Подскажите как исправить в исходнике класса зомби, модель рук с jump гранатой.
Проблема в том что в самом плагине есть руки с гранатой но они прописаны на flash гранату, а мне надо на smoke.
вот исходник
- Код: Выделить всё
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#include <cstrike>
#include <fun>
#include <xs>
new const ball_name[] = "dragon_ball"
new const ball_model[] = "models/w_hiddentail.mdl"
new const ball_firespritemdl[] = "sprites/flame2.spr"
new const ball_spriteexplodemdl[] = "sprites/zerogxplode.spr"
new const zclass_name[] = { "Ревенант Fire" } // name
new const zclass_info[] = { "\y[ \rGl.Admin \y]" } // description
new const zclass_model[] = { "revenant" } // model
new const zclass_clawmodel[] = { "v_revenant.mdl" } // claw model
const zclass_health = 12000 // health
const zclass_speed = 270 // speed
const Float:zclass_gravity = 0.8 // gravity
const Float:zclass_knockback = 0.10 // knockback
new const v_zombie_bomb_model[64] = "revenant"
new g_CurWeapon[33], g_bombmodelwpn[64]
#define OFFSET_MODELINDEX 491
#define OFFSET_LINUX 5
new index, defaultindex
new sprFlame, sprSmoke
new g_zclassdragon
new cvar_dragondmg, cvar_dragondelay, cvar_dragonvelocity, cvar_dragonballhealth, cvar_dragonballradius, cvar_dragonballpower, cvar_burndmg, cvar_burntime, cvar_burn
new g_msgScreenShake, g_smoke, sTrail, ball_firesprite, ball_spriteexplode, g_explode[512], g_can[33], g_msgScoreInfo, g_roundend, bool:g_AlreadyBurn[33], Time[33]
new const WeaponNames[][] =
{
"", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90"
}
public plugin_init()
{
register_plugin("[ZP] Zombie Class: Revenant", "1.0", "=), LARS-BLOODLIKER")
cvar_dragondelay = register_cvar("zp_classdragon_delay","15")
cvar_dragondmg = register_cvar("zp_classdragonball_dmg","30.0")
cvar_dragonvelocity = register_cvar("zp_classdragonball_velocity","1200")
cvar_dragonballhealth = register_cvar("zp_classdragonball_health","1.0")
cvar_dragonballradius = register_cvar("zp_classdragonball_radius","300.0")
cvar_dragonballpower = register_cvar ( "zp_classdragonball_power", "800" )
cvar_burn = register_cvar ( "zp_classdragonball_enable", "1" )
cvar_burntime = register_cvar ( "zp_classdragonball_burntime", "5" )
cvar_burndmg = register_cvar ( "zp_classdragonball_burndmg", "2" )
register_touch(ball_name, "worldspawn", "touchWorld")
register_touch(ball_name, "func_wall", "touchWorld")
register_touch(ball_name, "func_door", "touchWorld")
register_touch(ball_name, "func_door_rotating", "touchWorld")
register_touch(ball_name, "func_wall_toggle", "touchWorld")
register_touch(ball_name, "func_breakable", "touchWorld")
register_think(ball_name,"ball_think")
register_clcmd("drop","dragon_cmd")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
g_msgScoreInfo = get_user_msgid("ScoreInfo")
g_msgScreenShake = get_user_msgid("ScreenShake")
register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1")
for(new i = 1; i < sizeof WeaponNames; i++)
if(WeaponNames[i][0]) RegisterHam(Ham_Item_Deploy, WeaponNames[i], "fw_Weapon_Deploy_Post", 1)
RegisterHam(Ham_Player_Duck, "player", "Player_Duck", 1)
}
public plugin_precache()
{
precache_model(ball_model)
g_smoke = precache_model("sprites/steam1.spr")
