вот ошибки
- Код: Выделить всё
/hlds/web/www/amxxpc/work/scripting/cso_weapons.sma(399) : error 017: undefined symbol "g_Reload"
/hlds/web/www/amxxpc/work/scripting/cso_weapons.sma(399) : warning 215: expression has no effect
/hlds/web/www/amxxpc/work/scripting/cso_weapons.sma(399) : error 001: expected token: ";", but found "]"
/hlds/web/www/amxxpc/work/scripting/cso_weapons.sma(399) : error 029: invalid expression, assumed zero
/hlds/web/www/amxxpc/work/scripting/cso_weapons.sma(399) : fatal error 107: too many error messages on one line
вот место на что он ругается,
- Код: Выделить всё
public fw_CmdStart(id, uc_handle, seed)
{
if(g_Reload[id])
return PLUGIN_HANDLED
if(!is_user_alive(id))
return PLUGIN_HANDLED
if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
new szClip, szAmmo
new szWeapID = get_user_weapon(id, szClip, szAmmo)
а вот весь плагин (мб понадобится)
- Код: Выделить всё
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <Colorchat>
#pragma tabsize 0
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define guitar_WEAPONKEY 400
#define sprifle_WEAPONKEY 401
#define vsk94_WEAPONKEY 402
#define svd_WEAPONKEY 403
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define guitar_RELOAD_TIME 3.3
#define guitar_RELOAD 1
#define guitar_DRAW 2
#define guitar_SHOOT1 3
#define guitar_SHOOT2 4
#define sprifle_RELOAD_TIME 3.0
#define sprifle_SHOOT1 1
#define sprifle_SHOOT2 2
#define sprifle_RELOAD 3
#define sprifle_DRAW 4
#define vsk94_RELOAD_TIME 3.2
#define vsk94_SHOOT1 1
#define vsk94_SHOOT2 2
#define vsk94_RELOAD 3
#define vsk94_DRAW 4
#define svd_RELOAD_TIME 3.5
#define svd_SHOOT1 1
#define svd_SHOOT2 2
#define svd_RELOAD 4
#define svd_DRAW 5
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/gt-1.wav", "weapons/sprifle-1.wav", "weapons/vsk94-1.wav", "weapons/svd.wav"}
new guitar_V_MODEL[64] = "models/weapons/v_guitar.mdl"
new guitar_P_MODEL[64] = "models/weapons/p_guitar.mdl"
new guitar_W_MODEL[64] = "models/weapons/w_guitar.mdl"
new sprifle_V_MODEL[64] = "models/weapons/v_sprifle.mdl"
new sprifle_P_MODEL[64] = "models/weapons/p_sprifle.mdl"
new sprifle_W_MODEL[64] = "models/weapons/w_sprifle.mdl"
new vsk94_V_MODEL[64] = "models/weapons/v_vsk94_02.mdl"
new vsk94_P_MODEL[64] = "models/weapons/p_vsk94.mdl"
new vsk94_W_MODEL[64] = "models/weapons/w_wsk94.mdl"
new svd_V_MODEL[64] = "models/weapons/v_svd.mdl"
new svd_P_MODEL[64] = "models/weapons/p_svd.mdl"
new svd_W_MODEL[64] = "models/weapons/w_svd.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_guitar, cvar_recoil_guitar, cvar_clip_guitar, cvar_spd_guitar, cvar_guitar_ammo, g_has_guitar[33]
new cvar_dmg_sprifle, cvar_recoil_sprifle, g_itemid_sprifle, cvar_clip_sprifle, cvar_spd_sprifle, cvar_sprifle_ammo
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_sprifle[33], g_clip_ammo[33], g_sprifle_TmpClip[33], oldweap[33]
new gmsgWeaponList
new g_itemid_vsk94
new cvar_dmg_vsk94, cvar_recoil_vsk94, cvar_clip_vsk94, cvar_spd_vsk94, cvar_vsk94_ammo
new g_hamczbots, cvar_botquota
new cvar_dmg_svd, cvar_recoil_svd, g_itemid_svd, cvar_clip_svd, cvar_spd_svd, cvar_svd_ammo
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("SCO:Shop", "1.0", "AMONIMUS")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_guitar_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_scout", "fw_sprifle_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_sg550", "fw_vsk94_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_g3sg1", "fw_svd_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_ump45", "fw_dualkriss_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_guitar_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_guitar_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_galil", "guitar_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_scout", "fw_sprifle_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