Русское сообщество по скриптингу

CSO Shop: Исправить код и откомпилировать  [Решено]

Все вопросы по скриптингу для AMXX, помощь в редактировании плагинов.

Модераторы: Subb98, liFe iS GoOD

Правила форума
1. Запрещено материться и оскорблять других участников форума.
2. Запрещен флуд, оффтоп, дабл постинг во всех разделах форума, кроме раздела "Болтовня".
3. Запрещено взламывать сайт/форум или наносить любой вред проекту.
4. Запрещено рекламировать другие ресурсы.
5. Запрещено создавать темы без информативного названия. Название темы должно отображать ее смысл.

В данном разделе форума разрешено создавать темы, касающие только скриптинга для AMX Mod X.

Правила при создании новой темы:
1. При вставке кода плагина необходимо использовать тег [code=php].
2. Любые изображения должны быть загружены, как вложения к вашему сообщению.
3. При описании проблемы или запросе на помощь в редактировании плагина обязательно выкладывайте исходник sma плагина.

CSO Shop: Исправить код и откомпилировать  [Решено]

Сообщение 6u6uka » 23 янв 2018, 19:48

Такая беда случилась целый день переписывал плагин (3 в 1 впихивал, 1 уже был в нем, общее количество плагинов 4), когда закончил решил откомпилировать, а он никак не хочет копмпилироваться
вот ошибки

Код: Выделить всё
/hlds/web/www/amxxpc/work/scripting/cso_weapons.sma(399) : error 017: undefined symbol "g_Reload"
/hlds/web/www/amxxpc/work/scripting/cso_weapons.sma(399) : warning 215: expression has no effect
/hlds/web/www/amxxpc/work/scripting/cso_weapons.sma(399) : error 001: expected token: ";", but found "]"
/hlds/web/www/amxxpc/work/scripting/cso_weapons.sma(399) : error 029: invalid expression, assumed zero
/hlds/web/www/amxxpc/work/scripting/cso_weapons.sma(399) : fatal error 107: too many error messages on one line

вот место на что он ругается,

Код: Выделить всё
public fw_CmdStart(id, uc_handle, seed)
{
        if(g_Reload[id])
        return PLUGIN_HANDLED


    if
(!is_user_alive(id)) 
        return PLUGIN_HANDLED
    
    if
((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
    
    new szClip
, szAmmo
    new szWeapID 
= get_user_weapon(id, szClip, szAmmo

а вот весь плагин (мб понадобится)

Код: Выделить всё
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <Colorchat>

#pragma tabsize 0

new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0

#define ENG_NULLENT            -1
#define EV_INT_WEAPONKEY    EV_INT_impulse

#define guitar_WEAPONKEY    400
#define sprifle_WEAPONKEY 401
#define vsk94_WEAPONKEY 402
#define svd_WEAPONKEY 403


#define MAX_PLAYERS          32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM 
= 373
const OFFSET_WEAPONOWNER 
= 41
const OFFSET_LINUX 
= 5
const OFFSET_LINUX_WEAPONS 
= 4

#define WEAP_LINUX_XTRA_OFF        4
#define m_fKnown                    44
#define m_flNextPrimaryAttack         46
#define m_flTimeWeaponIdle            48
#define m_iClip                    51
#define m_fInReload                54
#define PLAYER_LINUX_XTRA_OFF    5
#define m_flNextAttack                83

#define guitar_RELOAD_TIME     3.3
#define guitar_RELOAD            1
#define guitar_DRAW            2
#define guitar_SHOOT1            3
#define guitar_SHOOT2            4

#define sprifle_RELOAD_TIME    3.0
#define sprifle_SHOOT1        1
#define sprifle_SHOOT2        2
#define sprifle_RELOAD        3
#define sprifle_DRAW        4

#define vsk94_RELOAD_TIME    3.2
#define vsk94_SHOOT1            1
#define vsk94_SHOOT2            2
#define vsk94_RELOAD            3
#define vsk94_DRAW            4

#define svd_RELOAD_TIME        3.5
#define svd_SHOOT1        1
#define svd_SHOOT2        2
#define svd_RELOAD        4
#define svd_DRAW        5


#define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/gt-1.wav", "weapons/sprifle-1.wav", "weapons/vsk94-1.wav", "weapons/svd.wav"}

new guitar_V_MODEL[64] = "models/weapons/v_guitar.mdl"
new guitar_P_MODEL[64] = "models/weapons/p_guitar.mdl"
new guitar_W_MODEL[64] = "models/weapons/w_guitar.mdl"

new sprifle_V_MODEL[64] = "models/weapons/v_sprifle.mdl"
new sprifle_P_MODEL[64] = "models/weapons/p_sprifle.mdl"
new sprifle_W_MODEL[64] = "models/weapons/w_sprifle.mdl"

new vsk94_V_MODEL[64] = "models/weapons/v_vsk94_02.mdl"
new vsk94_P_MODEL[64] = "models/weapons/p_vsk94.mdl"
new vsk94_W_MODEL[64] = "models/weapons/w_wsk94.mdl"

new svd_V_MODEL[64] = "models/weapons/v_svd.mdl"
new svd_P_MODEL[64] = "models/weapons/p_svd.mdl"
new svd_W_MODEL[64] = "models/weapons/w_svd.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_guitar, cvar_recoil_guitar, cvar_clip_guitar, cvar_spd_guitar, cvar_guitar_ammo, g_has_guitar[33]
new cvar_dmg_sprifle, cvar_recoil_sprifle, g_itemid_sprifle, cvar_clip_sprifle, cvar_spd_sprifle, cvar_sprifle_ammo
new Float
:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_sprifle[33], g_clip_ammo[33], g_sprifle_TmpClip[33], oldweap[33]
new gmsgWeaponList
new g_itemid_vsk94
new cvar_dmg_vsk94
, cvar_recoil_vsk94, cvar_clip_vsk94, cvar_spd_vsk94, cvar_vsk94_ammo
new g_hamczbots
, cvar_botquota
new cvar_dmg_svd
, cvar_recoil_svd, g_itemid_svd, cvar_clip_svd, cvar_spd_svd, cvar_svd_ammo


const PRIMARY_WEAPONS_BIT_SUM 
= 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
            "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
            "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
            "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
            "weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
    register_plugin("SCO:Shop", "1.0", "AMONIMUS")
    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    register_event("CurWeapon","CurrentWeapon","be","1=1")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_guitar_AddToPlayer")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_scout", "fw_sprifle_AddToPlayer")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_sg550", "fw_vsk94_AddToPlayer")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_g3sg1", "fw_svd_AddToPlayer")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_ump45", "fw_dualkriss_AddToPlayer")    
    RegisterHam
(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
    for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
    if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
    
