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statsx

Все вопросы по скриптингу для AMXX, помощь в редактировании плагинов.

Модераторы: Subb98, liFe iS GoOD

Правила форума
1. Запрещено материться и оскорблять других участников форума.
2. Запрещен флуд, оффтоп, дабл постинг во всех разделах форума, кроме раздела "Болтовня".
3. Запрещено взламывать сайт/форум или наносить любой вред проекту.
4. Запрещено рекламировать другие ресурсы.
5. Запрещено создавать темы без информативного названия. Название темы должно отображать ее смысл.

В данном разделе форума разрешено создавать темы, касающие только скриптинга для AMX Mod X.

Правила при создании новой темы:
1. При вставке кода плагина необходимо использовать тег [code=php].
2. Любые изображения должны быть загружены, как вложения к вашему сообщению.
3. При описании проблемы или запросе на помощь в редактировании плагина обязательно выкладывайте исходник sma плагина.

statsx

Сообщение Lucifer » 18 сен 2010, 11:20

Скачал чуть измененную статистику,но в логах появляются ошибки:

L 09/18/2010 - 10:55:20: replace() buffer not big enough (141>=127)
L 09/18/2010 - 10:55:20: [AMXX] Displaying debug trace (plugin "statsx.amxx")
L 09/18/2010 - 10:55:20: [AMXX] Run time error 10: native error (native "replace")
L 09/18/2010 - 10:55:20: [AMXX] [0] statsx.sma::client_color (line 259)
L 09/18/2010 - 10:55:20: [AMXX] [1] statsx.sma::cmdHp (line 1048)

Код: Выделить всё
/* AMX Mod X
*   StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           = 0 // displays killer hp&ap to victim console
                                // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15             = 0 // displays top15 at the end of map

public SayHP                = 0 // displays information about user killer
public SayStatsMe           = 0 // displays user's stats and rank
public SayRankStats         = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayTop15             = 0 // displays first 15 players
public SayStatsAll          = 0 // displays all players stats and rank

public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo         = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_PLAYERS             32 + 1

#define MAX_NAME_LENGTH         31
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
   "WHOLEBODY",
   "HEAD",
   "CHEST",
   "STOMACH",
   "LEFTARM",
   "RIGHTARM",
   "LEFTLEG",
   "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                   = 0

new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new Float:g_fShowStatsTime                          = 0.0
new Float:g_fFreezeTime                             = 0.0
new Float:g_fFreezeLimitTime                        = 0.0
new Float:g_fHUDDuration                            = 0.0

new g_iRoundEndTriggered                            = 0
new g_iRoundEndProcessed                            = 0

new Float:g_fStartGame                              = 0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""

new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
new t_sName[MAX_NAME_LENGTH + 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""

new g_HudSync_EndRound

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
   // Register plugin.
   register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
   register_dictionary("statsx.txt")

   // Register events.
   register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
   register_event("ResetHUD", "eventResetHud", "be")
   register_event("RoundTime", "eventStartRound", "bc")
   register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
   register_event("TeamScore", "eventTeamScore", "a")
   register_event("30", "eventIntermission", "a")
   register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
   register_event("StatusValue", "eventShowRank", "bd", "1=2")

   // Register commands.
   register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
   register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
   register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
   register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
   register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
   register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
   register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")

   // Register menus.
   register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

   // Register special configuration setting and default value.
   register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
   register_clcmd("say /hudtest", "cmdHudTest")
#endif

   register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
   register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

   // Init buffers and some global vars.
   g_sBuffer[0] = 0
   save_team_chatscore()
   
   g_HudSync_EndRound = CreateHudSyncObj()
}

public plugin_cfg()
{
   new addStast[] = "amx_statscfg add ^"%s^" %s"

   server_cmd(addStast, "Show killer hp&ap", "KillerChat")
   server_cmd(addStast, "Show Attackers", "ShowAttackers")
   server_cmd(addStast, "Show Victims", "ShowVictims")
   server_cmd(addStast, "Show killer", "ShowKiller")
   server_cmd(addStast, "Show Team Score", "ShowTeamScore")
   server_cmd(addStast, "Show Total Stats", "ShowTotalStats")
   server_cmd(addStast, "Show Best Score", "ShowBestScore")
   server_cmd(addStast, "Show Most Disruptive", "ShowMostDisruptive")
   server_cmd(addStast, "HUD-stats default", "ShowStats")
   server_cmd(addStast, "Dist&HS in HUD lists", "ShowDistHS")
   server_cmd(addStast, "Stats at the end of map", "EndPlayer")
   server_cmd(addStast, "Top15 at the end of map", "EndTop15")
   server_cmd(addStast, "Say /hp", "SayHP")
   server_cmd(addStast, "Say /statsme", "SayStatsMe")
   server_cmd(addStast, "Say /rankstats", "SayRankStats")
   server_cmd(addStast, "Say /me", "SayMe")
   server_cmd(addStast, "Say /rank", "SayRank")
   server_cmd(addStast, "Say /top15", "SayTop15")
   server_cmd(addStast, "Say /stats", "SayStatsAll")
   server_cmd(addStast, "Spec. Rank Info", "SpecRankInfo")

