Когда выбираю оружие из меню , то оно полностью заменяется .
т.е. все оружие которое я подбираю и покупаю такого типа.
Я хотел сделать такие меню для вип и админ но если взял ,например , калаш из випки, то калаш с админки уже не работает
- Код: Выделить всё
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL[64] = "models/csgo/v_ak_snake.mdl"
new AK_P_MODEL[64] = "models/csgo/p_ak_snake.mdl"
new M4_V_MODEL[64] = "models/csgo/v_m4s_cr.mdl"
new M4_P_MODEL[64] = "models/csgo/p_m4s_cr.mdl"
new AWP_V_MODEL[64] = "models/csgo/v_awp_hyp.mdl"
new AWP_P_MODEL[64] = "models/csgo/p_awp_hyp.mdl"
/* Pcvars */
new cvar_custommodel, cvar_uclip, cvar_cost_ak47
new cvar_model_m4a1, cvar_uclip_m4a1, cvar_cost_m4a1
new cvar_model_awp, cvar_uclip_awp, cvar_cost_awp
new cvar_limit_menu
new bool:g_HasAK[33]
new bool:g_HasM4[33]
new bool:g_HasAWP[33]
new g_hasZoom[ 33 ]
new g_Round
// Sprite
const Wep_Ak47 = ((1<<CSW_AK47))
const Wep_m4a1 = ((1<<CSW_M4A1))
const Wrp_awp = ((1<<CSW_AWP))
#define ADMIN_FLAG ADMIN_LEVEL_H
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
new const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
public plugin_init()
{
/* CVARS */
cvar_custommodel = register_cvar("goldenm4_custom_model", "1")
cvar_uclip = register_cvar("goldenm4_unlimited_clip", "1")
cvar_cost_ak47 = register_cvar("amx_cost_ak47vip", "0")
cvar_model_m4a1 = register_cvar("amx_model_erica", "1")
cvar_uclip_m4a1 = register_cvar("amx_clip_erica", "0")
cvar_cost_m4a1 = register_cvar("amx_cost_erica", "0")
cvar_model_awp = register_cvar("amx_model_awp", "1")
cvar_uclip_awp = register_cvar("amx_clip_awp", "0")
cvar_cost_awp = register_cvar("amx_cost_awp", "0")
cvar_limit_menu = register_cvar("amx_round_limit", "3")
// Register The Plugin
register_plugin("Supermenu", "1.0", "AlejandroSk & Meat[D]Ev[M]")
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
//limit menu
register_event("HLTV", "EventRoundStart", "a", "1=0", "2=0");
register_event("TextMsg", "EventRoundRestart", "a", "2=#Game_will_restart_in","2=#Game_Commencing");
// Weapon Pick Up
register_event("WeapPickup","checkModelErica","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeaponErica","be","1=1")
register_forward( FM_CmdStart, "fw_CmdStartErica" )
// Weapon Pick Up
register_event("WeapPickup","checkModeldragon","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapondragon","be","1=1")
register_menu("Menu 1", keys, "func_menu")
register_clcmd("elite_guns", "Server_Menu")
}
public EventRoundStart() g_Round++;
public EventRoundRestart() g_Round = 0;
public plugin_natives()
{
register_native("give_vulcan_ak47", "CmdBuyAK", 1)
register_native("give_erica_m4a1", "CmdBuyM4", 1)
register_native("give_dragon_awp", "CmdBuyAWP", 1)
}
public plugin_cfg()
{
new configsdir[128]
get_localinfo("amxx_configsdir", configsdir, charsmax(configsdir))
return server_cmd("exec %s/csgo_mod_privileges.cfg", configsdir);
}
public client_connect(id)
{
g_HasAK[id] = false
g_HasM4[id] = false
g_HasAWP[id] = false
}
public client_disconnect(id)
{
g_HasAK[id] = false
g_HasM4[id] = false
g_HasAWP[id] = false
}
public Death()
{
g_HasAK[read_data(2)] = false
g_HasM4[read_data(2)] = false
g_HasAWP[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasAK[id] = false
g_HasM4[id] = false
g_HasAWP[id] = false
}
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
precache_model(M4_V_MODEL)
precache_model(M4_P_MODEL)
precache_model(AWP_V_MODEL)
precache_model(AWP_P_MODEL)
precache_sound("weapons/zoom.wav")
}
public checkModel(id)
{
if ( !g_HasAK[id] )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47 && g_HasAK[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkModelErica(id)
{
if ( !g_HasM4[id] )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_model_m4a1) )
{
set_pev(id, pev_viewmodel2, M4_V_MODEL)
set_pev(id, pev_weaponmodel2, M4_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkModeldragon(id)
{
if ( !g_HasAWP[id] )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AWP && g_HasAWP[id] == true && get_pcvar_num(cvar_model_awp) )
{
set_pev(id, pev_viewmodel2, AWP_V_MODEL)
set_pev(id, pev_weaponmodel2, AWP_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AK47 && g_HasAK[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
cs_set_user_bpammo(id, CSW_AK47, 90)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public checkWeaponErica(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_M4A1 && g_HasM4[id])
{
checkModelErica(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip_m4a1))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
cs_set_user_bpammo(id, CSW_M4A1, 90)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public checkWeapondragon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AWP && g_HasAWP[id])
{
checkModeldragon(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip_awp))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
