Все вопросы по скриптингу для AMXX, помощь в редактировании плагинов.
Модераторы: Subb98, liFe iS GoOD
Правила форума
1. Запрещено материться и оскорблять других участников форума.
2. Запрещен флуд, оффтоп, дабл постинг во всех разделах форума, кроме раздела "Болтовня".
3. Запрещено взламывать сайт/форум или наносить любой вред проекту.
4. Запрещено рекламировать другие ресурсы.
5. Запрещено создавать темы без информативного названия. Название темы должно отображать ее смысл.
В данном разделе форума разрешено создавать темы, касающие только скриптинга для AMX Mod X.
Правила при создании новой темы:
1. При вставке кода плагина необходимо использовать тег [code=php].
2. Любые изображения должны быть загружены, как вложения к вашему сообщению.
3. При описании проблемы или запросе на помощь в редактировании плагина обязательно выкладывайте исходник sma плагина.
Misha90 » 17 июн 2017, 20:14
Всем привет! Хелп ребята! Почему тандер болт выдается как второе оружие? У меня например есть оружие и я покупаю тандер болт и оно как второе появляется! Помогите умоляю
- Код: Выделить всё
new const WeaponSounds[5][] = { "weapons/sfsniper-1.wav", "weapons/sfsniper_insight1.wav", "weapons/sfsniper_zoom.wav", "weapons/sfsniper_idle.wav", "weapons/sfsniper_draw.wav" }
new const WeaponResources[4][] = { "sprites/umbs_hw_weapon_sfsniper.txt", "sprites/hlwns_m134exs/640hud2.spr", "sprites/hlwns_m134exs/640hud10.spr", "sprites/hlwns_m134exs/640hud81.spr" }
enum
{
TB_ANIM_IDLE = 0,
TB_ANIM_SHOOT,
TB_ANIM_DRAW
}
new g_Thunderbolt
new g_Had_Thunderbolt, g_Zoomed, g_Aim_HudId
new Float:g_TargetOrigin[3], Float:CheckDelay[33]
new g_Msg_CurWeapon, g_Msg_AmmoX
new g_Beam_SprId, g_Smoke_SprId, g_HamBot_Register, g_Event_Thunderbolt
public plugin_init()
{
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
RegisterHam(Ham_Item_AddToPlayer, weapon_thunderbolt, "fw_AddToPlayer_Post", 1)
RegisterHam(Ham_Item_Deploy, weapon_thunderbolt, "fw_Item_Deploy_Post", 1)
g_Msg_CurWeapon = get_user_msgid("CurWeapon")
g_Msg_AmmoX = get_user_msgid("AmmoX")
g_Aim_HudId = CreateHudSyncObj(8)
register_clcmd("umbs_hw_weapon_sfsniper", "CLCMD_HookWeapon")
}
public plugin_precache()
{
precache_model(V_MODEL)
precache_model(P_MODEL)
precache_model(W_MODEL)
for(new i = 0; i < sizeof(WeaponSounds); i++)
engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
for(new i = 0; i < sizeof(WeaponResources); i++)
{
if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResources[0])
else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
}
g_Beam_SprId = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
g_Smoke_SprId = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}
public plugin_natives()
{
register_native("give_thunderbolt", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_thunderbolt(id)
}
public client_putinserver(id)
{
if(is_user_bot(id) && !g_HamBot_Register)
{
g_HamBot_Register = 1
set_task(0.1, "Do_RegisterHamBot", id)
}
}
public Do_RegisterHamBot(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal(old_event, name)) g_Event_Thunderbolt = get_orig_retval()
}
public zp_extra_item_selected(id, ItemID)
{
if(ItemID == g_Thunderbolt) give_thunderbolt(id)
}
public zp_user_infected_post(id) Remove_Thunderbolt(id)
public give_thunderbolt(id)
{
Set_BitVar(g_Had_Thunderbolt, id)
UnSet_BitVar(g_Zoomed, id)
fm_give_item(id, weapon_thunderbolt)
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, weapon_thunderbolt, id)
if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
cs_set_user_bpammo(id, CSW_THUNDERBOLT, DEFAULT_AMMO)
}
public Remove_Thunderbolt(id)
{
UnSet_BitVar(g_Had_Thunderbolt, id)
UnSet_BitVar(g_Zoomed, id)
}
public Event_CurWeapon(id)
{