   // Update local configuration vars with value in cvars.
   get_config_cvars()
}

public client_color(id,msg[]){
      new playerslist[32],playerscount//,i
      get_players(playerslist,playerscount,"c")
      while(replace(msg,127,"!W","^x01")){}
                while(replace(msg,127,"0x02","^x02")){}
                while(replace(msg,127,"!T","^x03")){}
                while(replace(msg,127,"!G","^x04")){}
      if(id==0){
         message_begin(MSG_ALL, get_user_msgid("SayText"), {0,0,0},id)
         write_byte(id)
         write_string(msg)
         message_end()
            
      }
      else{
         message_begin(MSG_ONE, get_user_msgid("SayText"), {0,0,0}, id)
         write_byte(id)
         write_string(msg)
         message_end()
      }
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
   set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
   set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
   set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
   set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
   set_hudmessage(255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
   new i, iLen
   iLen = 0
   
   for (i = 1; i < 20; i++)
      iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
   
   set_hudtype_killer(50.0)
   show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
   if (!izStats[STATS_SHOTS])
      return (0.0)
   
   return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
   if (!izStats[STATS_KILLS])
      return (0.0)
   
   return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
   return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
   if (sFlags[0])
      g_iPluginMode = read_flags(sFlags)
   
   get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
   console_print(id, "%L", id, "MODE_SET_TO", t_sText)
   
   return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
   g_fFreezeTime = get_cvar_float("mp_freezetime")
   
   if (g_fFreezeTime < 0.0)
      g_fFreezeTime = 0.0

   g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
   
   if (g_fHUDDuration < 1.0)
      g_fHUDDuration = 1.0

   g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8], izBody[8]
   new iAttacker
   new iFound, iLen
   new iMaxPlayer = get_maxplayers()

   iFound = 0
   sBuffer[0] = 0

   // Get and format header. Add killing attacker statistics if user is dead.
   // Make sure shots is greater than zero or division by zero will occur.
   // To print a '%', 4 of them must done in a row.
   izStats[STATS_SHOTS] = 0
   iAttacker = g_izKilled[id][KILLED_KILLER_ID]
   
   if (iAttacker)
      get_user_astats(id, iAttacker, izStats, izBody)
   
   if (izStats[STATS_SHOTS] && ShowFullStats)
   {
      get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
   }
   else
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

   // Get and format attacker list.
   for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
   {
      if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
      {
         iFound = 1
         get_user_name(iAttacker, t_sName, 32)
         
         if (izStats[STATS_KILLS])
         {
            if (!ShowDistHS)
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
            else if (izStats[STATS_HS])
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]), id, "HS_1")
            else
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
         }
         else
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
      }
   }
   
   if (!iFound)
      sBuffer[0] = 0
   
   return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8], izBody[8]
   new iVictim
   new iFound, iLen
   new iMaxPlayer = get_maxplayers()

   iFound = 0
   sBuffer[0] = 0

   // Get and format header.
   // Make sure shots is greater than zero or division by zero will occur.
   // To print a '%', 4 of them must done in a row.
   izStats[STATS_SHOTS] = 0
   get_user_vstats(id, 0, izStats, izBody)
   
   if (izStats[STATS_SHOTS])
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
   else
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

   for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
   {
      if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
      {
         iFound = 1
         get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
         
         if (izStats[STATS_DEATHS])
         {
            if (!ShowDistHS)
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
            else if (izStats[STATS_HS])
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]), id, "HS_1")
            else
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
         }
         else
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
      }
   }
   
   if (!iFound)
      sBuffer[0] = 0

   return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound, iLen

   iFound = 0
   sBuffer[0] = 0

   if (iKiller && iKiller != id)
   {
      new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

      iFound = 1
      get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)

      izAStats[STATS_HITS] = 0
      izAStats[STATS_DAMAGE] = 0
      t_sWpn[0] = 0
      get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

      izVStats[STATS_HITS] = 0
      izVStats[STATS_DAMAGE] = 0
      get_user_vstats(id, iKiller, izVStats, iaVBody)

      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
      iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
      iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
   }
   
   return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

   iMaxDamageId = 0
   iMaxDamage = 0
   iMaxHeadShots = 0

   // Find player.
   for (id = 1; id < MAX_PLAYERS; id++)
   {
      if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
      {
         iMaxDamageId = id
         iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
         iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
      }
   }

