Теперь нужно как-то корректо добавить уже сами классы
- Код: Выделить всё
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>
const PRIMARY_WEAPONS_BITSUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new g_ent_playermodel[33];
new g_ent_weaponmodel[33];
new g_currentweapon[33];
new g_player_class[33]
public plugin_init()
{
register_plugin("[ZP] Addon: Human Classes", "1.3", "fiendshard")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
return;
static weapon
weapon = get_msg_arg_int(2)
g_currentweapon[msg_entity] = weapon
fm_set_weaponmodel_ent(msg_entity)
}
public fwHamPlayerSpawnPost(id)
{
set_task(get_cvar_float("zp_delay")+5.0, "ClCmdSelectModel",id)
}
public ClCmdSelectModel(id, menuid)
{
if(zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
{
return PLUGIN_HANDLED;
}
else if(!is_user_alive(id))
{
return PLUGIN_HANDLED;
}
else
{
human_menu(id)
}
return PLUGIN_CONTINUE;
}
public human_menu(id)
{
new menu = menu_create("\yBыбepu клacc челoвeкa:", "human_menu_handler")
menu_additem(menu, "\wБроненосец \y(+20 Брони)", "1", 0)
menu_additem(menu, "\wЖивyчий \y(+300 HP)", "2", 0)
menu_additem(menu, "\wПрыгун \y(Bыcoкo nрыг.)", "3", 0)
menu_additem(menu, "\wМopoзucт \y(X5 лeg.rpeн)", "4", 0)
menu_additem(menu, "\wПogжugaтeль \y(X5 огн.грен)", "5", 0)
menu_additem(menu, "\wCвeтuлa \y(X5 свет.грен u Аура)", "6", 0)
menu_additem(menu, "\wЩuтовоg \y(Щит + Дurл)", "7", 0)
menu_setprop(menu,MPROP_EXITNAME,"Закрыть");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public human_menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 1
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/arctic/arctic.mdl")
fm_set_weaponmodel_ent(id)
}
set_user_armor(id, 20)
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Броненосец (20 AP)")
}
case 2:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 2
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/gsg9/gsg9.mdl")
fm_set_weaponmodel_ent(id)
}
set_user_health(id, 300)
client_print(id, print_chat,"[ZP] Your class is: Pounder (300 HP)");
}
case 3:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 3
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/guerilla/guerilla.mdl")
fm_set_weaponmodel_ent(id)
}
set_user_gravity(id, 0.50)
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Прыгун (Выше прыгает)");
}
case 4:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 4
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/leet/leet.mdl")
fm_set_weaponmodel_ent(id)
}
cs_set_user_bpammo(id, CSW_FLASHBANG, 5)
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Мopoзucт (X5 лeg.rpeн)");
}
case 5:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 5
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/sas/sas.mdl")
fm_set_weaponmodel_ent(id)
}
set_user_health(id, get_cvar_num("zp_human_health"))
set_user_armor(id, 0)
set_user_gravity(id, 1.00)
cs_set_user_bpammo(id, CSW_HEGRENADE, 5)
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Пogжugaтeль (X5 огн.грен)")
}
case 6:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 6
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/terror/terror.mdl")
fm_set_weaponmodel_ent(id)
}
set_user_health(id, get_cvar_num("zp_human_health"))
set_user_armor(id, 0)
set_user_gravity(id, 1.00)
cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 5)
set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT)
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Cвeтuлa (X5 свет.грен u Аура)");
}
case 7:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 7
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/urban/urban.mdl")
fm_set_weaponmodel_ent(id)
}
drop_primary_weapons(id)
give_item(id,"weapon_shield")
give_item(id,"weapon_deagle")
new weapon_id = fm_find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)
{
cs_set_weapon_ammo(weapon_id, 50);
}
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Щuтовоg (Щит + Дurл)");
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public zp_user_infected_post(id, infector)
{
fm_remove_model_ents(id)
}
stock fm_remove_model_ents(id)
{
if (pev_valid(g_ent_playermodel[id]))
{
engfunc(EngFunc_RemoveEntity, g_ent_playermodel[id])
g_ent_playermodel[id] = 0
}
if (pev_valid(g_ent_weaponmodel[id]))
{
engfunc(EngFunc_RemoveEntity, g_ent_weaponmodel[id])
g_ent_weaponmodel[id] = 0
}
}
stock fm_set_weaponmodel_ent(id)
{
static model[100]
pev(id, pev_weaponmodel2, model, sizeof model - 1)
if (!pev_valid(g_ent_weaponmodel[id]))
{
g_ent_weaponmodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if (!pev_valid(g_ent_weaponmodel[id])) return;
set_pev(g_ent_weaponmodel[id], pev_classname, "weapon_model")
set_pev(g_ent_weaponmodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_weaponmodel[id], pev_aiment, id)
set_pev(g_ent_weaponmodel[id], pev_owner, id)
}
engfunc(EngFunc_SetModel, g_ent_weaponmodel[id], model)
}
stock drop_primary_weapons(id)
{
static weapons [ 32 ], num, i, weaponid
num = 0
get_user_weapons (id, weapons, num )
for ( i = 0; i < num; i++ )
{
weaponid = weapons [ i ]
if ( ( (1<<weaponid) & PRIMARY_WEAPONS_BITSUM ) )
{
static wname[32]
get_weaponname(weaponid, wname, charsmax(wname))
engclient_cmd(id, "drop", wname)
}
}
}
}
Вот уже главное меню в зомби ( в кейсе 1 поставил Людей )
- Код: Выделить всё
// Game Menu
public menu_game(id, key)
{
switch (key)
{
case 0: // Extra Items
{
// Extra items enabled?