_scout", "fw_sprifle_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_scout", "sprifle_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_scout", "sprifle_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_scout", "sprifle_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_vsk94_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_vsk94_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_sg550", "vsk94_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "vsk94_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "vsk94_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_svd_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_svd_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_g3sg1", "svd_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "svd_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "svd_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
gmsgWeaponList = get_user_msgid("WeaponList")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
register_menu("Menu 1", keys, "func_menu")
register_clcmd("cso_shop", "server_menu" )
cvar_dmg_guitar = register_cvar("zp_guitar_dmg", "1.65")
cvar_recoil_guitar = register_cvar("zp_guitar_recoil", "0.65")
cvar_clip_guitar = register_cvar("zp_guitar_clip", "30")
cvar_spd_guitar = register_cvar("zp_guitar_spd", "1.15")
cvar_guitar_ammo = register_cvar("zp_guitar_ammo", "90")
cvar_dmg_sprifle = register_cvar("zp_sprifle_dmg", "1.523")
cvar_recoil_sprifle = register_cvar("zp_sprifle_recoil", "1.0")
cvar_clip_sprifle = register_cvar("zp_sprifle_clip", "10")
cvar_spd_sprifle = register_cvar("zp_sprifle_spd", "1.045")
cvar_sprifle_ammo = register_cvar("zp_sprifle_ammo", "180")
cvar_dmg_vsk94 = register_cvar("zp_vsk94_dmg", "1.21")
cvar_recoil_vsk94 = register_cvar("zp_vsk94_recoil", "1.03")
cvar_clip_vsk94 = register_cvar("zp_vsk94_clip", "20")
cvar_spd_vsk94 = register_cvar("zp_vsk94_spd", "0.7")
cvar_vsk94_ammo = register_cvar("zp_vsk94_ammo", "200")
cvar_dmg_svd = register_cvar("zp_svd_dmg", "1.37")
cvar_recoil_svd = register_cvar("zp_svd_recoil", "3.54")
cvar_clip_svd = register_cvar("zp_svd_clip", "10")
cvar_spd_svd = register_cvar("zp_svd_spd", "1.6")
cvar_svd_ammo = register_cvar("zp_svd_ammo", "180")
register_clcmd("guitar_give","give_guitar", ADMIN_LEVEL_A)
register_clcmd("weapon_sprifle", "weapon_hook", ADMIN_LEVEL_G)
register_clcmd("vsk94_name", "command_vsk94")
register_clcmd("weapon_svd", "weapon_hook", ADMIN_BAN)
}
public plugin_precache()
{
precache_model(guitar_V_MODEL)
precache_model(guitar_P_MODEL)
precache_model(guitar_W_MODEL)
precache_model(sprifle_V_MODEL)
precache_model(sprifle_P_MODEL)
precache_model(sprifle_W_MODEL)
precache_model(vsk94_V_MODEL)
precache_model(vsk94_P_MODEL)
precache_model(vsk94_W_MODEL)
precache_model(svd_V_MODEL)
precache_model(svd_P_MODEL)
precache_model(svd_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/gt_clipin.wav")
precache_sound("weapons/gt_clipon.wav")
precache_sound("weapons/gt_clipout.wav")
precache_sound("weapons/gt_draw.wav")
precache_sound("weapons/sprifle_clipin.wav")
precache_sound("weapons/sprifle_clipout.wav")
precache_sound("weapons/sprifle_draw.wav")
precache_sound("ls/vsk_clipin.wav")
precache_sound("ls/vsk_clipout.wav")
precache_sound("ls/vsk_draw.wav")
precache_sound("weapons/svd_clipin.wav")
precache_sound("weapons/svd_clipon.wav")
precache_sound("weapons/svd_clipout.wav")
precache_sound("weapons/svd_draw.wav")
precache_generic("sprites/zm_weapon_guitar.txt")
precache_generic("sprites/zm_cso/640hud38.spr")
precache_generic("sprites/zm_cso/640hud7.spr")
register_clcmd("zm_weapon_guitar", "weapon_hook")
precache_sound("weapons/sprifle_clipin.wav")
precache_sound("weapons/sprifle_clipout.wav")
precache_sound("weapons/sprifle_draw.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_sprifle.txt")
precache_generic("sprites/csoo/640hud101.spr")