    RegisterHam
(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_guitar_PrimaryAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_guitar_PrimaryAttack_Post", 1)
    RegisterHam(Ham_Item_PostFrame, "weapon_galil", "guitar_ItemPostFrame")
    RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar_Reload")
    RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar_Reload_Post", 1)
    
    RegisterHam
(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
    
    register_forward
(FM_CmdStart, "fw_CmdStart")
        
    RegisterHam
(Ham_Weapon_PrimaryAttack, "weapon_scout", "fw_sprifle_PrimaryAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_scout", "fw_sprifle_PrimaryAttack_Post", 1)
    RegisterHam(Ham_Item_PostFrame, "weapon_scout", "sprifle_ItemPostFrame")
    RegisterHam(Ham_Weapon_Reload, "weapon_scout", "sprifle_Reload")
    RegisterHam(Ham_Weapon_Reload, "weapon_scout", "sprifle_Reload_Post", 1)
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_vsk94_PrimaryAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_vsk94_PrimaryAttack_Post", 1)
    RegisterHam(Ham_Item_PostFrame, "weapon_sg550", "vsk94_ItemPostFrame")
    RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "vsk94_Reload")
    RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "vsk94_Reload_Post", 1)
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_svd_PrimaryAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_svd_PrimaryAttack_Post", 1)
    RegisterHam(Ham_Item_PostFrame, "weapon_g3sg1", "svd_ItemPostFrame")
    RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "svd_Reload")
    RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "svd_Reload_Post", 1)
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

    gmsgWeaponList = get_user_msgid("WeaponList")
    
    RegisterHam
(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
    
    register_menu
("Menu 1", keys, "func_menu") 
    register_clcmd
("cso_shop", "server_menu" )

    
    cvar_dmg_guitar 
= register_cvar("zp_guitar_dmg", "1.65")
    cvar_recoil_guitar = register_cvar("zp_guitar_recoil", "0.65")
    cvar_clip_guitar = register_cvar("zp_guitar_clip", "30")
    cvar_spd_guitar = register_cvar("zp_guitar_spd", "1.15")
    cvar_guitar_ammo = register_cvar("zp_guitar_ammo", "90")
    
    cvar_dmg_sprifle 
= register_cvar("zp_sprifle_dmg", "1.523")
    cvar_recoil_sprifle = register_cvar("zp_sprifle_recoil", "1.0")
    cvar_clip_sprifle = register_cvar("zp_sprifle_clip", "10")
    cvar_spd_sprifle = register_cvar("zp_sprifle_spd", "1.045")
    cvar_sprifle_ammo = register_cvar("zp_sprifle_ammo", "180")

    cvar_dmg_vsk94 = register_cvar("zp_vsk94_dmg", "1.21")
    cvar_recoil_vsk94 = register_cvar("zp_vsk94_recoil", "1.03")
    cvar_clip_vsk94 = register_cvar("zp_vsk94_clip", "20")
    cvar_spd_vsk94 = register_cvar("zp_vsk94_spd", "0.7")
    cvar_vsk94_ammo = register_cvar("zp_vsk94_ammo", "200")

    cvar_dmg_svd = register_cvar("zp_svd_dmg", "1.37")
    cvar_recoil_svd = register_cvar("zp_svd_recoil", "3.54")
    cvar_clip_svd = register_cvar("zp_svd_clip", "10")
    cvar_spd_svd = register_cvar("zp_svd_spd", "1.6")
    cvar_svd_ammo = register_cvar("zp_svd_ammo", "180")
    

    register_clcmd
("guitar_give","give_guitar", ADMIN_LEVEL_A)
    register_clcmd("weapon_sprifle", "weapon_hook", ADMIN_LEVEL_G)
    register_clcmd("vsk94_name", "command_vsk94")
    register_clcmd("weapon_svd", "weapon_hook", ADMIN_BAN)
}

public plugin_precache()
{
    
    precache_model
(guitar_V_MODEL)
    precache_model(guitar_P_MODEL)
    precache_model(guitar_W_MODEL)
    
    precache_model
(sprifle_V_MODEL)
    precache_model(sprifle_P_MODEL)
    precache_model(sprifle_W_MODEL)

    precache_model(vsk94_V_MODEL)
    precache_model(vsk94_P_MODEL)
    precache_model(vsk94_W_MODEL)

    precache_model(svd_V_MODEL)
    precache_model(svd_P_MODEL)
    precache_model(svd_W_MODEL)
        
    for
(new i = 0; i < sizeof Fire_Sounds; i++)
    precache_sound(Fire_Sounds[i])    
    
    precache_sound
("weapons/gt_clipin.wav")
    precache_sound("weapons/gt_clipon.wav")
    precache_sound("weapons/gt_clipout.wav")
    precache_sound("weapons/gt_draw.wav")    
    
    precache_sound
("weapons/sprifle_clipin.wav")
    precache_sound("weapons/sprifle_clipout.wav")
    precache_sound("weapons/sprifle_draw.wav")

    precache_sound("ls/vsk_clipin.wav")
    precache_sound("ls/vsk_clipout.wav")
    precache_sound("ls/vsk_draw.wav")

    precache_sound("weapons/svd_clipin.wav")
    precache_sound("weapons/svd_clipon.wav")
    precache_sound("weapons/svd_clipout.wav")
    precache_sound("weapons/svd_draw.wav")
    
    precache_generic
("sprites/zm_weapon_guitar.txt")
    precache_generic("sprites/zm_cso/640hud38.spr")
    precache_generic("sprites/zm_cso/640hud7.spr")
    
    register_clcmd
("zm_weapon_guitar", "weapon_hook")
    
    precache_sound
("weapons/sprifle_clipin.wav")
    precache_sound("weapons/sprifle_clipout.wav")
    precache_sound("weapons/sprifle_draw.wav")
    m_iBlood[0] = precache_model("sprites/blood.spr")
    m_iBlood[1] = precache_model("sprites/bloodspray.spr")
    precache_generic("sprites/weapon_sprifle.txt")
       precache_generic("sprites/csoo/640hud101.spr")
        precache_generic("sprites/csoo/sniper_sprifle.spr")
    
        register_clcmd
("weapon_sprifle", "weapon_hook")

    precache_generic("sprites/weapon_vsk94.txt")
    precache_generic("sprites/sniper_scope.spr")
    precache_generic("sprites/ls/640hud7.spr")
    precache_generic("sprites/ls/640hud25.spr")

    register_clcmd("vsk94_name", "weapon_hook")
    
    m_iBlood
[0] = precache_model("sprites/blood.spr")
    m_iBlood[1] = precache_model("sprites/bloodspray.spr")
        precache_generic("sprites/weapon_svd.txt")
        precache_generic("sprites/zm/640hud23.spr")
        precache_generic("sprites/zm/640hud7.spr")

        register_clcmd("weapon_svd", "weapon_hook")

