Убрать инлуд cstrike
Исправить say_team под Half-Life что бы не писала мертв, тер, конт, спект и т.д. и т.п.
- Код: Выделить всё
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
//#define DEBUG
#define PLUGIN_NAME "Translit"
#define PLUGIN_VERSION "0.5.4"
#define PLUGIN_AUTHOR "ZmifF"
#define MAX_SIMBOLS 128
#define SIZE 10
new g_SayText
new g_TranslitSimbol[MAX_SIMBOLS][SIZE]
new g_EngSimbol[MAX_SIMBOLS][SIZE]
new g_SplitSimbol[SIZE]
public plugin_init ()
{
register_plugin (PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_cvar ("amx_client_translit", "1")
register_dictionary ("translit.txt")
new lTranslitMode[128], lTranslit[128]
format (lTranslitMode, 127, "1/0 - %L", LANG_SERVER, "TRANSLIT_MODE")
format (lTranslit, 127, "%L", LANG_SERVER, "TRANSLIT")
register_clcmd ("amx_translit", "cmdTranslit", ADMIN_ALL, lTranslitMode)
register_clcmd ("say","Translit", ADMIN_ALL, lTranslit)
register_clcmd ("say_team","Translit", ADMIN_ALL, lTranslit)
g_SayText = get_user_msgid ("SayText")
/*
=======================================================================================================================
Read translit table from file
=======================================================================================================================
*/
new configsDir[64]
new line, textline[64], len
get_configsdir (configsDir, 63)
format (configsDir, 63, "%s/translit.ini", configsDir)
if (!file_exists (configsDir))
{
console_print(0, "[AMXX] %L", LANG_SERVER, "NO_FILE", PLUGIN_NAME, configsDir)
return PLUGIN_HANDLED
}
new i=0
while ((line = read_file (configsDir, line, textline, 63, len)))
{
if (len == 0 || equal (textline, ";", 1))
continue
parse (textline, g_EngSimbol[i], SIZE, g_SplitSimbol, SIZE, g_TranslitSimbol[i], SIZE)
#if defined DEBUG
console_print (0, "Loaded simbol translit ^"%s^" into ^"%s^". Split simbol is ^"%s^"", g_EngSimbol[i], g_TranslitSimbol[i], g_SplitSimbol)
#endif
i++
}
return PLUGIN_CONTINUE
}
public cmdTranslit (id)
{
new translit_mode[2], arg[2]
get_user_info (id, "translit", translit_mode, 1)
read_argv (1, arg, 2)
new value = str_to_num (arg)
switch (value)
{
case 0:
{
client_cmd (id, "setinfo translit ^"^"")
client_print (id, print_console, "%L", id, "TRANSLIT_OFF")
return PLUGIN_HANDLED
}
case 1:
{
client_cmd (id, "setinfo translit 1")
client_print (id, print_console, "%L", id, "TRANSLIT_ON")
return PLUGIN_HANDLED
}
default:
{
if (equal (translit_mode, "1"))
client_print (id, print_console, "%L", id, "TRANSLIT_ON")
else
client_print (id, print_console, "%L", id, "TRANSLIT_OFF")
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
public Translit (id)
{
new translit[2]
if (!get_cvar_num ("amx_client_translit"))
{
if (!access (id, ADMIN_CHAT))
return PLUGIN_CONTINUE
}
get_user_info (id, "translit", translit, 1)
if (!equal (translit, "1"))
return PLUGIN_CONTINUE
if (is_user_hltv (id) || is_user_bot (id)) // Do not translit bot's and HLTV messages
return PLUGIN_CONTINUE
/*
=======================================================================================================================
Message
=======================================================================================================================
*/
new original_message[192], send_message[192]
new name[32]
read_args (original_message, 191) // Get message sending by user
remove_quotes (original_message)
#if defined DEBUG
console_print (0, "Origin message is %s", original_message)
console_print (0, "Origin message length is %d", strlen (original_message))
#endif
if (strlen (original_message) < 1)
return PLUGIN_CONTINUE
if (contain (original_message, "!") == 0)
return PLUGIN_CONTINUE
#if defined DEBUG
add (send_message, 191, "^x01(Translit) ")
#endif
for (new i=0; i < MAX_SIMBOLS; i++)
{
while (contain (original_message, g_EngSimbol[i]) != -1)
{
replace (original_message, 191, g_EngSimbol[i], g_TranslitSimbol[i])
#if defined DEBUG
console_print (0, "Translit ^"%s^" into ^"%s^"", g_EngSimbol[i], g_TranslitSimbol[i])
#endif
}
}
/*
=======================================================================================================================
Player's team