sTrail = precache_model("sprites/laserbeam.spr")
ball_firesprite = precache_model(ball_firespritemdl)
ball_spriteexplode = precache_model(ball_spriteexplodemdl)
sprFlame = precache_model("sprites/flame.spr")
sprSmoke = precache_model("sprites/black_smoke3.spr")
g_zclassdragon = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
formatex(g_bombmodelwpn, charsmax(g_bombmodelwpn), "models/zombie_plague/v_bomb_%s.mdl", v_zombie_bomb_model)
engfunc(EngFunc_PrecacheModel, g_bombmodelwpn)
index = precache_model("models/player/revenant/revenant.mdl")
defaultindex = precache_model("models/player.mdl")
}
public dragon_cmd( id )
{
if(!is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclassdragon || zp_get_user_nemesis(id))
return PLUGIN_CONTINUE
if(g_can[id])
{
client_print(id,print_center,"Востановление через %d секунд",g_can[id])
return PLUGIN_HANDLED
}
static Float:origin[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3];
static Float:OriginX[3]
pev(id, pev_v_angle, angles)
pev(id, pev_origin, OriginX)
engfunc(EngFunc_MakeVectors, angles)
global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 13.0, v_forward)
xs_vec_mul_scalar(v_right, 0.0, v_right)
xs_vec_mul_scalar(v_up, 5.0, v_up)
xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)
new Float:StartOrigin[3]
StartOrigin[0] = origin[0]
StartOrigin[1] = origin[1]
StartOrigin[2] = origin[2]
new Float:fVelocity[3] , Float:flOrigin[3] , Float:flAngle[3]
pev(id,pev_origin,flOrigin)
pev(id,pev_angles,flAngle)
new ball = create_entity("info_target")
if(!ball) return PLUGIN_HANDLED
g_explode[ball] = 0
entity_set_string(ball, EV_SZ_classname, ball_name)
entity_set_model(ball, ball_model)
entity_set_origin(ball, StartOrigin)
entity_set_vector(ball, EV_VEC_angles, flAngle)
new Float:MinBox[3] = {-1.0, -1.0, -1.0}
new Float:MaxBox[3] = {1.0, 1.0, 1.0}
entity_set_vector(ball, EV_VEC_mins, MinBox)
entity_set_vector(ball, EV_VEC_maxs, MaxBox)
entity_set_int(ball, EV_INT_solid, SOLID_SLIDEBOX)
entity_set_int(ball, EV_INT_movetype, MOVETYPE_TOSS)
entity_set_edict(ball, EV_ENT_owner, id)
entity_set_int(ball, EV_INT_effects, EF_BRIGHTLIGHT)
VelocityByAim(id, get_pcvar_num(cvar_dragonvelocity), fVelocity)
entity_set_vector(ball , EV_VEC_velocity, fVelocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // Temporary entity ID
write_short(ball) // Entity
write_short(sTrail) // Sprite index
write_byte(10) // Life
write_byte(3) // Line width
write_byte(255) // Red
write_byte(150) // Green
write_byte(20) // Blue
write_byte(255) // Alpha
message_end()
entity_set_int(id, EV_INT_sequence, 10)
//UTIL_PlayPlayerAnimation(id,10)
UTIL_PlayWeaponAnimation(id,8)
g_can[id] = get_pcvar_num(cvar_dragondelay)
set_task(1.0,"ability_zero",id)
entity_set_float(ball, EV_FL_health , get_pcvar_float(cvar_dragonballhealth))
entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1)
return PLUGIN_HANDLED
}
public touchWorld(ball, world)
{
new Float:v[3]
entity_get_vector(ball, EV_VEC_velocity, v)
v[0] = (v[0] * 0.85)
v[1] = (v[1] * 0.85)
v[2] = (v[2] * 0.85)
entity_set_vector(ball, EV_VEC_velocity, v)
return PLUGIN_HANDLED
}
public event_round_start()
{
new iEnt = FM_NULLENT