}

public server_menu(id)
{
     new name[32]
     new money = cs_get_user_money(id)
     get_user_name(id, name, 31)
     static menu[650], iLen
     iLen 
= 0
     iLen 
= formatex(menu[iLen], charsmax(menu) - iLen, "\yCSO \rМагазин^n\yПривет, \r%s^n\yТвои Деньги: \r%d$^n^n", name, money)
     
     if
(!is_user_alive(id) || cs_get_user_money(id) < 10000)
     {
         iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r1. \dVSK94 \d(\rНедоступно\d)^n")
             keys |= MENU_KEY_1
     
}
     else
     
{
         iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r1. \wVSK94 \d[\y10000$\d]^n")
             keys |= MENU_KEY_1
     
}

     if(!is_user_alive(id) || cs_get_user_money(id) < 11500)
     {
         iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r2. \dSprifle \d(\rНедоступно\d)^n")
             keys |= MENU_KEY_2
     
}
     else
     
{
         iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r2. \wSprifle \d[\y11500$\d]\d(\rSuperVIP\d) ^n")
             keys |= MENU_KEY_2
     
}

     if(!is_user_alive(id) || cs_get_user_money(id) < 12500)
     {
         iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r3. \dСВД \d(\rНедоступно\d)^n")
             keys |= MENU_KEY_3
     
}
     else
     
{
         iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r3. \wСВД \d[\y12500$\d]\d(\rADMIN\d)^n")
             keys |= MENU_KEY_3
     
}
    
     if
(!is_user_alive(id) || cs_get_user_money(id) < 13500)
     {
         iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r4. \dРок Гитара \d(\rНедоступно\d)^n")
             keys |= MENU_KEY_4
     
}
     else
     
{
         iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r4. \wРок Гитара \d[\y13500$\d]\d(\rГл.Админ\d)^n")
             keys |= MENU_KEY_4
     
}

     iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r0. \wВыход^n")
     keys |= MENU_KEY_0

     show_menu
(id, keys, menu, -1, "Menu 1")
     return PLUGIN_HANDLED
}

public func_menu(id, key)
{
     switch(key)
     {
case 0:
    {
    client_cmd(id, "vsk94_name")
    }
case 1:
    {
    client_cmd(id, "weapon_sprifle")
    }
case 2:
    {
    client_cmd(id, "weapon_svd")
    }
case 3:
    {
    client_cmd(id, "guitar_give")
    }
}
     return PLUGIN_HANDLED
}

public weapon_hook(id)
{
    engclient_cmd(id, "weapon_galil")
    return PLUGIN_HANDLED
}

public weapon_hook2(id)
{
    engclient_cmd(id, "weapon_scout")
    return PLUGIN_HANDLED
}

public weapon_hook3(id)
{
    engclient_cmd(id, "weapon_sg550")
    return PLUGIN_HANDLED
}

public weapon_hook4(id)
{
    engclient_cmd(id, "weapon_g3sg1")
    return PLUGIN_HANDLED
}


public fw_CmdStart(id, uc_handle, seed)
{
        if(g_Reload[id])
        return PLUGIN_HANDLED


    if
(!is_user_alive(id)) 
        return PLUGIN_HANDLED
    
    if
((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
    
    new szClip
, szAmmo
    new szWeapID 
= get_user_weapon(id, szClip, szAmmo)

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
    if(!is_user_alive(iAttacker))
        return

    new g_currentweapon 
= get_user_weapon(iAttacker)

    if((g_currentweapon == CSW_GALIL && !g_has_guitar[iAttacker]) || () return

    static Float
:flEnd[3]
    get_tr2(ptr, TR_vecEndPos, flEnd)
    
    if
(iEnt)
    {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_DECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        write_short(iEnt)
        message_end()
    }
    else
    
{
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        message_end()
    }
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_GUNSHOTDECAL)
    write_coord_f(flEnd[0])
    write_coord_f(flEnd[1])
    write_coord_f(flEnd[2])
    write_short(iAttacker)
    write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
    message_end()
}

public fwPrecacheEvent_Post(type, const name[])
{
    if (equal("events/galil.sc", name))
    {
        g_orig_event_guitar = get_orig_retval()
        return FMRES_HANDLED
    
}
    else if (equal("events/scout.sc", name))
    {
        g_orig_event_sprifle = get_orig_retval()
        return FMRES_HANDLED
    
}
    else if (equal("events/sg550.sc", name))
    {
        g_orig_event_vsk94 = get_orig_retval()
        return FMRES_HANDLED
    
}
    else if (equal("events/g3sg1.sc", name))
    {
        g_orig_event_svd = get_orig_retval()
        return FMRES_HANDLED
    
}
    return FMRES_IGNORED
}

public client_connect(id)
{
    g_has_guitar[id] = false
    g_has_sprifle
[id] = false
    g_has_vsk94
[id] = false
    g_has_svd
[id] = false
}

public client_disconnect(id)
{
    g_has_guitar[id] = false
    g_has_sprifle
[id] = false
    g_has_vsk94
[id] = false
    g_has_svd
[id] = false
}

public fw_SetModel(entity, model[])
{
    if(!is_valid_ent(entity))
        return FMRES_IGNORED
    
    static szClassName
[33]
    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
        
    if
(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED
    
    static iOwner
    
    iOwner 
= entity_get_edict(entity, EV_ENT_owner)
    
    if
(equal(model, "models/w_galil.mdl"))
    {
        static iStoredAugID
        
        iStoredAugID 
= find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity)
    
        if
(!is_valid_ent(iStoredAugID))
            return FMRES_IGNORED
    
        if
(g_has_guitar[iOwner])
        {
            entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, guitar_WEAPONKEY)
            
            g_has_guitar
[iOwner] = false
            
            entity_set_model
(entity, guitar_W_MODEL)
            
            return FMRES_SUPERCEDE
        
}
    }
    else if(equal(model, "models/scout.mdl"))
    {
        static iStoredAugID
        
        iStoredAugID 
= find_ent_by_owner(ENG_NULLENT, "weapon_scout", entity)
    
        if
(!is_valid_ent(iStoredAugID))
            return FMRES_IGNORED
    
        if
(g_has_sprifle[iOwner])
        {
            entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sprifle_WEAPONKEY)
            
            g_has_sprifle
[iOwner] = false
            
            entity_set_model
(entity, sprifle_W_MODEL)
            
            return FMRES_SUPERCEDE
        
}
    }
    else if(equal(model, "models/sg550.mdl"))
    {
        static iStoredAugID
        
        iStoredAugID 
= find_ent_by_owner(ENG_NULLENT, "weapon_sg550", entity)
    
        if
(!is_valid_ent(iStoredAugID))
            return FMRES_IGNORED
    
        if
(g_has_vsk94[iOwner])
        {
            entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, vsk94_WEAPONKEY)
            
            g_has_vsk94
[iOwner] = false
            
            entity_set_model
(entity, vsk94_W_MODEL)
            