static CSWID; CSWID = read_data(2)
if(CSWID != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, id))
return
if(cs_get_user_zoom(id) > 1 && !Get_BitVar(g_Zoomed, id))
{
set_pev(id, pev_viewmodel2, "")
Set_BitVar(g_Zoomed, id)
}
else
{
set_pev(id, pev_viewmodel2, V_MODEL)
UnSet_BitVar(g_Zoomed, id)
}
UpdateAmmo(id, -1, cs_get_user_bpammo(id, CSW_THUNDERBOLT))
}
public CLCMD_HookWeapon(id)
{
engclient_cmd(id, weapon_thunderbolt )
return
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_THUNDERBOLT && Get_BitVar(g_Had_Thunderbolt, id))
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if(eventid != g_Event_Thunderbolt)
return FMRES_IGNORED
if (!is_user_alive(invoker))
return FMRES_IGNORED
if(get_user_weapon(invoker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, invoker))
return FMRES_IGNORED
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
Thunderbolt_Shooting(invoker)
return FMRES_SUPERCEDE
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[64]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static id
id = pev(entity, pev_owner)
if(equal(model, old_w_model))
{
static weapon
weapon = fm_get_user_weapon_entity(entity, CSW_THUNDERBOLT)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(Get_BitVar(g_Had_Thunderbolt, id))
{
UnSet_BitVar(g_Had_Thunderbolt, id)
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
set_pev(weapon, pev_iuser4, cs_get_user_bpammo(id, CSW_THUNDERBOLT))
engfunc(EngFunc_SetModel, entity, W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_CmdStart(id, UcHandle, Seed)
{
if(!is_user_alive(id))
return
if(get_user_weapon(id) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, id))
return
if(cs_get_user_zoom(id) <= 1)
return
if(get_gametime() - DELAY_SOUND > CheckDelay[id])
{
static Body, Target
get_user_aiming(id, Target, Body, 99999)
if(is_user_alive(Target))
{
emit_sound(id, CHAN_WEAPON, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_hudmessage(250, 0, 0, -1.0, -1.0, 0, 0.1, 0.1)
ShowSyncHudMsg(id, g_Aim_HudId, "+")
}
CheckDelay[id] = get_gametime()
}
}
public Thunderbolt_Shooting(id)
{
set_weapon_anim(id, TB_ANIM_SHOOT)
emit_sound(id, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
static Ammo; Ammo = cs_get_user_bpammo(id, CSW_THUNDERBOLT)
Ammo--
UpdateAmmo(id, -1, Ammo)
if(Ammo <= 0)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_THUNDERBOLT)
if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, 0)
cs_set_user_bpammo(id, CSW_THUNDERBOLT, 0)
}
Create_Laser(id, g_TargetOrigin)
set_pdata_float(id, 111, 99999999.0, 5)
Set_Player_NextAttack(id, CSW_THUNDERBOLT, RELOAD_TIME)
}
public Create_Laser(id, Float:End[3])
{
static Float:Start[3]
Stock_Get_Postion(id, 50.0, 5.0, -5.0, Start)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, Start[0])
engfunc(EngFunc_WriteCoord, Start[1])
engfunc(EngFunc_WriteCoord, Start[2])
engfunc(EngFunc_WriteCoord, End[0])
engfunc(EngFunc_WriteCoord, End[1])
engfunc(EngFunc_WriteCoord, End[2])
write_short(g_Beam_SprId)
write_byte(0)
write_byte(0)
write_byte(10)
write_byte(25)
write_byte(0)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(200)
write_byte(0)
message_end()
}
public fw_AddToPlayer_Post(ent, id)
{
if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
{
Set_BitVar(g_Had_Thunderbolt, id)
cs_set_user_bpammo(id, CSW_THUNDERBOLT, pev(ent, pev_iuser4))
set_pev(ent, pev_impulse, 0)
}
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
write_string((Get_BitVar(g_Had_Thunderbolt, id) ? "umbs_hw_weapon_sfsniper" : "weapon_awp"))
write_byte(1)
write_byte(30)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(2)
write_byte(CSW_THUNDERBOLT)
write_byte(0)
message_end()
}