while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ball_name)) > 0)
{
engfunc(EngFunc_RemoveEntity,iEnt)
}
for(new i;i<=32;i++)
{
remove_task(i)
g_can[i] = 0
Time[i] = 0
g_AlreadyBurn[i] = false
}
g_roundend = 0
}
public ball_think(ball)
{
if(!is_valid_ent(ball))
return
new Float:oldangles[3],Float:angles[3]
pev(ball,pev_angles,oldangles)
angles[0] = oldangles[0] + random_float(20.0,100.0)
angles[1] = oldangles[1] + random_float(10.0,80.0)
angles[2] = oldangles[2] + random_float(10.0,80.0)
set_pev(ball,pev_angles,angles)
new Float:v[3]
entity_get_vector(ball, EV_VEC_velocity, v)
if(v[2] < 40.0 && v[1] < 40.0 && v[0] < 40.0)
{
if(!g_explode[ball])
{
set_task(0.5,"firesprite_ball",ball)
g_explode[ball] = 1
}
entity_set_float(ball, EV_FL_health, entity_get_float(ball,EV_FL_health) - 0.2)
if(entity_get_float(ball,EV_FL_health) <= 0.0)
{
ball_explode(ball)
remove_entity(ball)
g_explode[ball] = 0
return;
}
}
entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1)
}
public firesprite_ball(ball)
{
if(!is_valid_ent(ball))
return
new Float:flOrigin[3]
pev(ball,pev_origin,flOrigin)
engfunc ( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 )
write_byte ( TE_SPRITE )
engfunc ( EngFunc_WriteCoord, flOrigin [ 0 ] )
engfunc ( EngFunc_WriteCoord, flOrigin [ 1 ] )
engfunc ( EngFunc_WriteCoord, flOrigin [ 2 ] + 45.0 )
write_short ( ball_firesprite )
write_byte ( 5 )
write_byte ( 185 )
message_end ( )
message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
write_byte( TE_SMOKE );
engfunc ( EngFunc_WriteCoord, flOrigin [ 0 ] )
engfunc ( EngFunc_WriteCoord, flOrigin [ 1 ] )
engfunc ( EngFunc_WriteCoord, flOrigin [ 2 ] + 45.0 )
write_short( g_smoke );
write_byte( 10 );
write_byte( 10 );
message_end();
if(entity_get_float(ball,EV_FL_health) >= 1.0) set_task(0.5,"firesprite_ball",ball)
}
public ball_explode ( Entity )
{
if ( Entity < 0 )
return
static Float:flOrigin [ 3 ]
pev ( Entity, pev_origin, flOrigin )
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION) // Temporary entity ID
engfunc(EngFunc_WriteCoord, flOrigin[0]) // engfunc because float
engfunc(EngFunc_WriteCoord, flOrigin[1])
engfunc(EngFunc_WriteCoord, flOrigin[2])
write_short(ball_spriteexplode) // Sprite index
write_byte(50) // Scale
write_byte(15) // Framerate
write_byte(0) // Flags
message_end()
new iOwner = entity_get_edict ( Entity, EV_ENT_owner )
for ( new i = 1; i <= 32 ; i++ )
{
if ( !is_user_alive ( i ) || zp_get_user_zombie( i ))
continue
new Float:flVictimOrigin [ 3 ]
pev ( i, pev_origin, flVictimOrigin )
new Float:flDistance = get_distance_f ( flOrigin, flVictimOrigin )
if ( flDistance <= get_pcvar_float(cvar_dragonballradius) )
{
static Float:flSpeed
flSpeed = get_pcvar_float ( cvar_dragonballpower )
static Float:flNewSpeed
flNewSpeed = flSpeed * ( 1.0 - ( flDistance / get_pcvar_float(cvar_dragonballradius) ) )
static Float:flVelocity [ 3 ]
get_speed_vector ( flOrigin, flVictimOrigin, flNewSpeed, flVelocity )
set_pev ( i, pev_velocity,flVelocity )
message_begin(MSG_ONE, g_msgScreenShake, {0,0,0}, i)
write_short(1<<14) // Amount
write_short(1<<14) // Duration
write_short(1<<14) // Frequency
message_end()
radius_damage_ab( flVictimOrigin, flOrigin , i , iOwner)
if(!g_AlreadyBurn[ i ] && get_pcvar_num(cvar_burn ) == 1 )