            return FMRES_SUPERCEDE
        
}
    }
    else if(equal(model, "models/w_g3sg1.mdl"))
    {
        static iStoredAugID
        
        iStoredAugID 
= find_ent_by_owner(ENG_NULLENT, "weapon_g3sg1", entity)
    
        if
(!is_valid_ent(iStoredAugID))
            return FMRES_IGNORED
    
        if
(g_has_svd[iOwner])
        {
            entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, svd_WEAPONKEY)
            
            g_has_svd
[iOwner] = false
            
            entity_set_model
(entity, svd_W_MODEL)
            
            return FMRES_SUPERCEDE
        
}
         return FMRES_IGNORED
    
}

public give_guitar(id)
{
    if(is_user_alive(id) && cs_get_user_money(id) >= 13500 && get_user_flags(id) & ADMIN_LEVEL_A)
    {
    cs_set_user_money(id, cs_get_user_money(id) - 13500)    
    ColorChat
(id, RED, "Вы купили Рок Гитару")
    drop_weapons(id, 1)
    new iWep2 = give_item(id,"weapon_galil")
    if( iWep2 > 0 )
    {
        cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_guitar))
        cs_set_user_bpammo (id, CSW_GALIL, get_pcvar_num(cvar_guitar_ammo))    
        UTIL_PlayWeaponAnimation
(id, guitar_DRAW)
        set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    }
    g_has_guitar[id] = true
    write_string
("zm_weapon_guitar")
    write_byte(4)
    write_byte(90)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(17)
    write_byte(CSW_GALIL)
    message_end()
    }
    else
    
{
    ColorChat(id, RED, "Вы не можете купить Рок Гитару!")
}
}

public give_sprifle(id)
{
    if(is_user_alive(id) && cs_get_user_money(id) >= 11500 && get_user_flags(id) & ADMIN_LEVEL_G))
    {
    cs_set_user_money(id, cs_get_user_money(id) - 11500)    
    ColorChat
(id, RED, "Вы купили Sprifle")
    drop_weapons(id, 1)
    new iWep2 = give_item(id,"weapon_scout")
    if( iWep2 > 0 )
    {
        cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sprifle))
        cs_set_user_bpammo (id, CSW_SCOUT, get_pcvar_num(cvar_sprifle_ammo))    
        UTIL_PlayWeaponAnimation
(id, sprifle_DRAW)
        set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    }
    g_has_scar[id] = true
    write_string
("weapon_sprifle")
    write_byte(2)
    write_byte(90)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(9)
    write_byte(CSW_SCOUT)
    message_end()
    }
    else
    
{
    ColorChat(id, RED, "Вы не можете купить Sprifle!")
}
}

public give_vsk94(id)
{
    if(is_user_alive(id) && cs_get_user_money(id) >= 10000)
    {
    cs_set_user_money(id, cs_get_user_money(id) - 10000)    
    ColorChat
(id, RED, "Вы купили VSK94")
    drop_weapons(id, 1)
    new iWep2 = give_item(id,"weapon_sg550")
    if( iWep2 > 0 )
    {
        cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_vsk94))
        cs_set_user_bpammo (id, CSW_SG550, get_pcvar_num(cvar_vsk94_ammo))    
        UTIL_PlayWeaponAnimation
(id, vsk94_DRAW)
        set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
    }
    g_has_vsk94[id] = true
    message_begin
(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    write_string("weapon_vsk94")
    write_byte(4)
    write_byte(90)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(16)
    write_byte(CSW_SG550)
    message_end()
    }
    else
    
{
    ColorChat(id, RED, "Вы не можете купить VSK94!")
    }
}

public give_svd(id)
{
    if(is_user_alive(id) && cs_get_user_money(id) >= 12500 && get_user_flags(id) & ADMIN_BAN))
    {
    cs_set_user_money(id, cs_get_user_money(id) - 12500)    
    ColorChat
(id, RED, "Вы купили СВД")
    drop_weapons(id, 1)
    new iWep2 = give_item(id,"weapon_scout")
    if( iWep2 > 0 )
    {
        cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_svd))
        cs_set_user_bpammo (id, CSW_SCOUT, get_pcvar_num(cvar_svd_ammo))    
        UTIL_PlayWeaponAnimation
(id, svd_DRAW)
        set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_svd")
        write_byte(2)
        write_byte(90)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(3)
        write_byte(CSW_SCOUT)
        message_end()
    }
    g_has_svd[id] = true
    
}
    else
    
{
    ColorChat(id, RED, "Вы не можете купить СВД!")
    }
    g_has_svd[id] = true
}
public fw_guitar_AddToPlayer(guitar, id)
{
    if(!is_valid_ent(k1ase) || !is_user_connected(id))
        return HAM_IGNORED
    
    if
(entity_get_int(guitar, EV_INT_WEAPONKEY) == guitar_WEAPONKEY)
    {
        g_has_guitar[id] = true
        
        entity_set_int
(guitar, EV_INT_WEAPONKEY, 0)
        
        message_begin
(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_guitar")
        write_byte(4)
        write_byte(90)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(17)
        write_byte(CSW_GALIL)
        message_end()

        return HAM_HANDLED
    
}
    else
    
{
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_galil")
        write_byte(4)
        write_byte(90)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(17)
        write_byte(CSW_GALIL)
        message_end()
    }
    return HAM_IGNORED
}

public fw_sprifle_AddToPlayer(sprifle, id)
{
    if(!is_valid_ent(sprifle) || !is_user_connected(id))
        return HAM_IGNORED
    
    if
(entity_get_int(sprifle, EV_INT_WEAPONKEY) == sprifle_WEAPONKEY)
    {
        g_has_sprifle[id] = true
        
        entity_set_int
(sprifle, EV_INT_WEAPONKEY, 0)
        
        message_begin
(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_sprifle")
        write_byte(2)
        write_byte(90)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(9)
        write_byte(CSW_SCOUT)
        message_end()

        return HAM_HANDLED
    
}
    else
    
{
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_scout")
        write_byte(2)
        write_byte(90)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(9)
        write_byte(CSW_SCOUT)
        message_end()
    }
    return HAM_IGNORED
}

public fw_vsk94_AddToPlayer(vsk94, id)
{
    if(!is_valid_ent(vsk92) || !is_user_connected(id))
        return HAM_IGNORED
    
    if
(entity_get_int(vsk94, EV_INT_WEAPONKEY) == vsk94_WEAPONKEY)
    {
        g_has_vsk94[id] = true
        
        entity_set_int
(vsk94, EV_INT_WEAPONKEY, 0)
        
        message_begin
(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_vsk94")
        write_byte(4)
        write_byte(90)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(16)
        write_byte(CSW_SG550)
        message_end()