   // Format statistics.
   if (iMaxDamageId)
   {
      id = iMaxDamageId
      
      new Float:fGameEff = effec(g_izUserGameStats[id])
      new Float:fRndAcc = accuracy(g_izUserRndStats[id])
      
      format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
            g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
      add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
   }
   
   return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new id, iMaxKillsId, iMaxKills, iMaxHeadShots

   iMaxKillsId = 0
   iMaxKills = 0
   iMaxHeadShots = 0

   // Find player
   for (id = 1; id < MAX_PLAYERS; id++)
   {
      if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
      {
         iMaxKillsId = id
         iMaxKills = g_izUserRndStats[id][STATS_KILLS]
         iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
      }
   }

   // Format statistics.
   if (iMaxKillsId)
   {
      id = iMaxKillsId
      
      new Float:fGameEff = effec(g_izUserGameStats[id])
      new Float:fRndAcc = accuracy(g_izUserRndStats[id])
      
      format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
            iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, LANG_SERVER, "Bt_1", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
      add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
   }
   
   return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

   // Calculate team stats
   for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
   {
      fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
      fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
      fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
   }

   // Format round team stats, MOTD
   format(t_sText, MAX_TEXT_LENGTH, "%L %d / %0.2f%% %L / %0.2f%% %L^n%L %d / %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "TERRORISTS", g_izTeamScore[0],
         fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", LANG_SERVER, "CTS", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
   add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
   new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

   // Calculate team stats
   for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
   {
      fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
      fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
      fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
   }

   // Format game team stats, chat
   format(g_sScore, MAX_BUFFER_LENGTH, "%L %d / %0.2f%% %L / %0.2f%% %L  --  %L %d / %0.2f%% %L / %0.2f%% %L", LANG_SERVER, "TERRORISTS", g_izTeamScore[0],
         fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", LANG_SERVER, "CTS", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
         g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
   add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0
   
   if (iAttacker && iAttacker != id)
   {
      new izStats[8], izBody[8], iLen

      izStats[STATS_HITS] = 0
      get_user_astats(id, iAttacker, izStats, izBody)

      if (izStats[STATS_HITS])
      {
         iFound = 1
         iLen = strlen(sBuffer)
         get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
         
         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
         
         for (new i = 1; i < 8; i++)
         {
            if (!izBody[i])
               continue
            
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
         }
      }
   }
   
   return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0
   
   if (iKiller && iKiller != id)
   {
      new izStats[8], izBody[8]
      new iLen
      
      iFound = 1
      get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
      izStats[STATS_HITS] = 0
      get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L ^x03[^x04%dHp,%dAp^x03] ^x01>>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
                  g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

      if (izStats[STATS_HITS])
      {
         for (new i = 1; i < 8; i++)
         {
            if (!izBody[i])
               continue
            
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " ^x03%L^x01: ^x03%d", id, BODY_PART[i], izBody[i])
         }
      }
      else
         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
   }
   else
      format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
   
   return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0
   new izStats[8]
   new izBody[8]
   new iLen

   izStats[STATS_HITS] = 0
   izStats[STATS_DAMAGE] = 0
   get_user_vstats(id, iKiller, izStats, izBody)

   if (iKiller && iKiller != id)
   {
      iFound = 1
      get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
   }
   else
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])

   if (izStats[STATS_HITS])
   {
      for (new i = 1; i < 8; i++)
      {
         if (!izBody[i])
            continue
         
         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " ^x03%L^x01: ^x03%d", id, BODY_PART[i], izBody[i])
      }
   }
   else
      iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
   
   return iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iMax = get_statsnum()
   new izStats[8], izBody[8], istate[4]
   new iLen = 0

   if (iMax > 15)
      iMax = 15

   new lNick[16], lKills[16], lDeaths[16], lHs[16], lAcc[16]
   format(lNick, 15, "%L", LANG_SERVER, "NICK_1")
   format(lKills, 15, "%L", LANG_SERVER, "KILLS")
   format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
   format(lHs, 15, "%L", LANG_SERVER, "HS_1")
   format(lAcc, 15, "%L", LANG_SERVER, "ACC")

   ucfirst(lAcc)

   iLen = format( sBuffer, MAX_BUFFER_LENGTH,
                  "<head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><style>body{color:#FFCC99;background-color:black;margin-top:5}.A{background-color:#310000}.B{background-color:#630000}td{font-size:14px}</style><center><b><font size=4>TOP15</b><table width=500>" )
   iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
                  "<tr bgcolor=#9C0000><td>%s<td>%s<td>%s<td>%s<td>%s<td>%s",
                  "#", lNick, lKills, lDeaths, lHs, lAcc )
   
   for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
   {
      if (equal(istate,"A")) copy(istate,3,"B")
                else copy(istate,3,"A")
                get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
      while( contain ( t_sName, "<" ) != -1 )
                replace( t_sName,MAX_BUFFER_LENGTH + 1,"<", "[" )
      while( contain ( t_sName, ">" ) != -1 )
                replace( t_sName,MAX_BUFFER_LENGTH + 1,">", "]" )
      iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=%s><td>%d<td>%s<td>%d<td>%d<td>%d<td>%0.2f%%",istate, i + 1, t_sName, izStats[STATS_KILLS],
                  izStats[STATS_DEATHS], izStats[STATS_HS], accuracy(izStats))
   }
   copy(sBuffer[iLen],MAX_BUFFER_LENGTH - iLen,"</table><hr size=1 color=blue></font>Moonlight manufacture")
}

