClip >= iClipExtra)
return HAM_SUPERCEDE;
g_vsk94_TmpClip[id] = iClip;
return HAM_IGNORED;
}
public vsk94__Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_vsk94[id])
return HAM_IGNORED;
if (g_vsk94_TmpClip[id] == -1)
return HAM_IGNORED;
static Float:iReloadTime
if(g_has_vsk94[id])
iReloadTime = vsk94_RELOAD_TIME
set_pdata_int(weapon_entity, m_iClip, g_vsk94_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iReloadTime, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, iReloadTime, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, 3)
return HAM_IGNORED;
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Последний раз редактировалось
Subb98 01 янв 2018, 18:57, всего редактировалось 1 раз.
Причина: Исходный код необходимо вставлять при помощи кнопки "Код / Исходник"
-
Адамлох
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