precache_generic("sprites/csoo/sniper_sprifle.spr")
register_clcmd("weapon_sprifle", "weapon_hook")
precache_generic("sprites/weapon_vsk94.txt")
precache_generic("sprites/sniper_scope.spr")
precache_generic("sprites/ls/640hud7.spr")
precache_generic("sprites/ls/640hud25.spr")
register_clcmd("vsk94_name", "weapon_hook")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_svd.txt")
precache_generic("sprites/zm/640hud23.spr")
precache_generic("sprites/zm/640hud7.spr")
register_clcmd("weapon_svd", "weapon_hook")
}
public server_menu(id)
{
new name[32]
new money = cs_get_user_money(id)
get_user_name(id, name, 31)
static menu[650], iLen
iLen = 0
iLen = formatex(menu[iLen], charsmax(menu) - iLen, "\yCSO \rМагазин^n\yПривет, \r%s^n\yТвои Деньги: \r%d$^n^n", name, money)
if(!is_user_alive(id) || cs_get_user_money(id) < 10000)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r1. \dVSK94 \d(\rНедоступно\d)^n")
keys |= MENU_KEY_1
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r1. \wVSK94 \d[\y10000$\d]^n")
keys |= MENU_KEY_1
}
if(!is_user_alive(id) || cs_get_user_money(id) < 11500)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r2. \dSprifle \d(\rНедоступно\d)^n")
keys |= MENU_KEY_2
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r2. \wSprifle \d[\y11500$\d]\d(\rSuperVIP\d) ^n")
keys |= MENU_KEY_2
}
if(!is_user_alive(id) || cs_get_user_money(id) < 12500)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r3. \dСВД \d(\rНедоступно\d)^n")
keys |= MENU_KEY_3
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r3. \wСВД \d[\y12500$\d]\d(\rADMIN\d)^n")
keys |= MENU_KEY_3
}
if(!is_user_alive(id) || cs_get_user_money(id) < 13500)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r4. \dРок Гитара \d(\rНедоступно\d)^n")
keys |= MENU_KEY_4
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r4. \wРок Гитара \d[\y13500$\d]\d(\rГл.Админ\d)^n")
keys |= MENU_KEY_4
}
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r0. \wВыход^n")
keys |= MENU_KEY_0
show_menu(id, keys, menu, -1, "Menu 1")
return PLUGIN_HANDLED
}
public func_menu(id, key)
{
switch(key)
{
case 0:
{
client_cmd(id, "vsk94_name")
}
case 1:
{
client_cmd(id, "weapon_sprifle")
}
case 2:
{
client_cmd(id, "weapon_svd")
}
case 3:
{
client_cmd(id, "guitar_give")
}
}
return PLUGIN_HANDLED
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_galil")
return PLUGIN_HANDLED
}
public weapon_hook2(id)
{
engclient_cmd(id, "weapon_scout")
return PLUGIN_HANDLED
}
public weapon_hook3(id)
{
engclient_cmd(id, "weapon_sg550")
return PLUGIN_HANDLED
}
public weapon_hook4(id)
{
engclient_cmd(id, "weapon_g3sg1")
return PLUGIN_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(g_Reload[id])
return PLUGIN_HANDLED
if(!is_user_alive(id))
return PLUGIN_HANDLED
if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
new szClip, szAmmo
new szWeapID = get_user_weapon(id, szClip, szAmmo)
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if((g_currentweapon == CSW_GALIL && !g_has_guitar[iAttacker]) || () return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/galil.sc", name))
{
g_orig_event_guitar = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/scout.sc", name))
{
g_orig_event_sprifle = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/sg550.sc", name))
{
g_orig_event_vsk94 = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/g3sg1.sc", name))
{
g_orig_event_svd = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_guitar[id] = false
g_has_sprifle[id] = false
g_has_vsk94[id] = false
g_has_svd[id] = false
}
public client_disconnect(id)
{
g_has_guitar[id] = false
g_has_sprifle[id] = false
g_has_vsk94[id] = false
g_has_svd[id] = false
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_galil.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_guitar[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, guitar_WEAPONKEY)