// Get and format rankstats
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
   new izStats[8] = {0, ...}
   new izBody[8]
   new iRankPos, iLen
   new lKills[16], lHs[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lLb[16]

   format(lKills, 15, "%L", id, "KILLS")
   format(lHs, 15, "%L", id, "HS_1")
   format(lDeaths, 15, "%L", id, "DEATHS")
   format(lHits, 15, "%L", id, "HITS")
   format(lShots, 15, "%L", id, "SHOTS")
   format(lDamage, 15, "%L", id, "DAMAGE")
   format(lEff, 15, "%L", id, "EFF")
   format(lAcc, 15, "%L", id, "ACC")
   format(lLb, 15, "%L", id, "LB_1")
   
   ucfirst(lEff)
   ucfirst(lAcc)
   
   iRankPos = get_user_stats(id, izStats, izBody)
   iLen = format( sBuffer, MAX_BUFFER_LENGTH,
                  "<head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><style>body{color:#FFCC99;background-color:black;margin-top:5}.A{background-color:#310000}.B{background-color:#630000}td{font-size:14px}</style><center><b><font size=4>RANKSTATS</b></center><tr><td>&nbsp;</td><td>&nbsp;</td></tr>" )
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td colspan=2>%L %L^n^n</td></tr>", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<table width=300><tr class=B><td>%s:<td>%d<td>[%s]:<td>%d</tr><tr class=A><td>%s:<td>%d<tr class=B><td>%s:<td>%d<tr class=A><td>%s:<td>%d<tr class=B><td>%s:<td>%d<tr class=A><td>%s:<td>%0.2f%%<tr class=B><td>%s:<td>%0.2f%%</tr><tr><td>&nbsp;</td><td>&nbsp;</td></tr></table>",
               lKills, izStats[STATS_KILLS], lHs, izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
               lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
   
   new L_BODY_PART[8][32]
   
   for (new i = 1; i < 8; i++)
   {
      format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
   }
   
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td colspan=2>%10s:</td></tr><table width=170><tr class=B><td>%10s:<td> %d^n<tr class=A><td>%10s:<td> %d^n<tr class=B><td>%10s:<td> %d^n<tr class=A><td>%10s:<td> %d^n<tr class=B><td>%10s:<td> %d^n<tr class=A><td>%10s:<td> %d^n<tr class=B><td>%10s:<td> %d</table>",
               lLb, L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
               izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8] = {0, ...}
   new izBody[8], istate[4]
   new iWeapon, iLen
   new lKills[16], lHs[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]

   format(lKills, 15, "%L", id, "KILLS")
   format(lHs, 15, "%L", id, "HS_1")
   format(lDeaths, 15, "%L", id, "DEATHS")
   format(lHits, 15, "%L", id, "HITS")
   format(lShots, 15, "%L", id, "SHOTS")
   format(lDamage, 15, "%L", id, "DAMAGE")
   format(lEff, 15, "%L", id, "EFF")
   format(lAcc, 15, "%L", id, "ACC")
   format(lWeapon, 15, "%L", id, "WEAPON")
   
   ucfirst(lEff)
   ucfirst(lAcc)
   
   get_user_wstats(id, 0, izStats, izBody)
   
   iLen = format( sBuffer, MAX_BUFFER_LENGTH,
                  "<head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><style>body{color:#FFCC99;background-color:black;margin-top:5}.A{background-color:#310000}.B{background-color:#630000}td{font-size:14px}</style><center><b><font size=4>STATSME</b></center><tr><td>&nbsp;</td><td>&nbsp;</td></tr>" )
   iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
                  "<table width=300><tr class=B><td>%s:<td>%d<td>[%s]:<td>%d</tr><tr class=A><td>%s:<td>%d<tr class=B><td>%s:<td>%d<tr class=A><td>%s:<td>%d<tr class=B><td>%s:<td>%d<tr class=A><td>%s:<td>%0.2f%%<tr class=B><td>%s:<td>%0.2f%%</tr><tr><td>&nbsp;</td><td>&nbsp;</td></tr></table>",
                  lKills, izStats[STATS_KILLS], lHs, izStats[STATS_HS],
                  lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS],
                  lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE],
                  lEff, effec( izStats ), lAcc, accuracy( izStats ) )
   iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<table width=500><tr class=B><td>%s<td>%s<td>%s<td>%s<td>%s<td>%s<td>%s",
                  lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc )
   
   for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
   {
      if (get_user_wstats(id, iWeapon, izStats, izBody))
      {
         if (equal(istate,"A")) copy(istate,3,"B")
                        else copy(istate,3,"A")
              xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=%s><td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%3.0f%%",istate, t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
                     izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
      }
   }
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime)
{
   // Bail out if there no HUD stats should be shown
   // for this player or end round stats not created.
   if (!g_izStatsSwitch[id]) return
   if (!g_sAwardAndScore[0]) return