        return HAM_HANDLED
    
}
    else
    
{
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_sg550")
        write_byte(4)
        write_byte(90)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(16)
        write_byte(CSW_SG550)
        message_end()
    }
    return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
    if (use_type == USE_STOPPED && is_user_connected(caller))
        replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
    static owner
    owner 
= fm_cs_get_weapon_ent_owner(weapon_ent)
    
    static weaponid
    weaponid 
= cs_get_weapon_id(weapon_ent)
    
    replace_weapon_models
(owner, weaponid)
}

public CurrentWeapon(id)
{
    replace_weapon_models(id, read_data(2))

    if((read_data(2) == CSW_GALIL && !g_has_guitar[id]) || (read_data(2) == CSW_SG550 && !g_has_vsk94[id]) || (read_data(2) == CSW_SCOUT && !g_has_sprifle[id]) || (read_data(2) == CSW_G3SG1 && !g_has_svd[id]))
        return
    
    static Float
:iSpeed
    if
(g_has_guitar[id])
        iSpeed = get_pcvar_float(cvar_spd_guitar)
    else if(g_has_sprifle[id])
        iSpeed = get_pcvar_float(cvar_spd_sprifle)
    else if(g_has_vsk94[id])
        iSpeed = get_pcvar_floatcvar_spd_vsk94)
    else if(g_has_svd[id])
        iSpeed = get_pcvar_floatcvar_spd_svd)

    static weapon[32],Ent
    get_weaponname
(read_data(2),weapon,31)
    Ent = find_ent_by_owner(-1,weapon,id)
    if(Ent)
    {
        static Float:Delay, Float:M_Delay
        Delay 
= get_pdata_float( Ent, 46, 4) * iSpeed
        M_Delay 
= get_pdata_float( Ent, 47, 4) * iSpeed
        
        if 
(Delay > 0.0)
        {
            set_pdata_float(Ent, 46, Delay, 4)
            set_pdata_float(Ent, 47, M_Delay, 4)
        }
    }
}

replace_weapon_models(id, weaponid)
{
    switch (weaponid)
    {
        case CSW_GALIL:
        {
             if(g_has_guitar[id])
            {
                set_pev(id, pev_viewmodel2, guitar_V_MODEL)
                set_pev(id, pev_weaponmodel2, guitar_P_MODEL)
                if(oldweap[id] != CSW_GALIL) 
                
{
                    UTIL_PlayWeaponAnimation(id, guitar_DRAW)
                    set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

                    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
                    write_string("zm_weapon_guitar")
                    write_byte(4)
                    write_byte(90)
                    write_byte(-1)
                    write_byte(-1)
                    write_byte(0)
                    write_byte(17)
                    write_byte(CSW_GALIL)
                    message_end()
                }
            }
        case CSW_G3SG1:
        {
            if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
                return
            
            if
(g_has_svd[id])
            {
                set_pev(id, pev_viewmodel2, svd_V_MODEL)
                set_pev(id, pev_weaponmodel2, svd_P_MODEL)
                if(oldweap[id] != CSW_G3SG1) 
                
{
                    UTIL_PlayWeaponAnimation(id, svd_DRAW)
                    set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

                                        message_begin(MSG_ONE, gmsgWeaponList, _, id)
                    write_string("weapon_svd")
                                write_byte(2)
                                write_byte(90)
                                write_byte(-1)
                                write_byte(-1)
                                write_byte(0)   
                                write_byte
(3) 
                                write_byte
(CSW_G3SG1)
                                message_end()
                }
            }
        }
    }
    oldweap[id] = weaponid
}
        case CSW_SCOUT:
        {            
            if
(g_has_sprifle[id])
            {
                set_pev(id, pev_viewmodel2, sprifle_V_MODEL)
                set_pev(id, pev_weaponmodel2, sprifle_P_MODEL)
                if(oldweap[id] != CSW_SCOUT) 
                
{
                    UTIL_PlayWeaponAnimation(id, sprifle_DRAW)
                    set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

                    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
                    write_string("weapon_sprifle")
                    write_byte(2)
                    write_byte(90)
                    write_byte(-1)
                    write_byte(-1)
                    write_byte(0)
                    write_byte(9)
                    write_byte(CSW_SCOUT)
                    message_end()
                }
            }
        }
        oldweap[id] = weaponid
}
                case CSW_SG550:
        {
            if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
                return
            
            if
(g_has_vsk94[id])
            {
                set_pev(id, pev_viewmodel2, vsk94_V_MODEL)
                set_pev(id, pev_weaponmodel2, vsk94_P_MODEL)
                if(oldweap[id] != CSW_SG550) 
                
{
                    UTIL_PlayWeaponAnimation(id, vsk94_DRAW)
                    set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

                    message_begin(MSG_ONE, gmsgWeaponList, _, id)
                    write_string(vsk94_name)
                    write_byte(4)
                    write_byte(90)
                    write_byte(-1)
                    write_byte(-1)
                    write_byte(0)
                    write_byte(16)
                    write_byte(CSW_SG550)
                    message_end()
                }
            }
        }
    }
    oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
    if(!is_user_alive(Player))
        return FMRES_IGNORED;
        
    if
((get_user_weapon(Player) == CSW_SCOUT && !g_has_sprifle[Player]) || (get_user_weapon(Player) == CSW_SG550 && !g_has_vsk94[Player]) || (get_user_weapon(Player) == CSW_G3SG1 && !g_has_svd[Player]) || (get_user_weapon(Player) == CSW_GALIL && !g_has_guitar[Player]))
        return FMRES_IGNORED
    
    set_cd
(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
    return FMRES_HANDLED 
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) 
{
    if ((eventid != g_orig_event_vsk94 && eventid != g_orig_event_svd && eventid != g_orig_event_guitar && eventid != g_orig_event_sprifle) || !g_IsInPrimaryAttack)
        return FMRES_IGNORED
        
    if 
(!(<= invoker <= g_MaxPlayers))
        return FMRES_IGNORED

    playback_event
(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
    return FMRES_SUPERCEDE 
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if (victim != attacker && is_user_connected(attacker))
    {
        if(get_user_weapon(attacker) == CSW_GALIL)
        {
            else if(g_has_guitar[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_guitar))
        }
        else if(get_user_weapon(attacker) == CSW_SG550)
        {
            if(g_has_vsk94[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_vsk94))
        }
        if(get_user_weapon(attacker) == CSW_SCOUT)
        {
            if(g_has_sprifle[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sprifle))
        }
        else if(get_user_weapon(attacker) == CSW_SG552)
        {
            if(g_has_f2000[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_f2000))
        }
        if(get_user_weapon(attacker) == CSW_G3SG1)
        {
            if(g_has_svd[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_svd))
        }
    }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
    static szTruncatedWeapon[33], iAttacker, iVictim
    
    get_msg_arg_string
(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
    
    iAttacker 
= get_msg_arg_int(1)
    iVictim = get_msg_arg_int(2)
    