{
// Burn / ON
g_AlreadyBurn[ i ] = true
// Set burn time
Time[ i ] = get_pcvar_num(cvar_burntime)
// Burn victim
Burn( i )
}
}
}
}
public radius_damage_ab(Float:originF[3] , Float:flOrigin[3] , iVictim , iAttacker)
{
if(g_roundend || !is_user_connected(iAttacker) || !is_user_connected(iVictim))
return;
new Float:dist = get_distance_f(originF, flOrigin);
new Float:dmg = get_pcvar_float(cvar_dragondmg) - ( get_pcvar_float(cvar_dragondmg) / get_pcvar_float(cvar_dragonballradius) ) * dist;
if(pev(iVictim,pev_health) - dmg <= 0)
{
new headshot
if(dist < 20.0) headshot = 1
if(dist >= 20.0) headshot = 0
message_begin( MSG_ALL, get_user_msgid("DeathMsg"),{0,0,0},0)
write_byte(iAttacker)
write_byte(iVictim)
write_byte(headshot)
write_string("dragon")
message_end()
user_silentkill(iVictim)
set_pev(iAttacker, pev_frags, float(pev(iAttacker, pev_frags) + 1))
zp_set_user_ammo_packs(iAttacker, zp_get_user_ammo_packs(iAttacker) + 1)
fm_cs_set_user_deaths(iVictim, cs_get_user_deaths(iVictim) + 1)
message_begin(MSG_BROADCAST, g_msgScoreInfo)
write_byte(iAttacker) // id
write_short(pev(iAttacker, pev_frags)) // frags
write_short(cs_get_user_deaths(iAttacker)) // deaths
write_short(0) // class?
write_short(fm_cs_get_user_team(iAttacker)) // team
message_end()
message_begin(MSG_BROADCAST, g_msgScoreInfo)
write_byte(iVictim) // id
write_short(pev(iVictim, pev_frags)) // frags
write_short(cs_get_user_deaths(iVictim)) // deaths
write_short(0) // class?
write_short(fm_cs_get_user_team(iVictim)) // team
message_end()
}else{
if(dmg > 0) set_pev(iVictim , pev_health , pev(iVictim,pev_health) - dmg)
if(dmg <= 0) set_pev(iVictim , pev_health , pev(iVictim,pev_health) + dmg)
}
}
public remove_values(id)
{
remove_task(id)
g_can[id] = 0
}
public ability_zero(id)
{
g_can[id] -= 1
if(!g_can[id]) client_print(id,print_center,"Способность активна!")
if(g_can[id]) set_task(1.0,"ability_zero",id)
}
public Burn( victim )
{
// Get user origin
static Origin[ 3 ] ; get_user_origin( victim, Origin )
// If burn time is over or victim are in water
if( Time[ victim ] <= 0 || get_entity_flags( victim ) & FL_INWATER )
{
// Show Smoke sprite
message_begin( MSG_PVS, SVC_TEMPENTITY, Origin )
write_byte( TE_SMOKE ) // TE id
write_coord( Origin[0] ) // x
write_coord( Origin[1] ) // y
write_coord( Origin[2]-50 ) // z
write_short( sprSmoke ) // sprite
write_byte( random_num(15, 20) ) // scale
write_byte( random_num(10, 20) ) // framerate
message_end( )
// Delay to allow burn again
set_task( float(get_pcvar_num(cvar_burntime)), "Stop", victim )
// Exit
return
}
else
{
// Flame sprite
message_begin( MSG_PVS, SVC_TEMPENTITY, Origin )
write_byte( TE_SPRITE ) // TE id
write_coord( Origin[0]+random_num(-5, 5) ) // x
write_coord( Origin[1]+random_num(-5, 5) ) // y
write_coord( Origin[2]+random_num(-10, 10) ) // z
write_short( sprFlame ) // sprite
write_byte( random_num(5, 10) ) // scale
write_byte( 200 ) // brightness
message_end( )
// Decrease Time
Time[ victim ]--
// Decrease life (random)
if(get_user_health(victim) - get_pcvar_num(cvar_burndmg) > 0) set_user_health( victim, get_user_health( victim ) - get_pcvar_num(cvar_burndmg))
// Stop fire if health <= min health.