   // If round end timer is zero clear round end stats.
   if (g_fShowStatsTime == 0.0)
   {
      ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
      log_amx("Clear round end HUD stats for #%d", id)
#endif
   }

   // Set HUD-duration to default or remaining time.
   new Float:fDuration
   
   if (fGameTime == 0.0)
      fDuration = g_fHUDDuration
   else
   {
      fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
      
      if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
         fDuration = g_fFreezeTime + g_fFreezeLimitTime
   }
   
   // Show stats only if more time left than coded minimum.
   if (fDuration >= HUD_MIN_DURATION)
   {
      set_hudtype_endround(fDuration)
      ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
      log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
   }
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
   // Bail out if there no HUD stats should be shown
   // for this player or user stats timer is zero.
   if (!g_izStatsSwitch[id]) return
   if (g_fzShowUserStatsTime[id] == 0.0) return

   // Set HUD-duration to default or remaining time.
   new Float:fDuration
   
   if (fGameTime == 0.0)
      fDuration = g_fHUDDuration
   else
   {
      fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
      
      if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
         fDuration = g_fFreezeTime + g_fFreezeLimitTime
   }

   // Show stats only if more time left than coded minimum.
   if (fDuration >= HUD_MIN_DURATION)
   {
      if (ShowKiller)
      {
         new iKiller
         
         iKiller = g_izKilled[id][KILLED_KILLER_ID]
         get_kill_info(id, iKiller, g_sBuffer)
         add_attacker_hits(id, iKiller, g_sBuffer)
         set_hudtype_killer(fDuration)
         show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
         log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
      }
      
      if (ShowVictims)
      {
         get_victims(id, g_sBuffer)
         set_hudtype_victim(fDuration)
         show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
         log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
      }
      
      if (ShowAttackers)
      {
         get_attackers(id, g_sBuffer)
         set_hudtype_attacker(fDuration)
         show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
         log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
      }
   }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
   if (!cmd_access(id, level, cid, 1))
      return PLUGIN_HANDLED
   
   if (read_argc() > 1)
      read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
   else
      g_sBuffer[0] = 0
   
   set_plugin_mode(id, g_sBuffer)
   
   return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
   new msg[128]
   if (!SayStatsMe)
   {
      format(msg,127, "%L", id, "DISABLED_MSG")
      client_color(id,msg)
      return PLUGIN_HANDLED
   }

   format_stats(id, g_sBuffer)
   get_user_name(id, t_sName, MAX_NAME_LENGTH)
   show_motd(id, g_sBuffer, t_sName)
   
   return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
   new msg[128]
   if (!SayRankStats)
   {
      format(msg,127, "%L", id, "DISABLED_MSG")
      client_color(id,msg)
      return PLUGIN_HANDLED
   }
   
   format_rankstats(id, g_sBuffer)
   get_user_name(id, t_sName, MAX_NAME_LENGTH)
   show_motd(id, g_sBuffer, t_sName)
   
   return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
   new msg[128]
   if (!SayTop15)
   {
      format(msg,127, "%L", id, "DISABLED_MSG")
      client_color(id,msg)
      return PLUGIN_HANDLED
   }
   
   format_top15(g_sBuffer)
   show_motd(id, g_sBuffer, "Top 15")
   
   return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
   new msg[128]
   if (!SayHP)
   {
      format(msg,127, "%L", id, "DISABLED_MSG")
      client_color(id,msg)
      return PLUGIN_HANDLED
   }
   
   new iKiller = g_izKilled[id][KILLED_KILLER_ID]
   
   
   format_kill_ainfo(id, iKiller, g_sBuffer)
   format(msg,127,"%s", g_sBuffer)
   client_color( id, g_sBuffer)
   
   return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
   new msg[128]
   if (!SayMe)
   {
      format(msg,127, "%L", id, "DISABLED_MSG")
      client_color(id,msg)
      return PLUGIN_HANDLED
   }
   
   format_kill_vinfo(id, 0, g_sBuffer)
   format(msg,127, "%s", g_sBuffer)
   client_color(id,msg)
   
   return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
   new msg[128]
   if (!SayRank)
   {
      format(msg,127, "%L", id, "DISABLED_MSG")
      client_color(id,msg)
      return PLUGIN_HANDLED
   }

   new izStats[8], izBody[8],imsg[128]
   new iRankPos, iRankMax
   new Float:fEff, Float:fAcc
   
   iRankPos = get_user_stats(id, izStats, izBody)
   iRankMax = get_statsnum()
   
   fEff = effec(izStats)
   fAcc = accuracy(izStats)
   
   format(imsg,127, "%L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
   client_color( id, imsg)
   
   return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.