    if
(!is_user_connected(iAttacker) || iAttacker == iVictim)
        return PLUGIN_CONTINUE
    
    if
(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL)
    {
        else if(g_has_guitar[iAttacker])
            set_msg_arg_string(4, "guitar")
    }
    else if(equal(szTruncatedWeapon, "sg550") && get_user_weapon(iAttacker) == CSW_SG550)
    {
        if(g_has_vsk94[iAttacker])
            set_msg_arg_string(4, "vsk94")
    }
    else if(equal(szTruncatedWeapon, "g3sg1") && get_user_weapon(iAttacker) == CSW_G3SG1)
    {
        if(g_has_svd[iAttacker])
            set_msg_arg_string(4, "svd")
    }
    else if(equal(szTruncatedWeapon, "scout") && get_user_weapon(iAttacker) == CSW_SCOUT)
    {
        if(g_has_sprifle[iAttacker])
            set_msg_arg_string(4, "sprifle")
    }
    return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin
(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
}

public fw_guitar_PrimaryAttack(Weapon)
{
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    if 
(!g_has_guitar[Player])
        return
    
    g_IsInPrimaryAttack 
= 1
    pev
(Player,pev_punchangle,cl_pushangle[Player])
    
    g_clip_ammo
[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_guitar_PrimaryAttack_Post(Weapon)
{
    g_IsInPrimaryAttack = 0
    new Player 
= get_pdata_cbase(Weapon, 41, 4)
    
    new szClip
, szAmmo
    get_user_weapon
(Player, szClip, szAmmo)
    
    if
(g_has_guitar[Player])
    {
        if (!g_clip_ammo[Player])
            return

        new Float
:push[3]
        pev(Player,pev_punchangle,push)
        xs_vec_sub(push,cl_pushangle[Player],push)
        
        xs_vec_mul_scalar
(push,get_pcvar_float(cvar_recoil_guitar),push)
        xs_vec_add(push,cl_pushangle[Player],push)
        set_pev(Player,pev_punchangle,push)
        
        emit_sound
(Player, CHAN_WEAPON, Fire_Sounds[7], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        UTIL_PlayWeaponAnimation(Player, random_num(guitar_SHOOT1, guitar_SHOOT2))
    }
}

public guitar_ItemPostFrame(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_guitar[id])
        return HAM_IGNORED

    static iClipExtra
;

    else if(g_has_guitar[id])
        iClipExtra = get_pcvar_num(cvar_clip_guitar)
    
    new Float
:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

    new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL);
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

    if
( fInReload && flNextAttack <= 0.0 )
    {
        new j = min(iClipExtra - iClip, iBpAmmo)
    
        set_pdata_int
(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
        cs_set_user_bpammo(id, CSW_GALIL, iBpAmmo-j)
        
        set_pdata_int
(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
        fInReload = 0
    
}
    return HAM_IGNORED
}

public guitar_Reload(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_guitar[id])
        return HAM_IGNORED

    static iClipExtra

    else if
(g_has_guitar[id])
        iClipExtra = get_pcvar_num(cvar_clip_guitar)

    g_guitar_TmpClip[id] = -1

    new iBpAmmo 
= cs_get_user_bpammo(id, CSW_GALIL)
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    if (iBpAmmo <= 0)
        return HAM_SUPERCEDE

    if 
(iClip >= iClipExtra)
        return HAM_SUPERCEDE

    g_k1ase_TmpClip
[id] = iClip

    return HAM_IGNORED
}

public guitar_Reload_Post(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    
    if 
(!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_guitar[id])
        return HAM_IGNORED

    if 
(g_k1ase_TmpClip[id] == -1)
        return HAM_IGNORED
        
    static Float
:iClipExtra
        
    else if
(g_has_guitar[id])
        iClipExtra = guitar_RELOAD_TIME

    set_pdata_int
(weapon_entity, m_iClip, g_guitar_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iClipExtra, WEAP_LINUX_XTRA_OFF)

    set_pdata_float(id, m_flNextAttack, iClipExtra, PLAYER_LINUX_XTRA_OFF)

    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

    static anims
        
    else if
(g_has_guitar[id])
        anims = guitar_RELOAD

    UTIL_PlayWeaponAnimation
(id, anims)

    return HAM_IGNORED
}

public fw_vsk94_PrimaryAttack(Weapon)
{
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    if 
(!g_has_vsk94[Player])
        return
    
    g_IsInPrimaryAttack 
= 1
    pev
(Player,pev_punchangle,cl_pushangle[Player])
    
    g_clip_ammo
[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_vsk94_PrimaryAttack_Post(Weapon)
{
    g_IsInPrimaryAttack = 0
    new Player 
= get_pdata_cbase(Weapon, 41, 4)
    
    new szClip
, szAmmo
    get_user_weapon
(Player, szClip, szAmmo)
    
    if
(!is_user_alive(Player))
        return

    if
(g_has_vsk94[Player])
    {
        if (!g_clip_ammo[Player])
            return

        new Float
:push[3]
        pev(Player,pev_punchangle,push)
        xs_vec_sub(push,cl_pushangle[Player],push)
        
        xs_vec_mul_scalar
(push,get_pcvar_float(cvar_recoil_vsk94),push)
        xs_vec_add(push,cl_pushangle[Player],push)
        set_pev(Player,pev_punchangle,push)
        
        emit_sound
(Player, CHAN_WEAPON, Fire_Sounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        UTIL_PlayWeaponAnimation(Player, random_num(vsk94_SHOOT1, vsk94_SHOOT2))
    }
}

public vsk94_ItemPostFrame(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_vsk94[id])
        return HAM_IGNORED

    static iClipExtra
    
    iClipExtra 
= get_pcvar_num(cvar_clip_vsk94)
    new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

    new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10)
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

    if
( fInReload && flNextAttack <= 0.0 )
    {
        new j = min(iClipExtra - iClip, iBpAmmo)
    
        set_pdata_int
(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
        cs_set_user_bpammo(id, CSW_MAC10, iBpAmmo-j)
        
        set_pdata_int
(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
        fInReload = 0
    
}
    return HAM_IGNORED
}

public vsk94_Reload(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_vsk94[id])
        return HAM_IGNORED

    static iClipExtra

    if
(g_has_vsk94[id])
        iClipExtra = get_pcvar_num(cvar_clip_vsk94)

    g_vsk94_TmpClip[id] = -1

    new iBpAmmo 
= cs_get_user_bpammo(id, CSW_MAC10)
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    if (iBpAmmo <= 0)
        return HAM_SUPERCEDE

    if 
(iClip >= iClipExtra)
        return HAM_SUPERCEDE

    g_vsk94_TmpClip
[id] = iClip

    return HAM_IGNORED
}

public vsk94_Reload_Post(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_vsk94[id])
        return HAM_IGNORED

    if 
(g_vsk94_TmpClip[id] == -1)
        return HAM_IGNORED

    set_pdata_int
(weapon_entity, m_iClip, g_vsk94_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, vsk94_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

    set_pdata_float(id, m_flNextAttack, vsk94_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