public fw_TraceAttack_Player(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, attacker))
return HAM_IGNORED
get_tr2(ptr, TR_vecEndPos, g_TargetOrigin)
SetHamParamFloat(3, float(DAMAGE))
return HAM_HANDLED
}
public fw_TraceAttack_World(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, attacker))
return HAM_IGNORED
get_tr2(ptr, TR_vecEndPos, g_TargetOrigin)
Make_WorldHitEffect(attacker, ptr)
SetHamParamFloat(3, float(DAMAGE))
return HAM_HANDLED
}
public fw_Item_Deploy_Post(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(!Get_BitVar(g_Had_Thunderbolt, Id))
return
UnSet_BitVar(g_Zoomed, Id)
set_pev(Id, pev_viewmodel2, V_MODEL)
set_pev(Id, pev_weaponmodel2, P_MODEL)
set_weapon_anim(Id, TB_ANIM_DRAW)
}
public UpdateAmmo(Id, Ammo, BpAmmo)
{
static weapon_ent; weapon_ent = fm_get_user_weapon_entity(Id, CSW_THUNDERBOLT)
if(pev_valid(weapon_ent))
{
if(BpAmmo > 0) cs_set_weapon_ammo(weapon_ent, 1)
else cs_set_weapon_ammo(weapon_ent, 0)
}
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, {0, 0, 0}, Id)
write_byte(1)
write_byte(CSW_THUNDERBOLT)
write_byte(-1)
message_end()
message_begin(MSG_ONE_UNRELIABLE, g_Msg_AmmoX, _, Id)
write_byte(1)
write_byte(BpAmmo)
message_end()
cs_set_user_bpammo(Id, CSW_THUNDERBOLT, BpAmmo)
}
public Make_WorldHitEffect(id, TrResult)
{
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
get_tr2(TrResult, TR_vecEndPos, vecSrc)
get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
for(new i = 0; i < 3; i++)
{
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_SPARKS)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
message_end()
}
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
write_short(g_Smoke_SprId)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}
stock set_weapon_anim(id, anim)
{
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock Stock_Get_Postion(id,Float:forw,Float:right, Float:up,Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp)
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle)
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward)
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock Set_Player_NextAttack(id, CSWID, Float:NextTime)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSWID)
if(!pev_valid(Ent)) return
set_pdata_float(id, 83, NextTime, 5)
set_pdata_float(Ent, 46 , NextTime, 4)
set_pdata_float(Ent, 47, NextTime, 4)
set_pdata_float(Ent, 48, NextTime, 4)
}
-
Misha90
-
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NEoMASTERR » 17 июн 2017, 20:59
Надо сначала забрать/выкинуть оружие в том же слоте, потом выдать
-
NEoMASTERR
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- Языки программирования: Counter-Strike 1.6
-
Kaido Ren » 17 июн 2017, 21:43
- Код: Выделить всё
enum(+= 1)
{
PRIMARY_WEAPON_SLOT = 1,
PISTOL_SLOT,
KNIFE_SLOT,
GRENADE_SLOT,
C4_SLOT,
}
public Ham_StripWeaponInSlot(iPlayer, iSlotStrip)
{
new iWpn = get_pdata_cbase(iPlayer, m_rgpPlayerItems + iSlotStrip, lin_diff_player)
while(iWpn != FM_NULLENT)
{
ExecuteHamB(Ham_Weapon_RetireWeapon, iWpn)
ExecuteHam(Ham_RemovePlayerItem, iPlayer, iWpn)
ExecuteHam(Ham_Item_Kill, iWpn)
set_pev(iPlayer, pev_weapons, pev(iPlayer, pev_weapons) & ~(1<<get_pdata_int(iWpn, m_iId ,lin_diff_weapon)))
iWpn = get_pdata_cbase(iWpn, m_pNext, lin_diff_weapon)
}
}
-
Kaido Ren
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Misha90 » 17 июн 2017, 22:25
Kaido Ren писал(а):- Код: Выделить всё
enum(+= 1)
{
PRIMARY_WEAPON_SLOT = 1,
PISTOL_SLOT,
KNIFE_SLOT,
GRENADE_SLOT,
C4_SLOT,
}
public Ham_StripWeaponInSlot(iPlayer, iSlotStrip)
{
new iWpn = get_pdata_cbase(iPlayer, m_rgpPlayerItems + iSlotStrip, lin_diff_player)
while(iWpn != FM_NULLENT)
{
ExecuteHamB(Ham_Weapon_RetireWeapon, iWpn)