// Player stats menu.
public cmdStats(id)
{
   new msg[128]
   if (!SayStatsAll)
   {
      format(msg,127, "%L", id, "DISABLED_MSG")
      client_color(id,msg)
      return PLUGIN_HANDLED
   }
   
   showStatsMenu(id, g_izUserMenuPosition[id] = 0)
   
   return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
   switch (key)
   {
      // Key '1' to '7', execute action on this option
      case 0..6:
      {
         new iOption, iIndex
         iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
         
         if (iOption >= 0 && iOption < 32)
         {
            iIndex = g_izUserMenuPlayers[id][iOption]
         
            if (is_user_connected(iIndex))
            {
               switch (g_izUserMenuAction[id])
               {
                  case 0: format_stats(iIndex, g_sBuffer)
                  case 1: format_rankstats(iIndex, g_sBuffer, id)
                  default: g_sBuffer[0] = 0
               }
               
               if (g_sBuffer[0])
               {
                  get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
                  show_motd(id, g_sBuffer, t_sName)
               }
            }
         }
         
         showStatsMenu(id, g_izUserMenuPosition[id])
      }
      // Key '8', change action
      case 7:
      {
         g_izUserMenuAction[id]++
         
         if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
            g_izUserMenuAction[id] = 0
         
         showStatsMenu(id, g_izUserMenuPosition[id])
      }
      // Key '9', select next page of options
      case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
      // Key '10', cancel or go back to previous menu
      case 9:
      {
         if (g_izUserMenuPosition[id] > 0)
            showStatsMenu(id, --g_izUserMenuPosition[id])
      }
   }
   
   return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
   new iLen, iKeyMask, iPlayers
   new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
   
   get_players(g_izUserMenuPlayers[id], iPlayers)
   iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
   
   // If menu pos does not excist use last menu (if players has left)
   if (iMenuPos >= iMenuPosMax)
      iMenuPos = iMenuPosMax - 1

   iUserIndex = iMenuPos * PPL_MENU_OPTIONS
   iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
   iMenuOptionMax = iPlayers - iUserIndex
   
   if (iMenuOptionMax > PPL_MENU_OPTIONS)
      iMenuOptionMax = PPL_MENU_OPTIONS
   
   for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
   {
      get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
      iKeyMask |= (1<<iMenuOption)
      iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
   }
   
   iKeyMask |= MENU_KEY_8|MENU_KEY_0
   iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
   
   if (iPlayers > iUserIndex)
   {
      iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
      iKeyMask |= MENU_KEY_9
   }
   
   if (iMenuPos > 0)
      iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
   else
      iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
   
   show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
   
   return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
   read_data(2, t_sText, MAX_TEXT_LENGTH)
   
   if (t_sText[6] == 'w')
   {
      read_data(3, t_sText, MAX_TEXT_LENGTH)
      g_fStartGame = get_gametime() + float(str_to_num(t_sText))
   }
   else
      g_fStartGame = get_gametime()
   
   return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
   new iTeam, id, i
   new iRoundTime

   iRoundTime = read_data(1)
   
   if (iRoundTime >= get_cvar_float("mp_roundtime") * 60)
   {
#if defined STATSX_DEBUG
      log_amx("Reset round stats")
#endif
      
      // Reset game stats on game start and restart.
      if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
      {
#if defined STATSX_DEBUG
         log_amx("Reset game stats")
#endif
         g_fStartGame = 0.0

         // Clear team and game stats.
         for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
         {
            g_izTeamEventScore[iTeam] = 0
            
            for (i = 0; i < 8; i++)
               g_izTeamGameStats[iTeam][i] = 0
         }

         // Clear game stats, incl '0' that is sum of all users.
         for (id = 0; id < MAX_PLAYERS; id++)
         {
            for (i = 0; i < 8; i++)
               g_izUserGameStats[id][i] = 0
         }
      }

      // Update team score with "TeamScore" event values and
      // clear team round stats.
      for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
      {
         g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
         
         for (i = 0; i < 8; i++)
            g_izTeamRndStats[iTeam][i] = 0
      }

      // Clear user round stats, incl '0' that is sum of all users.
      for (id = 0; id < MAX_PLAYERS; id++)
      {
         g_izUserRndName[id][0] = 0
         
         for (i = 0; i < 8; i++)
            g_izUserRndStats[id][i] = 0
         
         g_fzShowUserStatsTime[id] = 0.0
      }

      // Allow end round stats and reset end round triggered indicator.
      g_iRoundEndTriggered = 0
      g_iRoundEndProcessed = 0
      g_fShowStatsTime = 0.0