g_has_guitar[iOwner] = false
entity_set_model(entity, guitar_W_MODEL)
return FMRES_SUPERCEDE
}
}
else if(equal(model, "models/scout.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_scout", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_sprifle[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sprifle_WEAPONKEY)
g_has_sprifle[iOwner] = false
entity_set_model(entity, sprifle_W_MODEL)
return FMRES_SUPERCEDE
}
}
else if(equal(model, "models/sg550.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_sg550", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_vsk94[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, vsk94_WEAPONKEY)
g_has_vsk94[iOwner] = false
entity_set_model(entity, vsk94_W_MODEL)
return FMRES_SUPERCEDE
}
}
else if(equal(model, "models/w_g3sg1.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_g3sg1", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_svd[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, svd_WEAPONKEY)
g_has_svd[iOwner] = false
entity_set_model(entity, svd_W_MODEL)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public give_guitar(id)
{
if(is_user_alive(id) && cs_get_user_money(id) >= 13500 && get_user_flags(id) & ADMIN_LEVEL_A)
{
cs_set_user_money(id, cs_get_user_money(id) - 13500)
ColorChat(id, RED, "Вы купили Рок Гитару")
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_galil")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_guitar))
cs_set_user_bpammo (id, CSW_GALIL, get_pcvar_num(cvar_guitar_ammo))
UTIL_PlayWeaponAnimation(id, guitar_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
}
g_has_guitar[id] = true
write_string("zm_weapon_guitar")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
else
{
ColorChat(id, RED, "Вы не можете купить Рок Гитару!")
}
}
public give_sprifle(id)
{
if(is_user_alive(id) && cs_get_user_money(id) >= 11500 && get_user_flags(id) & ADMIN_LEVEL_G))
{
cs_set_user_money(id, cs_get_user_money(id) - 11500)
ColorChat(id, RED, "Вы купили Sprifle")
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_scout")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sprifle))
cs_set_user_bpammo (id, CSW_SCOUT, get_pcvar_num(cvar_sprifle_ammo))
UTIL_PlayWeaponAnimation(id, sprifle_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
}
g_has_scar[id] = true
write_string("weapon_sprifle")
write_byte(2)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(9)
write_byte(CSW_SCOUT)
message_end()
}
else
{
ColorChat(id, RED, "Вы не можете купить Sprifle!")
}
}
public give_vsk94(id)
{
if(is_user_alive(id) && cs_get_user_money(id) >= 10000)
{
cs_set_user_money(id, cs_get_user_money(id) - 10000)
ColorChat(id, RED, "Вы купили VSK94")
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_sg550")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_vsk94))
cs_set_user_bpammo (id, CSW_SG550, get_pcvar_num(cvar_vsk94_ammo))
UTIL_PlayWeaponAnimation(id, vsk94_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
g_has_vsk94[id] = true
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_vsk94")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(16)
write_byte(CSW_SG550)
message_end()
}
else
{
ColorChat(id, RED, "Вы не можете купить VSK94!")
}
}
public give_svd(id)
{
if(is_user_alive(id) && cs_get_user_money(id) >= 12500 && get_user_flags(id) & ADMIN_BAN))
{
cs_set_user_money(id, cs_get_user_money(id) - 12500)
ColorChat(id, RED, "Вы купили СВД")
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_scout")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_svd))
cs_set_user_bpammo (id, CSW_SCOUT, get_pcvar_num(cvar_svd_ammo))
UTIL_PlayWeaponAnimation(id, svd_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_svd")
write_byte(2)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(3)
write_byte(CSW_SCOUT)
message_end()
}
g_has_svd[id] = true
}
else
{
ColorChat(id, RED, "Вы не можете купить СВД!")