ExecuteHam(Ham_RemovePlayerItem, iPlayer, iWpn)
ExecuteHam(Ham_Item_Kill, iWpn)
set_pev(iPlayer, pev_weapons, pev(iPlayer, pev_weapons) & ~(1<<get_pdata_int(iWpn, m_iId ,lin_diff_weapon)))
iWpn = get_pdata_cbase(iWpn, m_pNext, lin_diff_weapon)
}
}
Вставил код и не работает(
-
Misha90
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Misha90 » 18 июн 2017, 05:31
Помогите пожалуйста
-
Misha90
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Jeiker » 18 июн 2017, 08:23
После:
- Код: Выделить всё
new const WeaponResources[4][] = { "sprites/umbs_hw_weapon_sfsniper.txt", "sprites/hlwns_m134exs/640hud2.spr", "sprites/hlwns_m134exs/640hud10.spr", "sprites/hlwns_m134exs/640hud81.spr" }
Добавь:
- Код: Выделить всё
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
Потом, в:
- Код: Выделить всё
public give_thunderbolt(id)
{
Set_BitVar(g_Had_Thunderbolt, id)
UnSet_BitVar(g_Zoomed, id)
fm_give_item(id, weapon_thunderbolt)
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, weapon_thunderbolt, id)
if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
cs_set_user_bpammo(id, CSW_THUNDERBOLT, DEFAULT_AMMO)
}
Первой строчкой, добавь:
- Код: Выделить всё
drop_weapons(id, 1)
И в конце кода добавь сток-функцию
- Код: Выделить всё
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
-
Jeiker
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- Опыт программирования: Около года
- Языки программирования: Counter-Strike 1.6
Php
Kaido Ren » 18 июн 2017, 10:34
Jeiker, я выше скинул нормальную функцию удаления оружия из указанного слота, зачем советовать опять это старое дерьмо?
Добавлено спустя 18 минут 43 секунды:Misha90, держи.
- Код: Выделить всё
new const WeaponSounds[5][] = { "weapons/sfsniper-1.wav", "weapons/sfsniper_insight1.wav", "weapons/sfsniper_zoom.wav", "weapons/sfsniper_idle.wav", "weapons/sfsniper_draw.wav" }
new const WeaponResources[4][] = { "sprites/umbs_hw_weapon_sfsniper.txt", "sprites/hlwns_m134exs/640hud2.spr", "sprites/hlwns_m134exs/640hud10.spr", "sprites/hlwns_m134exs/640hud81.spr" }
enum
{
TB_ANIM_IDLE = 0,
TB_ANIM_SHOOT,
TB_ANIM_DRAW
}
enum(+= 1)
{
PRIMARY_WEAPON_SLOT = 1,
PISTOL_SLOT,
KNIFE_SLOT,
GRENADE_SLOT,
C4_SLOT,
}
new g_Thunderbolt
new g_Had_Thunderbolt, g_Zoomed, g_Aim_HudId
new Float:g_TargetOrigin[3], Float:CheckDelay[33]
new g_Msg_CurWeapon, g_Msg_AmmoX
new g_Beam_SprId, g_Smoke_SprId, g_HamBot_Register, g_Event_Thunderbolt
public plugin_init()
{
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
RegisterHam(Ham_Item_AddToPlayer, weapon_thunderbolt, "fw_AddToPlayer_Post", 1)
RegisterHam(Ham_Item_Deploy, weapon_thunderbolt, "fw_Item_Deploy_Post", 1)
g_Msg_CurWeapon = get_user_msgid("CurWeapon")
g_Msg_AmmoX = get_user_msgid("AmmoX")
g_Aim_HudId = CreateHudSyncObj(8)
register_clcmd("umbs_hw_weapon_sfsniper", "CLCMD_HookWeapon")
}
public plugin_precache()
{
precache_model(V_MODEL)
precache_model(P_MODEL)
precache_model(W_MODEL)
for(new i = 0; i < sizeof(WeaponSounds); i++)
engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
for(new i = 0; i < sizeof(WeaponResources); i++)
{
if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResources[0])
else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
}
g_Beam_SprId = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
g_Smoke_SprId = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}
public plugin_natives()
{
register_native("give_thunderbolt", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_thunderbolt(id)
}
public client_putinserver(id)
{
if(is_user_bot(id) && !g_HamBot_Register)
{
g_HamBot_Register = 1
set_task(0.1, "Do_RegisterHamBot", id)
}
}