      // Update local configuration vars with value in cvars.
      get_config_cvars()
   }

   return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
   new args[1]
   args[0] = id
   
   if (g_iPluginMode & MODE_HUD_DELAY)
      set_task(0.01, "delay_resethud", 200 + id, args, 1)
   else
      delay_resethud(args)
   
   return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
   new id = args[0]
   new Float:fGameTime

   // Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
   log_amx("Reset HUD for #%d", id)
#endif
   fGameTime = get_gametime()
   show_user_hudstats(id, fGameTime)
   show_roundend_hudstats(id, fGameTime)

   // Reset round stats
   g_izKilled[id][KILLED_KILLER_ID] = 0
   g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
   g_izShowStatsFlags[id] = -1      // Initialize flags
   g_fzShowUserStatsTime[id] = 0.0
   g_izUserAttackerDistance[id] = 0
   
   for (new i = 0; i < MAX_PLAYERS; i++)
      g_izUserVictimDistance[id][i] = 0
   
   return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
   // Bail out if no killer.
   if (!killer)
      return PLUGIN_CONTINUE

   if (killer != victim)
   {
      new iaVOrigin[3], iaKOrigin[3]
      new iDistance
      
      get_user_origin(victim, iaVOrigin)
      get_user_origin(killer, iaKOrigin)
      
      g_izKilled[victim][KILLED_KILLER_ID] = killer
      g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
      g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
      g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

      iDistance = get_distance(iaVOrigin, iaKOrigin)
      g_izUserAttackerDistance[victim] = iDistance
      g_izUserVictimDistance[killer][victim] = iDistance
   }
   
   g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
   g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

   // Display kill stats for the player if round
   // end stats was not processed.
   if (!g_iRoundEndProcessed)
      kill_stats(victim)

   return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
   // Bail out if user stats timer is non-zero,
   // ie function already called.
   if (g_fzShowUserStatsTime[id] > 0.0)
      return

   // Flag kill stats displayed for this player.
   g_fzShowUserStatsTime[id] = get_gametime()

   // Add user death stats to user round stats
   new izStats[8], izBody[8], imsg[128]
   new iTeam, i
   new iKiller

   iKiller = g_izKilled[id][KILLED_KILLER_ID]

   // Get user's team (if dead use the saved team)
   if (iKiller)
      iTeam = g_izKilled[id][KILLED_TEAM] - 1
   else
      iTeam = get_user_team(id) - 1

   get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

   if (get_user_rstats(id, izStats, izBody))
   {
      // Update user's team round stats
      if (iTeam >= 0 && iTeam < MAX_TEAMS)
      {
         for (i = 0; i < 8; i++)
         {
            g_izTeamRndStats[iTeam][i] += izStats[i]
            g_izTeamGameStats[iTeam][i] += izStats[i]
            g_izUserRndStats[0][i] += izStats[i]
            g_izUserGameStats[0][i] += izStats[i]
         }
      }

      // Update user's round stats
      if (g_izUserUserID[id] == get_user_userid(id))
      {
         for (i = 0; i < 8; i++)
         {
            g_izUserRndStats[id][i] += izStats[i]
            g_izUserGameStats[id][i] += izStats[i]
         }
      } else {
         g_izUserUserID[id] = get_user_userid(id)
         
         for (i = 0; i < 8; i++)
         {
            g_izUserRndStats[id][i] = izStats[i]
            g_izUserGameStats[id][i] = izStats[i]
         }
      }

   }   // endif (get_user_rstats())

   // Report stats in the chat section, if player is killed.
   if (KillerChat && iKiller && iKiller != id)
   {
      if (format_kill_ainfo(id, iKiller, g_sBuffer))
      {
         format(imsg,127,"%s",g_sBuffer)
         client_color(id, imsg)
         format_kill_vinfo(id, iKiller, g_sBuffer)
      }
      
      format(imsg,127,"%s",g_sBuffer)
      client_color(id, imsg)
   }

   // Display player stats info.
#if defined STATSX_DEBUG
   log_amx("Kill stats for #%d", id)
#endif
   show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
   // Update local configuration vars with value in cvars.
   get_config_cvars()

   // If first end round event in the round, calculate team score.
   if (!g_iRoundEndTriggered)
   {
      read_data(2, t_sText, MAX_TEXT_LENGTH)
      
      if (t_sText[7] == 't')         // Terrorist wins
         g_izTeamScore[0]++
      else if (t_sText[7] == 'c')      // CT wins
         g_izTeamScore[1]++
   }

   set_task(0.3, "ERTask", 997)
   
   return PLUGIN_CONTINUE
}

public ERTask()
{
   // Flag round end triggered.
   g_iRoundEndTriggered = 1

   // Display round end stats to all players.
   endround_stats()
}

endround_stats()
{
   // Bail out if end round stats has already been processed
   // or round end not triggered.
   if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
      return

   new iaPlayers[32], iPlayer, iPlayers, id

   get_players(iaPlayers, iPlayers)

