Возник небольшой вопрос
Вот мой первоначальный код
- Код: Выделить всё
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <strip_weapon>
new key = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_0
new g_szBlockMapPrefixList[][] =
{
"$2000$",
"awp_india2",
"aim_usp",
"aim_deagle",
"aim_headshot",
"aim_aztec",
"awp_india"
}
new gl_RoundsCount
new szMapName[32]
public plugin_init()
{
register_plugin ("LS VipzSistem", "1.0", "Nemec")
get_mapname(szMapName, charsmax(szMapName))
for(new i; i < sizeof(g_szBlockMapPrefixList); i++)
{
if (contain(g_szBlockMapPrefixList[i], szMapName) != INVALID_HANDLE)
{
pause("d");
}
}
register_event("HLTV", "EventStartRound", "a", "1=0", "2=0")
register_event("TextMsg", "EventRestartRound", "a", "2=#Game_will_restart_in","2=#Game_Commencing")
register_menu("VipMenu", key, "VipMenuFunc")
RegisterHam(Ham_Spawn, "player", "SpawnPlayer", 1)
}
public EventStartRound()
gl_RoundsCount++
public EventRestartRound()
gl_RoundsCount = 0
public SpawnPlayer(id)
{
if(!is_user_alive(id) || !(get_user_flags(id) & ADMIN_LEVEL_H))
return
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
cs_set_user_bpammo(id , CSW_FLASHBANG, 2)
give_item(id,"weapon_smokegrenade")
give_item(id,"item_assaultsuit")
give_item(id,"item_thighpack")
if(gl_RoundsCount < 1)
{
strip_weapons(id,SECONDARY_ONLY)
give_item(id,"weapon_deagle")
cs_set_user_bpammo( id , CSW_DEAGLE, 35)
}
else
{
VipMenu(id)
}
}
public VipMenu(id)
{
new ctime[64]
get_time("%m/%d/%Y - %H.%M.%S", ctime, 63)
static weaponmenu[650], len
len = 0
len = formatex(weaponmenu[len], charsmax(weaponmenu) - len, " ...[Immortal_classic 18+]...^n \yVIP \rÌÅÍÞ^n^n\d ...%s...^n^n", ctime)
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r1. \wÀÊ-47^n")
key |= MENU_KEY_1
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r2. \wÌ4À1^n")
key |= MENU_KEY_2
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r3. \wFamas^n")
key |= MENU_KEY_3
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r4. \wØòóðìîâèê^n")
key |= MENU_KEY_4
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, (gl_RoundsCount > 1) ? "\r5. \wAWP^n" : "")
key |= MENU_KEY_5
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, (gl_RoundsCount > 1) ? "\r6. \wÏóëåìåò^n" : "")
key |= MENU_KEY_6
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "^n^n\r0. \wÂûõîä")
key |= MENU_KEY_0
show_menu(id, key, weaponmenu, 30, "VipMenu")
}
public VipMenuFunc(id, key)
{
switch(key)
{
case 0:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id , CSW_AK47, 90)
}
case 1:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id , CSW_M4A1, 90)
}
case 2:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id, "weapon_famas")
cs_set_user_bpammo(id , CSW_FAMAS, 90)
}
case 3:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id, "weapon_sg552")
cs_set_user_bpammo(id , CSW_SG552, 90)
}
case 4:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id, "weapon_awp")
cs_set_user_bpammo(id , CSW_AWP, 30)
}
case 5:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id, "weapon_m249")
cs_set_user_bpammo(id , CSW_M249, 200)
}
case 9: return
}
}
хотел сделать под 7 пунктом выдачу пистолетов. Регистрирую второе меню. Прописываю меню но при выдаче пистолета выдает основное оружие и пистолет например. может второе надо делать старым меню?
Название темы скорректировано // Subb98
Добавлено спустя 3 минуты 25 секунд:
Спасибо ты как всегда))
Добавлено спустя 3 минуты 45 секунд:
можно ли пользоватьсяпеременной одной этой
- Код: Выделить всё
new key = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_0
в 2 меню сразу?