    UTIL_PlayWeaponAnimation(id, vsk94_RELOAD)

    return HAM_IGNORED
}

public fw_svd_AddToPlayer(svd, id)
{
    if(!is_valid_ent(svd) || !is_user_connected(id))
        return HAM_IGNORED
    
    if
(entity_get_int(svd, EV_INT_WEAPONKEY) == svd_WEAPONKEY)
    {
        g_has_svd[id] = true
        
        message_begin
(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_svd")
        write_byte(10)
        write_byte(120)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(7)
        write_byte(CSW_MP5NAVY)
        message_end()
        
        entity_set_int
(svd, EV_INT_WEAPONKEY, 0)
        
        return HAM_HANDLED
    
}
    else
    message_begin
(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    write_string("weapon_mp5navy")
    write_byte(10)
    write_byte(120)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(7)
    write_byte(CSW_MP5NAVY)
    message_end()
    return HAM_IGNORED
}

public fw_vsk94_AddToPlayer(vsk94, id)
{
    if(!is_valid_ent(vsk94) || !is_user_connected(id))
        return HAM_IGNORED
    
    if
(entity_get_int(vsk94, EV_INT_WEAPONKEY) == vsk94_WEAPONKEY)
    {
        g_has_vsk94[id] = true
        
        entity_set_int
(vsk94, EV_INT_WEAPONKEY, 0)
        
        message_begin
(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_vsk94")
        write_byte(4)
        write_byte(90)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(16)
        write_byte(CSW_MAC10)
        message_end()

        return HAM_HANDLED
    
}
    else
    
{
        message_begin(MSG_ONE, gmsgWeaponList, _, id)
        write_string("weapon_sg550")
        write_byte(4)
        write_byte(90)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(16)
        write_byte(CSW_SG550)
        message_end()
    }
    return HAM_IGNORED
}

public fw_sprifle_PrimaryAttack(Weapon)
{
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    if 
(!g_has_sprifle[Player])
        return
    
    g_IsInPrimaryAttack 
= 1
    pev
(Player,pev_punchangle,cl_pushangle[Player])
    
    g_clip_ammo
[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_sprifle_PrimaryAttack_Post(Weapon)
{
    g_IsInPrimaryAttack = 0
    new Player 
= get_pdata_cbase(Weapon, 41, 4)
    
    new szClip
, szAmmo
    get_user_weapon
(Player, szClip, szAmmo)
    
    if
(!is_user_alive(Player))
        return

    if
(g_has_sprifle[Player])
    {
        if (!g_clip_ammo[Player])
            return

        new Float
:push[3]
        pev(Player,pev_punchangle,push)
        xs_vec_sub(push,cl_pushangle[Player],push)
        
        if
(cs_get_user_zoom(Player) == CS_SET_AUGSG552_ZOOM)
            xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_sprifle_zoom),push)
        else
            xs_vec_mul_scalar
(push,get_pcvar_float(cvar_recoil_sprifle),push)

        xs_vec_add(push,cl_pushangle[Player],push)
        set_pev(Player,pev_punchangle,push)
        
        emit_sound
(Player, CHAN_WEAPON, Fire_Sounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        UTIL_PlayWeaponAnimation(Player, random_num(sprifle_SHOOT1, sprifle_SHOOT2))
    }
}

public sprifle_ItemPostFrame(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_sprifle[id])
        return HAM_IGNORED

    static iClipExtra
    
    iClipExtra 
= get_pcvar_num(cvar_clip_sprifle)
    new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

    new iBpAmmo = cs_get_user_bpammo(id, CSW_AK47)
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

    if
( fInReload && flNextAttack <= 0.0 )
    {
        new j = min(iClipExtra - iClip, iBpAmmo)
    
        set_pdata_int
(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
        cs_set_user_bpammo(id, CSW_AK47, iBpAmmo-j)
        
        set_pdata_int
(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
        fInReload = 0
        g_Reload
[id] = 0
    
}
    return HAM_IGNORED
}

public sprifle_Reload(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_sprifle[id])
        return HAM_IGNORED

    static iClipExtra

    if
(g_has_sprifle[id])
        iClipExtra = get_pcvar_num(cvar_clip_sprifle)

    g_sprifle_TmpClip[id] = -1

    new iBpAmmo 
= cs_get_user_bpammo(id, CSW_AK47)
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    if (iBpAmmo <= 0)
        return HAM_SUPERCEDE

    if 
(iClip >= iClipExtra)
        return HAM_SUPERCEDE

    g_sprifle_TmpClip
[id] = iClip

    return HAM_IGNORED
}

public sprifle_Reload_Post(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_sprifle[id])
        return HAM_IGNORED

    if 
(g_sprifle_TmpClip[id] == -1)
        return HAM_IGNORED

    set_pdata_int
(weapon_entity, m_iClip, g_sprifle_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    cs_set_user_zoom(id, CS_RESET_ZOOM, 1)

    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sprifle_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

    set_pdata_float(id, m_flNextAttack, sprifle_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

    UTIL_PlayWeaponAnimation(id, sprifle_RELOAD)

    g_Reload[id] = 1

    return HAM_IGNORED
}

public sprifle_Holster_Post(weapon_entity)
{
    static Player
    Player 
= get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
    
    g_flNextUseTime
[Player] = 0.0

    if
(g_has_sprifle[Player])
    {
        cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
        g_hasZoom[Player] = false
    
}
}

public fw_sprifle_AddToPlayer(sprifle, id)
{
    if(!is_valid_ent(sprifle) || !is_user_connected(id))
        return HAM_IGNORED
    
    if
(entity_get_int(sprifle, EV_INT_WEAPONKEY) == sprifle_WEAPONKEY)
    {
        g_has_sprifle[id] = true
        
        entity_set_int
(sprifle, EV_INT_WEAPONKEY, 0)
        
        message_begin
(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("zm_weapon_sprifle")
        write_byte(2)
        write_byte(90)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(1)
        write_byte(CSW_AK47)
        message_end()

        return HAM_HANDLED
    
}
    else
    
{
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_ak47")
        write_byte(2)
        write_byte(90)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(1)
        write_byte(CSW_AK47)
        message_end()
    }
    return HAM_IGNORED
}
public fw_svd_PrimaryAttack_Post(Weapon)
{
    g_IsInPrimaryAttack = 0
    new Player 
= get_pdata_cbase(Weapon, 41, 4)
    
    new szClip
, szAmmo
    get_user_weapon
(Player, szClip, szAmmo)
    
    if
(!is_user_alive(Player))
        return

    if
(g_has_svd[Player])
    {
        if (!g_clip_ammo[Player])
            return

        new Float
:push[3]
        pev(Player,pev_punchangle,push)
        xs_vec_sub(push,cl_pushangle[Player],push)
        