   // Display attacker & victim list for all living players.
   // This will also update all round and game stats for all players
   // not killed.
#if defined STATSX_DEBUG
   log_amx("End round stats")
#endif
   
   for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
   {
      id = iaPlayers[iPlayer]
      
      if (g_fzShowUserStatsTime[id] == 0.0)
         kill_stats(id)
   }

   g_sAwardAndScore[0] = 0

   // Create round awards.
   if (ShowMostDisruptive)
      add_most_disruptive(g_sAwardAndScore)
   if (ShowBestScore)
      add_best_score(g_sAwardAndScore)

   // Create round score.
   // Compensate HUD message if awards are disabled.
   if (ShowTeamScore || ShowTotalStats)
   {
      if (ShowMostDisruptive && ShowBestScore)
         add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
      else if (ShowMostDisruptive || ShowBestScore)
         add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
      else
         add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

      if (ShowTeamScore)
         add_team_score(g_sAwardAndScore)
      
      if (ShowTotalStats)
         add_total_stats(g_sAwardAndScore)
   }

   save_team_chatscore()

   // Get and save round end stats time.
   g_fShowStatsTime = get_gametime()

   // Display round end stats to all players.
   for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
   {
      id = iaPlayers[iPlayer]
      show_roundend_hudstats(id, 0.0)
   }

   // Flag round end processed.
   g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
   new sTeamID[1 + 1], iTeamScore
   read_data(1, sTeamID, 1)
   iTeamScore = read_data(2)
   g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
   
   return PLUGIN_CONTINUE
}

public eventIntermission()
{
   if (EndPlayer || EndTop15)
      set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
   new iaPlayers[32], iPlayer, iPlayers, id

   if (EndPlayer)
   {
      get_players(iaPlayers, iPlayers)
      
      for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
      {
         id = iaPlayers[iPlayer]
         
         if (!g_izStatsSwitch[id])
            continue   // Do not show any stats
         
         cmdStatsMe(iaPlayers[iPlayer])
      }
   }
   else if (EndTop15)
   {
      get_players(iaPlayers, iPlayers)
      format_top15(g_sBuffer)
      
      for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
      {
         id = iaPlayers[iPlayer]
         
         if (!g_izStatsSwitch[id])
            continue   // Do not show any stats
         
         show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
      }
   }
   
   return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
   new sData[12]
   read_data(2, sData, 11)
   g_izSpecMode[id] = (sData[10] == '2')
   
   return PLUGIN_CONTINUE
}

public eventShowRank(id)
{
   if (SpecRankInfo && g_izSpecMode[id])
   {
      new iPlayer = read_data(2)
      
      if (is_user_connected(iPlayer))
      {
         new izStats[8], izBody[8]
         new iRankPos, iRankMax
         
         get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
         
         iRankPos = get_user_stats(iPlayer, izStats, izBody)
         iRankMax = get_statsnum()
         
         set_hudtype_specmode()
         show_hudmessage(id, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
      }
   }
   
   return PLUGIN_CONTINUE
}

public client_connect(id)
{
   if (ShowStats)
   {
      get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
      g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
   }
   else
      g_izStatsSwitch[id] = 0

   g_izKilled[id][KILLED_KILLER_ID] = 0
   g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
   g_izShowStatsFlags[id] = 0      // Clear all flags
   g_fzShowUserStatsTime[id] = 0.0

   return PLUGIN_CONTINUE
}
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Re: statsx

Сообщение DJ_WEST » 20 сен 2010, 08:26

Потому что там используется такая команда:
[pawn]while(replace(msg,127,"!W","^x01")){} [/pawn]
Как видно заменяется !W на ^x01. Идет замена 2 символа на 4. Поэтому буфер msg переполняется, если в тексте много !W. Тебе надо увеличить буфер msg, но это не решит проблему в целом, если в сообщении будут одни слова, которые надо заменять, то лимит превысится, каким-бы он не был большим. Здесь по сути нужна проверка, выполнил replace, если длина сообщения в буфере не достигла предела, выполняем дальше. Если близка, то прекращаем замену.
Не пишите мне в ЛС: если вам нужна помощь на бесплатной основе. Любые вопросы на форум.
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Re: statsx

Сообщение Lucifer » 20 сен 2010, 13:15

Спасибо за такое описание нубу.

PomanoB помог,исправил ошибку.

[pawn]while(replace(msg,127,"!W","^x01")){}
                while(
replace(msg,127,"0x02","^x02")){}
                while(
replace(msg,127,"!T","^x03")){}
                while(
replace(msg,127,"!G","^x04")){} [/pawn]

=>
Код:
[pawn]while(replace(msg,strlen(msg) - 1,"!W","^x01")){}
                while(
replace(msg,strlen(msg) - 1,"0x02","^x02")){}
                while(
replace(msg,strlen(msg) - 1,"!T","^x03")){}
                while(
replace(msg,strlen(msg) - 1,"!G","^x04")){} [/pawn]
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