}
g_has_svd[id] = true
}
public fw_guitar_AddToPlayer(guitar, id)
{
if(!is_valid_ent(k1ase) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(guitar, EV_INT_WEAPONKEY) == guitar_WEAPONKEY)
{
g_has_guitar[id] = true
entity_set_int(guitar, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_guitar")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_galil")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
return HAM_IGNORED
}
public fw_sprifle_AddToPlayer(sprifle, id)
{
if(!is_valid_ent(sprifle) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(sprifle, EV_INT_WEAPONKEY) == sprifle_WEAPONKEY)
{
g_has_sprifle[id] = true
entity_set_int(sprifle, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_sprifle")
write_byte(2)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(9)
write_byte(CSW_SCOUT)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_scout")
write_byte(2)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(9)
write_byte(CSW_SCOUT)
message_end()
}
return HAM_IGNORED
}
public fw_vsk94_AddToPlayer(vsk94, id)
{
if(!is_valid_ent(vsk92) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(vsk94, EV_INT_WEAPONKEY) == vsk94_WEAPONKEY)
{
g_has_vsk94[id] = true
entity_set_int(vsk94, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_vsk94")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(16)
write_byte(CSW_SG550)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_sg550")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(16)
write_byte(CSW_SG550)
message_end()
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if((read_data(2) == CSW_GALIL && !g_has_guitar[id]) || (read_data(2) == CSW_SG550 && !g_has_vsk94[id]) || (read_data(2) == CSW_SCOUT && !g_has_sprifle[id]) || (read_data(2) == CSW_G3SG1 && !g_has_svd[id]))
return
static Float:iSpeed
if(g_has_guitar[id])
iSpeed = get_pcvar_float(cvar_spd_guitar)
else if(g_has_sprifle[id])
iSpeed = get_pcvar_float(cvar_spd_sprifle)
else if(g_has_vsk94[id])
iSpeed = get_pcvar_floatcvar_spd_vsk94)
else if(g_has_svd[id])
iSpeed = get_pcvar_floatcvar_spd_svd)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay, Float:M_Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
set_pdata_float(Ent, 47, M_Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_GALIL:
{
if(g_has_guitar[id])
{
set_pev(id, pev_viewmodel2, guitar_V_MODEL)
set_pev(id, pev_weaponmodel2, guitar_P_MODEL)
if(oldweap[id] != CSW_GALIL)
{
UTIL_PlayWeaponAnimation(id, guitar_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("zm_weapon_guitar")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
}
case CSW_G3SG1:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return
if(g_has_svd[id])
{
set_pev(id, pev_viewmodel2, svd_V_MODEL)
set_pev(id, pev_weaponmodel2, svd_P_MODEL)
if(oldweap[id] != CSW_G3SG1)
{
UTIL_PlayWeaponAnimation(id, svd_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_svd")
write_byte(2)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(3)
write_byte(CSW_G3SG1)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
case CSW_SCOUT:
{
if(g_has_sprifle[id])
{
set_pev(id, pev_viewmodel2, sprifle_V_MODEL)
set_pev(id, pev_weaponmodel2, sprifle_P_MODEL)
if(oldweap[id] != CSW_SCOUT)
{
UTIL_PlayWeaponAnimation(id, sprifle_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_sprifle")
write_byte(2)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(9)
write_byte(CSW_SCOUT)
message_end()
}
}
}
oldweap[id] = weaponid
}
case CSW_SG550:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return
if(g_has_vsk94[id])
{
set_pev(id, pev_viewmodel2, vsk94_V_MODEL)
set_pev(id, pev_weaponmodel2, vsk94_P_MODEL)
if(oldweap[id] != CSW_SG550)
{
UTIL_PlayWeaponAnimation(id, vsk94_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(vsk94_name)
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(16)
write_byte(CSW_SG550)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player))
return FMRES_IGNORED;
if((get_user_weapon(Player) == CSW_SCOUT && !g_has_sprifle[Player]) || (get_user_weapon(Player) == CSW_SG550 && !g_has_vsk94[Player]) || (get_user_weapon(Player) == CSW_G3SG1 && !g_has_svd[Player]) || (get_user_weapon(Player) == CSW_GALIL && !g_has_guitar[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_vsk94 && eventid != g_orig_event_svd && eventid != g_orig_event_guitar && eventid != g_orig_event_sprifle) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_GALIL)
{
else if(g_has_guitar[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_guitar))
}
else if(get_user_weapon(attacker) == CSW_SG550)
{
if(g_has_vsk94[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_vsk94))
}
if(get_user_weapon(attacker) == CSW_SCOUT)
{
if(g_has_sprifle[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sprifle))
}
else if(get_user_weapon(attacker) == CSW_SG552)
{
if(g_has_f2000[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_f2000))
}
if(get_user_weapon(attacker) == CSW_G3SG1)
{
if(g_has_svd[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_svd))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL)
{
else if(g_has_guitar[iAttacker])
set_msg_arg_string(4, "guitar")
}
else if(equal(szTruncatedWeapon, "sg550") && get_user_weapon(iAttacker) == CSW_SG550)