        xs_vec_mul_scalar
(push,get_pcvar_float(cvar_recoil_svd),push)
        xs_vec_add(push,cl_pushangle[Player],push)
        set_pev(Player,pev_punchangle,push)
        
        emit_sound
(Player, CHAN_WEAPON, Fire_Sounds[6], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        UTIL_PlayWeaponAnimation(Player, random_num(svd_SHOOT1, svd_SHOOT2))

        static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3]
        pev(Player, pev_v_angle, plrViewAngles)

        static Float:VecSrc[3], Float:VecDst[3]
        
        pev
(Player, pev_origin, PlrOrigin)
        pev(Player, pev_view_ofs, VecSrc)
        xs_vec_add(VecSrc, PlrOrigin, VecSrc)
        
        angle_vector
(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
        xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
        xs_vec_add(VecDst, VecSrc, VecDst);
        
        new hTrace 
= create_tr2()
        engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, Player, hTrace)
        get_tr2(hTrace, TR_vecEndPos, VecEnd);

        create_tracer_water(Player, VecSrc, VecEnd)    
    
}
}

public svd_ItemPostFrame(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_svd[id])
        return HAM_IGNORED

    static iClipExtra
    
    iClipExtra 
= get_pcvar_num(cvar_clip_svd)
    new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

    new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY);
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

    if
( fInReload && flNextAttack <= 0.0 )
    {
        new j = min(iClipExtra - iClip, iBpAmmo)
    
        set_pdata_int
(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
        cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)
        
        set_pdata_int
(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
        fInReload = 0
    
}
    return HAM_IGNORED
}

public svd_Reload(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_svd[id])
        return HAM_IGNORED

    static iClipExtra

    if
(g_has_svd[id])
    iClipExtra = get_pcvar_num(cvar_clip_svd)

    g_svd_TmpClip[id] = -1

    new iBpAmmo 
= cs_get_user_bpammo(id, CSW_MP5NAVY)
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    if (iBpAmmo <= 0)
        return HAM_SUPERCEDE

    if 
(iClip >= iClipExtra)
        return HAM_SUPERCEDE

    g_svd_TmpClip
[id] = iClip

    return HAM_IGNORED
}

public svd_Reload_Post(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if 
(!g_has_svd[id])
        return HAM_IGNORED

    if 
(g_svd_TmpClip[id] == -1)
        return HAM_IGNORED

    set_pdata_int
(weapon_entity, m_iClip, g_svd_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, svd_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

    set_pdata_float(id, m_flNextAttack, svd_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

    UTIL_PlayWeaponAnimation(id, svd_RELOAD)

    return HAM_IGNORED
}

stock create_tracer_water(id, Float:fVec1[3], Float:fVec2[3])
{
    static iVec1[3]
    FVecIVec(fVec1, iVec1)

    static Float:origin[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
    pev(id, pev_v_angle, angles)
    engfunc(EngFunc_MakeVectors, angles)
    global_get(glb_v_forward, v_forward)
    global_get(glb_v_right, v_right)
    global_get(glb_v_up, v_up)

    pev(id, pev_origin, player_origin)
    pev(id, pev_view_ofs, player_view_offset)
    xs_vec_add(player_origin, player_view_offset, gun_position)

    xs_vec_mul_scalar(v_forward, 24.0, v_forward)
    xs_vec_mul_scalar(v_right, 3.0, v_right)

    if ((pev(id, pev_flags) & FL_DUCKING) == FL_DUCKING)
        xs_vec_mul_scalar(v_up, 6.0, v_up)
    else
        xs_vec_mul_scalar
(v_up, -2.0, v_up)

    xs_vec_add(gun_position, v_forward, origin)
    xs_vec_add(origin, v_right, origin)
    xs_vec_add(origin, v_up, origin)

    vSrc[0] = origin[0]
    vSrc[1] = origin[1]
    vSrc[2] = origin[2]

    new Float:dist = get_distance_f(vSrc, fVec2)
    new CountDrops = floatround(dist / 50.0)
    
    if 
(CountDrops > 20)
        CountDrops = 20
    
    if 
(CountDrops < 2)
        CountDrops = 2

    message_begin
(MSG_PAS, SVC_TEMPENTITY, iVec1)
    write_byte(TE_SPRITETRAIL)
    engfunc(EngFunc_WriteCoord, vSrc[0])
    engfunc(EngFunc_WriteCoord, vSrc[1])
    engfunc(EngFunc_WriteCoord, vSrc[2])
    engfunc(EngFunc_WriteCoord, fVec2[0])
    engfunc(EngFunc_WriteCoord, fVec2[1])
    engfunc(EngFunc_WriteCoord, fVec2[2])
    write_short(svd_sprite)
    write_byte(CountDrops)
    write_byte(0)
    write_byte(1)
    write_byte(60)
    write_byte(10)
    message_end()

    message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
    write_byte(TE_BEAMPOINTS)
    engfunc(EngFunc_WriteCoord, fVec2[0])
    engfunc(EngFunc_WriteCoord, fVec2[1])
    engfunc(EngFunc_WriteCoord, fVec2[2])
    engfunc(EngFunc_WriteCoord, vSrc[0])
    engfunc(EngFunc_WriteCoord, vSrc[1])
    engfunc(EngFunc_WriteCoord, vSrc[2])
    write_short(svd_sprite)
    write_byte(6)
    write_byte(200) 
    write_byte
(1)
    write_byte(100)
    write_byte(0)
    write_byte(64); write_byte(64); write_byte(192);
    write_byte(192)
    write_byte(250) 
    message_end
()
}

stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num 
= 0
    get_user_weapons
(id, weapons, num)
    
    for 
(= 0; i < num; i++)
    {
        weaponid = weapons[i]
        
        if 
(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
        {
            static wname[32]
            get_weaponname(weaponid, wname, sizeof wname - 1)
            engclient_cmd(id, "drop", wname)
        }
    }


Добавлено спустя 3 минуты 53 секунды:
С ссылками на страницу объяснения ошибок прошу не обращаться, так как нужно подправить код
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6u6uka
 
Сообщения: 12
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Re: CSO Shop: Исправить код и откомпилировать

Сообщение Subb98 » 23 янв 2018, 20:22

6u6uka писал(а):нужно подправить код

Вы должны зарегистрироваться, чтобы видеть ссылки.

Даю подсказку:

6u6uka писал(а):
Код: Выделить всё
cso_weapons.sma(399) : error 017: undefined symbol "g_Reload"

Переведите это сообщение и узнаете, что переменная g_Reload не объявлена (то есть, отсутствует в коде). Ещё проще говоря, вы забыли добавить часть кода из какого-то плагина, когда объединяли их.
«Очень хорошо. Лучше вы, чем я» © Donald J. Trump
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Subb98
Модератор
 
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