cs_set_user_bpammo(id, CSW_AWP, 30)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_AK47 && g_HasAK[id] == false && !g_hasZoom[id] == false)
{
g_hasZoom[id] = false
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_AK47 && g_HasAK[id] == false && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public fw_CmdStartErica( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_M4A1 && g_HasM4[id] == false && !g_hasZoom[id] == false)
{
g_hasZoom[id] = false
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_M4A1 && g_HasM4[id] == false && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public CmdBuyAWP(id)
{
if ( !is_user_alive(id) )
{
client_print(id,print_chat, "")
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id)
if (money >= get_pcvar_num(cvar_cost_awp))
{
cs_set_user_money(id, money - get_pcvar_num(cvar_cost_awp))
give_item(id, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 30)
g_HasAWP[id] = true
}
else
{
client_print(id, print_chat, "")
}
return PLUGIN_HANDLED
}
public CmdGiveAWP(id,level,cid)
{
if (!cmd_access(id,level,cid,2))
return PLUGIN_HANDLED;
new arg[32];
read_argv(1,arg,31);
new player = cmd_target(id,arg,7);
if (!player)
return PLUGIN_HANDLED;
new name[32];
get_user_name(player,name,31);
give_item(player, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 30)
g_HasAWP[player] = true
return PLUGIN_HANDLED
}
public CmdBuyM4(id)
{
if ( !is_user_alive(id) )
{
client_print(id,print_chat, "")
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id)
if (money >= get_pcvar_num(cvar_cost_m4a1))
{
cs_set_user_money(id, money - get_pcvar_num(cvar_cost_m4a1))
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
g_HasM4[id] = true
}
else
{
client_print(id, print_chat, "")
}
return PLUGIN_HANDLED
}
public CmdGiveM4(id,level,cid)
{
if (!cmd_access(id,level,cid,2))
return PLUGIN_HANDLED;
new arg[32];
read_argv(1,arg,31);
new player = cmd_target(id,arg,7);
if (!player)
return PLUGIN_HANDLED;
new name[32];
get_user_name(player,name,31);
give_item(player, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
g_HasM4[player] = true
return PLUGIN_HANDLED
}
public CmdBuyAK(id)
{
if ( !is_user_alive(id) )
{
client_print(id,print_chat, "")
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id)
if (money >= get_pcvar_num( cvar_cost_ak47 ))
{
cs_set_user_money(id, money - get_pcvar_num( cvar_cost_ak47 ))
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
g_HasAK[id] = true
}
else
{
client_print(id, print_chat, "")
}
return PLUGIN_HANDLED
}
public CmdGiveAK(id,level,cid)
{
if (!cmd_access(id,level,cid,2))
return PLUGIN_HANDLED;
new arg[32];
read_argv(1,arg,31);
new player = cmd_target(id,arg,7);
if (!player)
return PLUGIN_HANDLED;
new name[32];
get_user_name(player,name,31);
give_item(player, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
g_HasAK[player] = true
return PLUGIN_HANDLED
}
public Server_Menu(id)
{
if ( ! ( get_user_flags ( id ) & ADMIN_FLAG ) )
{
ColorChat(0, "!g[AMXX] !yВы не !tVIP")
}
else if(g_Round <= get_pcvar_num(cvar_limit_menu) -1)
{
ColorChat(id, "!g[AMXX] !yИспользовать меню можно с !t%d-го !yраунда", get_pcvar_num(cvar_limit_menu))
return PLUGIN_HANDLED;
}
new name[32]
get_user_name(id, name, 31)
static menu[650], iLen
iLen = 0
iLen = formatex(menu[iLen], charsmax(menu) - iLen, "\r[~] \wМеню Скинов^n^n")
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\y[1] \wAK47^n\d•Скин: \rОгненный Змей^n")
keys |= MENU_KEY_1
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\y[2] \wM4A1-S^n\d•Скин: \rСайрекс^n")
keys |= MENU_KEY_2
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\y[3] \wAWP^n\d•Скин: \rСкоростной Зверь^n^n^n")
keys |= MENU_KEY_3
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r[0] \wЗакрыть")
keys |= MENU_KEY_0
show_menu(id, keys, menu, -1, "Menu 1")
return PLUGIN_HANDLED
}
public func_menu(id, key)
{
if(is_user_alive(id))
{
switch(key)
{
case 0:
{
drop_weapons(id, 1)
CmdBuyAK(id)
cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num( cvar_cost_ak47 ))
ColorChat(id, "!g[AMXX] !yВы взяли !tAK47 !gОгненный Змей")
}
case 1:
{
if(cs_get_user_money(id) < get_pcvar_num( cvar_cost_m4a1 ))
drop_weapons(id, 1)
CmdBuyM4(id)
cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(cvar_cost_m4a1))
ColorChat(id, "!g[AMXX] !yВы взяли !tM4A1 !gСайрекс")
}
case 2:
{
if(cs_get_user_money(id) < get_pcvar_num( cvar_cost_awp ))
drop_weapons(id, 1)
CmdBuyAWP(id)
cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(cvar_cost_awp))
ColorChat(id, "!g[AMXX] !yВы взяли !tAWP !gСкоростной Зверь")
}
}
}
}
stock ColorChat(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
format(msg, sizeof(msg), "%s", msg)
replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!t", "^3") // Team Color
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++) {
weaponid = weapons[i]
if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))) {
static wname[32]
get_weaponname(weaponid, wname, charsmax(wname))
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/