{
if(g_has_vsk94[iAttacker])
set_msg_arg_string(4, "vsk94")
}
else if(equal(szTruncatedWeapon, "g3sg1") && get_user_weapon(iAttacker) == CSW_G3SG1)
{
if(g_has_svd[iAttacker])
set_msg_arg_string(4, "svd")
}
else if(equal(szTruncatedWeapon, "scout") && get_user_weapon(iAttacker) == CSW_SCOUT)
{
if(g_has_sprifle[iAttacker])
set_msg_arg_string(4, "sprifle")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public fw_guitar_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_guitar[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_guitar_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(g_has_guitar[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_guitar),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[7], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(guitar_SHOOT1, guitar_SHOOT2))
}
}
public guitar_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_guitar[id])
return HAM_IGNORED
static iClipExtra;
else if(g_has_guitar[id])
iClipExtra = get_pcvar_num(cvar_clip_guitar)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_GALIL, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public guitar_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_guitar[id])
return HAM_IGNORED
static iClipExtra
else if(g_has_guitar[id])
iClipExtra = get_pcvar_num(cvar_clip_guitar)
g_guitar_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_k1ase_TmpClip[id] = iClip
return HAM_IGNORED
}
public guitar_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_guitar[id])
return HAM_IGNORED
if (g_k1ase_TmpClip[id] == -1)
return HAM_IGNORED
static Float:iClipExtra
else if(g_has_guitar[id])
iClipExtra = guitar_RELOAD_TIME
set_pdata_int(weapon_entity, m_iClip, g_guitar_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iClipExtra, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, iClipExtra, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
static anims
else if(g_has_guitar[id])
anims = guitar_RELOAD
UTIL_PlayWeaponAnimation(id, anims)
return HAM_IGNORED
}
public fw_vsk94_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_vsk94[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_vsk94_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_vsk94[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_vsk94),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(vsk94_SHOOT1, vsk94_SHOOT2))
}
}
public vsk94_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_vsk94[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_vsk94)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_MAC10, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public vsk94_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_vsk94[id])
return HAM_IGNORED
static iClipExtra
if(g_has_vsk94[id])
iClipExtra = get_pcvar_num(cvar_clip_vsk94)
g_vsk94_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_vsk94_TmpClip[id] = iClip
return HAM_IGNORED
}
public vsk94_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_vsk94[id])
return HAM_IGNORED
if (g_vsk94_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_vsk94_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, vsk94_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, vsk94_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, vsk94_RELOAD)
return HAM_IGNORED
}
public fw_svd_AddToPlayer(svd, id)
{
if(!is_valid_ent(svd) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(svd, EV_INT_WEAPONKEY) == svd_WEAPONKEY)
{
g_has_svd[id] = true
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_svd")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(7)
write_byte(CSW_MP5NAVY)
message_end()
entity_set_int(svd, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED
}
else
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_mp5navy")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(7)
write_byte(CSW_MP5NAVY)
message_end()
return HAM_IGNORED
}
public fw_vsk94_AddToPlayer(vsk94, id)
{
if(!is_valid_ent(vsk94) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(vsk94, EV_INT_WEAPONKEY) == vsk94_WEAPONKEY)
{
g_has_vsk94[id] = true
entity_set_int(vsk94, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_vsk94")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(16)
write_byte(CSW_MAC10)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_sg550")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(16)
write_byte(CSW_SG550)
message_end()
}
return HAM_IGNORED
}
public fw_sprifle_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_sprifle[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fw_sprifle_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_sprifle[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
if(cs_get_user_zoom(Player) == CS_SET_AUGSG552_ZOOM)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_sprifle_zoom),push)
else
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_sprifle),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(sprifle_SHOOT1, sprifle_SHOOT2))
}
}
public sprifle_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_sprifle[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_sprifle)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_AK47)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_AK47, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