Добавлено спустя 11 минут 13 секунд:
тоесть дописать плагин так
- Код: Выделить всё
register_menu("PistolsMenu", key, "PistolsMenuFunc")
- Код: Выделить всё
public Pistols(id)
{
new ctime[64]
get_time("%m/%d/%Y - %H.%M.%S", ctime, 63)
static weaponmenu[650], len
len = 0
len = formatex(weaponmenu[len], charsmax(weaponmenu) - len, " ...[Immortal_classic 18+]...^n \yVIP \rÌÅÍÞ^n^n\d ...%s...^n^n", ctime)
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r1. \wDeagle^n")
key |= MENU_KEY_1
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r2. \wUSP^n")
key |= MENU_KEY_2
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r3. \wGlock^n")
key |= MENU_KEY_3
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "^n^n\r0. \wÍàçàä")
key |= MENU_KEY_0
show_menu(id, key, weaponmenu, 30, "PistolsMenu")
}
Добавлено спустя 2 минуты 39 секунд:
- Код: Выделить всё
public PistolsMenuFunc(id, key)
{
switch(key)
{
case 0:
{
give_item(id,"weapon_deagle")
cs_set_user_bpammo(id , ......, 90)
}
case 1:
{
give_item(id, "weapon_usp")
cs_set_user_bpammo(id , ....., 90)
}
case 2:
{
give_item(id, "weapon_glock")
cs_set_user_bpammo(id , ....., 90)
}
case 9:
{
VipMenu(id)
}
}
}
Добавлено спустя 57 минут 6 секунд:
все сам разобрался кому актуально скидываю код
- Код: Выделить всё
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <strip_weapon>
new key = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_0
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_0
new g_szBlockMapPrefixList[][] =
{
"$2000$",
"awp_india2",
"aim_usp",
"aim_deagle",
"aim_headshot",
"aim_aztec",
"awp_india"
}
new gl_RoundsCount
new szMapName[32]
public plugin_init()
{
register_plugin ("LS VipzSistem", "1.0", "Nemec")
get_mapname(szMapName, charsmax(szMapName))
for(new i; i < sizeof(g_szBlockMapPrefixList); i++)
{
if (contain(g_szBlockMapPrefixList[i], szMapName) != INVALID_HANDLE)
{
pause("d");
}
}
register_event("HLTV", "EventStartRound", "a", "1=0", "2=0")
register_event("TextMsg", "EventRestartRound", "a", "2=#Game_will_restart_in","2=#Game_Commencing")
register_menu("VipMenu", key, "VipMenuFunc")
register_menu("PistolsMenu", keys, "PistolsMenuFunc")
RegisterHam(Ham_Spawn, "player", "SpawnPlayer", 1)
}
public EventStartRound()
gl_RoundsCount++
public EventRestartRound()
gl_RoundsCount = 0
public SpawnPlayer(id)
{
if(!is_user_alive(id) || !(get_user_flags(id) & ADMIN_LEVEL_H))
return
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
cs_set_user_bpammo(id , CSW_FLASHBANG, 2)
give_item(id,"weapon_smokegrenade")
give_item(id,"item_assaultsuit")
give_item(id,"item_thighpack")
if(gl_RoundsCount < 2)
{
strip_weapons(id,SECONDARY_ONLY)
give_item(id,"weapon_deagle")
cs_set_user_bpammo( id , CSW_DEAGLE, 35)
}
else
{
VipMenu(id)
}
}
public VipMenu(id)
{
new ctime[64]
get_time("%m/%d/%Y - %H.%M.%S", ctime, 63)
static weaponmenu[650], len
len = 0
len = formatex(weaponmenu[len], charsmax(weaponmenu) - len, " ...[Immortal_classic 18+]...^n \yVIP \rÌÅÍÞ^n^n\d ...%s...^n^n", ctime)
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r1. \wÀÊ-47^n")
key |= MENU_KEY_1
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r2. \wÌ4À1^n")
key |= MENU_KEY_2
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r3. \wFamas^n")
key |= MENU_KEY_3
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r4. \wØòóðìîâèê^n")
key |= MENU_KEY_4
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, (gl_RoundsCount > 2) ? "\r5. \wAWP^n" : "")
key |= MENU_KEY_5
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, (gl_RoundsCount > 2) ? "\r6. \wÏóëåìåò^n" : "")
key |= MENU_KEY_6
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "^n\r7. \yÌåíþ Ïèñòîëåòîâ")
key |= MENU_KEY_6
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "^n^n\r0. \wÂûõîä")
key |= MENU_KEY_0
show_menu(id, key, weaponmenu, 30, "VipMenu")
}
public VipMenuFunc(id, key)
{
switch(key)
{
case 0:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id , CSW_AK47, 90)
}
case 1:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id , CSW_M4A1, 90)
}
case 2:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id, "weapon_famas")
cs_set_user_bpammo(id , CSW_FAMAS, 90)
}
case 3:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id, "weapon_sg552")
cs_set_user_bpammo(id , CSW_SG552, 90)
}
case 4:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id, "weapon_awp")
cs_set_user_bpammo(id , CSW_AWP, 30)
}
case 5:
{
strip_weapons(id,PRIMARY_ONLY)
give_item(id, "weapon_m249")
cs_set_user_bpammo(id , CSW_M249, 200)
}
case 6:
{
PistolsMenu(id)
}
case 9: return
}
}
public PistolsMenu(id)
{
static weaponmenu[650], len
len = 0
len = formatex(weaponmenu[len], charsmax(weaponmenu) - len, " ...[Immortal_classic 18+]...^n \yVIP \rÌÅÍÞ^n^n")
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r1. \wDeagle^n")
keys |= MENU_KEY_1
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r2. \wUSP^n")
keys |= MENU_KEY_2
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r3. \wGlock^n")
keys |= MENU_KEY_3
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "^n^n\r0. \wÍàçàä")
keys |= MENU_KEY_0
show_menu(id, keys, weaponmenu, 30, "PistolsMenu")
}
public PistolsMenuFunc(id, key)
{
switch(key)
{
case 0:
{
strip_weapons(id,SECONDARY_ONLY)
give_item(id,"weapon_deagle")
cs_set_user_bpammo( id , CSW_DEAGLE, 35)
VipMenu(id)
}
case 1:
{
strip_weapons(id,SECONDARY_ONLY)
give_item(id, "weapon_usp")
cs_set_user_bpammo(id , CSW_USP, 100)
VipMenu(id)
}
case 2:
{
strip_weapons(id,SECONDARY_ONLY)
give_item(id, "weapon_glock18")
cs_set_user_bpammo(id , CSW_GLOCK18, 120)
VipMenu(id)
}
case 9:
{
VipMenu(id)
}
}
}