public Do_RegisterHamBot(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal(old_event, name)) g_Event_Thunderbolt = get_orig_retval()
}
public zp_extra_item_selected(id, ItemID)
{
if(ItemID == g_Thunderbolt)
give_thunderbolt(id)
}
public zp_user_infected_post(id) Remove_Thunderbolt(id)
public give_thunderbolt(id)
{
Ham_StripWeaponInSlot(id, PRIMARY_WEAPON_SLOT);
Set_BitVar(g_Had_Thunderbolt, id)
UnSet_BitVar(g_Zoomed, id)
fm_give_item(id, weapon_thunderbolt)
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, weapon_thunderbolt, id)
if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
cs_set_user_bpammo(id, CSW_THUNDERBOLT, DEFAULT_AMMO)
}
public Remove_Thunderbolt(id)
{
UnSet_BitVar(g_Had_Thunderbolt, id)
UnSet_BitVar(g_Zoomed, id)
}
public Event_CurWeapon(id)
{
static CSWID; CSWID = read_data(2)
if(CSWID != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, id))
return
if(cs_get_user_zoom(id) > 1 && !Get_BitVar(g_Zoomed, id))
{
set_pev(id, pev_viewmodel2, "")
Set_BitVar(g_Zoomed, id)
}
else
{
set_pev(id, pev_viewmodel2, V_MODEL)
UnSet_BitVar(g_Zoomed, id)
}
UpdateAmmo(id, -1, cs_get_user_bpammo(id, CSW_THUNDERBOLT))
}
public CLCMD_HookWeapon(id)
{
engclient_cmd(id, weapon_thunderbolt )
return
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_THUNDERBOLT && Get_BitVar(g_Had_Thunderbolt, id))
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if(eventid != g_Event_Thunderbolt)
return FMRES_IGNORED
if (!is_user_alive(invoker))
return FMRES_IGNORED
if(get_user_weapon(invoker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, invoker))
return FMRES_IGNORED
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
Thunderbolt_Shooting(invoker)
return FMRES_SUPERCEDE
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[64]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static id
id = pev(entity, pev_owner)
if(equal(model, old_w_model))
{
static weapon
weapon = fm_get_user_weapon_entity(entity, CSW_THUNDERBOLT)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(Get_BitVar(g_Had_Thunderbolt, id))
{
UnSet_BitVar(g_Had_Thunderbolt, id)
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
set_pev(weapon, pev_iuser4, cs_get_user_bpammo(id, CSW_THUNDERBOLT))
engfunc(EngFunc_SetModel, entity, W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_CmdStart(id, UcHandle, Seed)
{
if(!is_user_alive(id))
return
if(get_user_weapon(id) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, id))
return
if(cs_get_user_zoom(id) <= 1)
return
if(get_gametime() - DELAY_SOUND > CheckDelay[id])
{
static Body, Target
get_user_aiming(id, Target, Body, 99999)
if(is_user_alive(Target))
{
emit_sound(id, CHAN_WEAPON, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_hudmessage(250, 0, 0, -1.0, -1.0, 0, 0.1, 0.1)
ShowSyncHudMsg(id, g_Aim_HudId, "+")
}
CheckDelay[id] = get_gametime()
}
}
public Thunderbolt_Shooting(id)
{
set_weapon_anim(id, TB_ANIM_SHOOT)
emit_sound(id, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
static Ammo; Ammo = cs_get_user_bpammo(id, CSW_THUNDERBOLT)
Ammo--
UpdateAmmo(id, -1, Ammo)
if(Ammo <= 0)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_THUNDERBOLT)
if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, 0)
cs_set_user_bpammo(id, CSW_THUNDERBOLT, 0)
}
Create_Laser(id, g_TargetOrigin)
set_pdata_float(id, 111, 99999999.0, 5)
Set_Player_NextAttack(id, CSW_THUNDERBOLT, RELOAD_TIME)
}
public Create_Laser(id, Float:End[3])
{
static Float:Start[3]
Stock_Get_Postion(id, 50.0, 5.0, -5.0, Start)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, Start[0])
engfunc(EngFunc_WriteCoord, Start[1])
engfunc(EngFunc_WriteCoord, Start[2])
engfunc(EngFunc_WriteCoord, End[0])
engfunc(EngFunc_WriteCoord, End[1])
engfunc(EngFunc_WriteCoord, End[2])