g_Reload[id] = 0
}
return HAM_IGNORED
}
public sprifle_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_sprifle[id])
return HAM_IGNORED
static iClipExtra
if(g_has_sprifle[id])
iClipExtra = get_pcvar_num(cvar_clip_sprifle)
g_sprifle_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_AK47)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_sprifle_TmpClip[id] = iClip
return HAM_IGNORED
}
public sprifle_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_sprifle[id])
return HAM_IGNORED
if (g_sprifle_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_sprifle_TmpClip[id], WEAP_LINUX_XTRA_OFF)
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sprifle_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, sprifle_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, sprifle_RELOAD)
g_Reload[id] = 1
return HAM_IGNORED
}
public sprifle_Holster_Post(weapon_entity)
{
static Player
Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
g_flNextUseTime[Player] = 0.0
if(g_has_sprifle[Player])
{
cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
g_hasZoom[Player] = false
}
}
public fw_sprifle_AddToPlayer(sprifle, id)
{
if(!is_valid_ent(sprifle) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(sprifle, EV_INT_WEAPONKEY) == sprifle_WEAPONKEY)
{
g_has_sprifle[id] = true
entity_set_int(sprifle, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("zm_weapon_sprifle")
write_byte(2)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(1)
write_byte(CSW_AK47)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_ak47")
write_byte(2)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(1)
write_byte(CSW_AK47)
message_end()
}
return HAM_IGNORED
}
public fw_svd_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_svd[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_svd),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[6], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(svd_SHOOT1, svd_SHOOT2))
static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3]
pev(Player, pev_v_angle, plrViewAngles)
static Float:VecSrc[3], Float:VecDst[3]
pev(Player, pev_origin, PlrOrigin)
pev(Player, pev_view_ofs, VecSrc)
xs_vec_add(VecSrc, PlrOrigin, VecSrc)
angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
xs_vec_add(VecDst, VecSrc, VecDst);
new hTrace = create_tr2()
engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, Player, hTrace)
get_tr2(hTrace, TR_vecEndPos, VecEnd);
create_tracer_water(Player, VecSrc, VecEnd)
}
}
public svd_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_svd[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_svd)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public svd_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_svd[id])
return HAM_IGNORED
static iClipExtra
if(g_has_svd[id])
iClipExtra = get_pcvar_num(cvar_clip_svd)
g_svd_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_svd_TmpClip[id] = iClip
return HAM_IGNORED
}
public svd_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_svd[id])
return HAM_IGNORED
if (g_svd_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_svd_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, svd_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, svd_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, svd_RELOAD)
return HAM_IGNORED
}
stock create_tracer_water(id, Float:fVec1[3], Float:fVec2[3])
{
static iVec1[3]
FVecIVec(fVec1, iVec1)
static Float:origin[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
pev(id, pev_v_angle, angles)
engfunc(EngFunc_MakeVectors, angles)
global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 24.0, v_forward)
xs_vec_mul_scalar(v_right, 3.0, v_right)
if ((pev(id, pev_flags) & FL_DUCKING) == FL_DUCKING)
xs_vec_mul_scalar(v_up, 6.0, v_up)
else
xs_vec_mul_scalar(v_up, -2.0, v_up)
xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)
vSrc[0] = origin[0]
vSrc[1] = origin[1]
vSrc[2] = origin[2]
new Float:dist = get_distance_f(vSrc, fVec2)
new CountDrops = floatround(dist / 50.0)
if (CountDrops > 20)
CountDrops = 20
if (CountDrops < 2)
CountDrops = 2
message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
write_byte(TE_SPRITETRAIL)
engfunc(EngFunc_WriteCoord, vSrc[0])
engfunc(EngFunc_WriteCoord, vSrc[1])
engfunc(EngFunc_WriteCoord, vSrc[2])
engfunc(EngFunc_WriteCoord, fVec2[0])
engfunc(EngFunc_WriteCoord, fVec2[1])
engfunc(EngFunc_WriteCoord, fVec2[2])
write_short(svd_sprite)
write_byte(CountDrops)
write_byte(0)
write_byte(1)
write_byte(60)
write_byte(10)
message_end()
message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, fVec2[0])
engfunc(EngFunc_WriteCoord, fVec2[1])
engfunc(EngFunc_WriteCoord, fVec2[2])
engfunc(EngFunc_WriteCoord, vSrc[0])
engfunc(EngFunc_WriteCoord, vSrc[1])
engfunc(EngFunc_WriteCoord, vSrc[2])
write_short(svd_sprite)
write_byte(6)
write_byte(200)
write_byte(1)
write_byte(100)
write_byte(0)
write_byte(64); write_byte(64); write_byte(192);
write_byte(192)
write_byte(250)
message_end()
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Добавлено спустя 3 минуты 53 секунды:
С ссылками на страницу объяснения ошибок прошу не обращаться, так как нужно подправить код