if( get_user_health( victim ) <= get_pcvar_num(cvar_burndmg))
{
g_AlreadyBurn[ victim ] = false
return
}
// Repeat
set_task( 0.5, "Burn", victim )
}
}
public Stop( victim )
g_AlreadyBurn[ victim ] = false // Allow burn again
public zp_user_humanized_post(id)
{
fm_set_user_model_index(id, defaultindex)
remove_values(id)
}
public fw_PlayerKilled(id, attacker, shouldgib) remove_values(id)
public client_connect(id) remove_values(id)
public zp_round_ended() g_roundend = 1
public zp_user_infected_post(id)
{
set_wpnmodel(id)
if((zp_get_user_zombie_class(id) == g_zclassdragon) && (zp_get_user_zombie(id)))
{
fm_set_user_model_index(id, index)
}
Time[ id ] = 0
g_AlreadyBurn[ id ] = false
remove_task(id)
}
public zp_user_infected_pre(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_B))
{
if(zp_get_user_next_class(id) == g_zclassdragon)
{
zp_set_user_zombie_class(id, 0)
client_print(id, print_center, "\w[\gZP\w] Приобрети \rVIP ")
client_print(id, print_chat, "\w[\gZP\w] Выбран другой класс!")
}
}
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
stock UTIL_PlayPlayerAnimation(const id, const Sequence , Float:frame = 1.0 , Float:framerate = 1.0)
{
entity_set_int(id, EV_INT_sequence, Sequence)
entity_set_int(id, EV_INT_gaitsequence, 1)
entity_set_float(id, EV_FL_frame, frame)
entity_set_float(id, EV_FL_framerate, framerate)
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock fm_cs_set_user_deaths(id, value)
{
set_pdata_int(id, 444, value, 5)
}
stock fm_cs_get_user_team(id)
{
return get_pdata_int(id, 114, 5);
}
public Event_CurrentWeapon(id) g_CurWeapon[id] = read_data(2)
public fw_Weapon_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
static weaponid ; weaponid = cs_get_weapon_id(weapon_ent)
g_CurWeapon[id] = weaponid
replace_weapon_models(id, weaponid)
}
public Player_Duck(id)
{
if (zp_get_user_zombie_class(id) == g_zclassdragon && zp_get_user_zombie(id))
{
static button, ducking
button = pev(id, pev_button)
ducking = pev(id, pev_flags) & (FL_DUCKING | FL_ONGROUND) == (FL_DUCKING | FL_ONGROUND)
if (button & IN_DUCK || ducking)
{
set_pev(id, pev_view_ofs, {0.0, 0.0, 20.0})
}
}
}
set_wpnmodel(id)
{
if (!is_user_alive(id)) return
new wpn = get_user_weapon(id)
if (wpn == CSW_HEGRENADE || wpn == CSW_FLASHBANG || wpn == CSW_SMOKEGRENADE)
{
set_pev(id, pev_viewmodel2, g_bombmodelwpn)
}
}
replace_weapon_models(id, weaponid)
{
if (zp_get_user_zombie_class(id) == g_zclassdragon && zp_get_user_zombie(id))
{
switch(weaponid)
{
case CSW_HEGRENADE:
{
set_pev(id, pev_viewmodel2, g_bombmodelwpn)
}
case CSW_SMOKEGRENADE:
{
set_pev(id, pev_viewmodel2, g_bombmodelwpn)
}
case CSW_FLASHBANG:
{
set_pev(id, pev_viewmodel2, g_bombmodelwpn)
}
}
}
}
stock fm_set_user_model_index(id, value)
{
set_pdata_int(id, OFFSET_MODELINDEX, value, OFFSET_LINUX)
}
Кому не сложно подскажите. Переделывать не прошу, а просто объяснить так, как хочу понять.