=======================================================================================================================
*/
new say_mode[9]
new players[32], playersNum
new CsTeams:team = cs_get_user_team (id)
new lSpectator[32], lTerrorist[32], lCounterTerrorist[32], lDead[32]
read_argv (0, say_mode, 8) // Determinites say or say_team used
switch (team)
{
case 0:
{
if ((equal (say_mode, "say_team")))
{
#if defined DEBUG
console_print (0, "User team is UNASSIGNED. Say mode is SAY_TEAM")
#endif
format (lSpectator, 31, "(%L) ", id, "SPECTATOR")
add (send_message, 191, lSpectator)
get_players (players, playersNum, "ce", "SPECTATOR")
} else {
#if defined DEBUG
console_print (0, "User team is UNASSIGNED. Say mode is SAY")
#endif
get_players (players, playersNum, "bc")
}
}
case 1:
{
if (is_user_alive (id))
{
if (equal (say_mode, "say_team"))
{
#if defined DEBUG
console_print (0, "User team is TERRORIST. User is ALIVE. Say mode is SAY_TEAM")
#endif
format (lTerrorist, 31, "(%L) ", id, "TERRORIST")
add (send_message, 191, lTerrorist)
get_players (players, playersNum, "ace", "TERRORIST")
} else {
#if defined DEBUG
console_print (0, "User team is TERRORIST. User is ALIVE. Say mode is SAY")
#endif
get_players (players, playersNum, "ac")
}
} else {
format (lDead, 31, "*%L* ", id, "DEAD")
add (send_message, 191, lDead)
if (equal (say_mode, "say_team"))
{
#if defined DEBUG
console_print (0, "User team is TERRORIST. User is DEAD. Say mode is SAY_TEAM")
#endif
format (lTerrorist, 31, "(%L) ", id, "TERRORIST")
add (send_message, 191, lTerrorist)
get_players (players, playersNum, "bce", "TERRORIST")
} else {
#if defined DEBUG
console_print (0, "User team is TERRORIST. User is DEAD. Say mode is SAY")
#endif
get_players (players, playersNum, "bc")
}
}
}
case 2:
{
if (is_user_alive (id))
{
if (equal (say_mode, "say_team"))
{
#if defined DEBUG
console_print (0, "User team is COUNTER_TERRORIST. User is ALIVE. Say mode is SAY_TEAM")
#endif
format (lCounterTerrorist, 31, "(%L) ", id, "COUNTERTERRORIST")
add (send_message, 191, lCounterTerrorist)
get_players (players, playersNum, "ace", "CT")
} else {
#if defined DEBUG
console_print (0, "User team is COUNTER_TERRORIST. User is ALIVE. Say mode is SAY")
#endif
get_players (players, playersNum, "ac")
}
} else {
format (lDead, 31, "*%L* ", id, "DEAD")
add (send_message, 191, lDead)
if (equal (say_mode, "say_team"))
{
#if defined DEBUG
console_print (0, "User team is COUNTER_TERRORIST. User is DEAD. Say mode is SAY_TEAM")
#endif
format (lCounterTerrorist, 31, "(%L) ", id, "COUNTERTERRORIST")
add (send_message, 191, lCounterTerrorist)
get_players (players, playersNum, "bce", "CT")
} else {
#if defined DEBUG
console_print (0, "User team is COUNTER_TERRORIST. User is DEAD. Say mode is SAY")
#endif
get_players (players, playersNum, "bc")
}
}
}
case 3:
{
if ((equal (say_mode, "say_team")))
{
#if defined DEBUG
console_print (0, "User team is SPECTATOR. Say mode is SAY_TEAM")
#endif
format (lSpectator, 31, "(%L) ", id, "SPECTATOR")
add (send_message, 191, lSpectator)
get_players (players, playersNum, "ce", "SPECTATOR")
} else {
#if defined DEBUG
console_print (0, "User team is SPECTATOR. Say mode is SAY")
#endif
get_players (players, playersNum, "bc")
}
}
}
/*
=======================================================================================================================
Send message
=======================================================================================================================
*/
get_user_name (id, name, 31)
#if defined DEBUG
console_print (0, "Send message prefix is ^"%s^"", send_message)
console_print (0, "Sender name is ^"%s^"", name)
console_print (0, "Send message is %s", original_message)
console_print (0, "Send message lenght is %d", strlen (send_message) + strlen (name) + strlen (original_message))
#endif
format (send_message, 191, "^x01%s^x03%s^x01 : %s", send_message, name, original_message)
for (new i=0; i<playersNum; i++)
{
message_begin (MSG_ONE, g_SayText, {0, 0, 0}, players[i])
write_byte (players[i])
write_string (send_message)
message_end ()
client_print (players[i], print_console, send_message)
}
return PLUGIN_HANDLED
}