if (get_pcvar_num(cvar_extraitems))
{
// Check whether the player is able to buy anything
if (g_isalive[id])
show_menu_extras(id)
else
zp_colored_print(id, "^x04[ Зомби Чума ]^x01 ^x03%L^x01", id, "CMD_NOT")
}
else
zp_colored_print(id, "^x04[ Зомби Чума ]^x01 ^x03%L^x01", id, "CMD_NOT_EXTRAS")
}
case 1: // Human Classes
{
// Human classes enabled?
human_menu(id)
zp_colored_print(id, "^x04[ Зомби Чума ]^x01 ^x03%L^x01", id, "CMD_NOT_ZCLASSES")
}
case 2: // Zombie Classes
{
// Zombie classes enabled?
if (get_pcvar_num(cvar_zclasses))
show_menu_zclass(id)
else
zp_colored_print(id, "^x04[ Зомби Чума ]^x01 ^x03%L^x01", id, "CMD_NOT_ZCLASSES")
}
case 3: // Help Menu
{
show_menu_info(id)
}
}
return PLUGIN_HANDLED;
}
потом добавляю human_menu(id) и бросаю почти ето всё в мод
- Код: Выделить всё
public human_menu(id)
{
new menu = menu_create("\yBыбepu клacc челoвeкa:", "human_menu_handler")
menu_additem(menu, "\wБроненосец \y(+20 Брони)", "1", 0)
menu_additem(menu, "\wЖивyчий \y(+300 HP)", "2", 0)
menu_additem(menu, "\wПрыгун \y(Bыcoкo nрыг.)", "3", 0)
menu_additem(menu, "\wМopoзucт \y(X5 лeg.rpeн)", "4", 0)
menu_additem(menu, "\wПogжugaтeль \y(X5 огн.грен)", "5", 0)
menu_additem(menu, "\wCвeтuлa \y(X5 свет.грен u Аура)", "6", 0)
menu_additem(menu, "\wЩuтовоg \y(Щит + Дurл)", "7", 0)
menu_setprop(menu,MPROP_EXITNAME,"Закрыть");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public human_menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 1
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/arctic/arctic.mdl")
fm_set_weaponmodel_ent(id)
}
set_user_armor(id, 20)
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Броненосец (20 AP)")
}
case 2:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 2
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/gsg9/gsg9.mdl")
fm_set_weaponmodel_ent(id)
}
set_user_health(id, 300)
client_print(id, print_chat,"[ZP] Your class is: Pounder (300 HP)");
}
case 3:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 3
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/guerilla/guerilla.mdl")
fm_set_weaponmodel_ent(id)
}
set_user_gravity(id, 0.50)
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Прыгун (Выше прыгает)");
}
case 4:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 4
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/leet/leet.mdl")
fm_set_weaponmodel_ent(id)
}
cs_set_user_bpammo(id, CSW_FLASHBANG, 5)
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Мopoзucт (X5 лeg.rpeн)");
}
case 5:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 5
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/sas/sas.mdl")
fm_set_weaponmodel_ent(id)
}
set_user_health(id, get_cvar_num("zp_human_health"))
set_user_armor(id, 0)
set_user_gravity(id, 1.00)
cs_set_user_bpammo(id, CSW_HEGRENADE, 5)
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Пogжugaтeль (X5 огн.грен)")
}
case 6:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 6
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/terror/terror.mdl")
fm_set_weaponmodel_ent(id)
}
set_user_health(id, get_cvar_num("zp_human_health"))
set_user_armor(id, 0)
set_user_gravity(id, 1.00)
cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 5)
set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT)
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Cвeтuлa (X5 свет.грен u Аура)");
}
case 7:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
g_player_class[id] = 7
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/urban/urban.mdl")
fm_set_weaponmodel_ent(id)
}
drop_primary_weapons(id)
give_item(id,"weapon_shield")
give_item(id,"weapon_deagle")
new weapon_id = fm_find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)
{
cs_set_weapon_ammo(weapon_id, 50);
}
client_print(id, print_chat,"[ZP] Ваш Класс для этого раунда: Щuтовоg (Щит + Дurл)");
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
И началось:
Ошибки zp_get_user_zombie(id) ,хотя они зарегистрированы.
Подскажите,что я делаю нетак?Как правильно подстроить.Розберитесь если есть немного времени у Вас свободного.
ZP