write_short(g_Beam_SprId)
write_byte(0)
write_byte(0)
write_byte(10)
write_byte(25)
write_byte(0)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(200)
write_byte(0)
message_end()
}
public fw_AddToPlayer_Post(ent, id)
{
if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
{
Set_BitVar(g_Had_Thunderbolt, id)
cs_set_user_bpammo(id, CSW_THUNDERBOLT, pev(ent, pev_iuser4))
set_pev(ent, pev_impulse, 0)
}
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
write_string((Get_BitVar(g_Had_Thunderbolt, id) ? "umbs_hw_weapon_sfsniper" : "weapon_awp"))
write_byte(1)
write_byte(30)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(2)
write_byte(CSW_THUNDERBOLT)
write_byte(0)
message_end()
}
public fw_TraceAttack_Player(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, attacker))
return HAM_IGNORED
get_tr2(ptr, TR_vecEndPos, g_TargetOrigin)
SetHamParamFloat(3, float(DAMAGE))
return HAM_HANDLED
}
public fw_TraceAttack_World(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderbolt, attacker))
return HAM_IGNORED
get_tr2(ptr, TR_vecEndPos, g_TargetOrigin)
Make_WorldHitEffect(attacker, ptr)
SetHamParamFloat(3, float(DAMAGE))
return HAM_HANDLED
}
public fw_Item_Deploy_Post(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(!Get_BitVar(g_Had_Thunderbolt, Id))
return
UnSet_BitVar(g_Zoomed, Id)
set_pev(Id, pev_viewmodel2, V_MODEL)
set_pev(Id, pev_weaponmodel2, P_MODEL)
set_weapon_anim(Id, TB_ANIM_DRAW)
}
public UpdateAmmo(Id, Ammo, BpAmmo)
{
static weapon_ent; weapon_ent = fm_get_user_weapon_entity(Id, CSW_THUNDERBOLT)
if(pev_valid(weapon_ent))
{
if(BpAmmo > 0) cs_set_weapon_ammo(weapon_ent, 1)
else cs_set_weapon_ammo(weapon_ent, 0)
}
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, {0, 0, 0}, Id)
write_byte(1)
write_byte(CSW_THUNDERBOLT)
write_byte(-1)
message_end()
message_begin(MSG_ONE_UNRELIABLE, g_Msg_AmmoX, _, Id)
write_byte(1)
write_byte(BpAmmo)
message_end()
cs_set_user_bpammo(Id, CSW_THUNDERBOLT, BpAmmo)
}
public Make_WorldHitEffect(id, TrResult)
{
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
get_tr2(TrResult, TR_vecEndPos, vecSrc)
get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
for(new i = 0; i < 3; i++)
{
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_SPARKS)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
message_end()
}
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
write_short(g_Smoke_SprId)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}
stock set_weapon_anim(id, anim)
{
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock Stock_Get_Postion(id,Float:forw,Float:right, Float:up,Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp)
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle)
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward)
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock Set_Player_NextAttack(id, CSWID, Float:NextTime)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSWID)
if(!pev_valid(Ent)) return
set_pdata_float(id, 83, NextTime, 5)
set_pdata_float(Ent, 46 , NextTime, 4)
set_pdata_float(Ent, 47, NextTime, 4)
set_pdata_float(Ent, 48, NextTime, 4)
}
stock Ham_StripWeaponInSlot(iPlayer, iSlotStrip)
{
new iWpn = get_pdata_cbase(iPlayer, m_rgpPlayerItems + iSlotStrip, lin_diff_player)
while(iWpn != FM_NULLENT)
{
ExecuteHamB(Ham_Weapon_RetireWeapon, iWpn)
ExecuteHam(Ham_RemovePlayerItem, iPlayer, iWpn)
ExecuteHam(Ham_Item_Kill, iWpn)
set_pev(iPlayer, pev_weapons, pev(iPlayer, pev_weapons) & ~(1<<get_pdata_int(iWpn, m_iId ,lin_diff_weapon)))
iWpn = get_pdata_cbase(iWpn, m_pNext, lin_diff_weapon)
}
}
-
Kaido Ren
-
- Сообщения: 56
- Зарегистрирован: 20 апр 2016, 18:17
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