Используют эксплоит с вылетом игроков из игры на рабочий стол.
Вы должны зарегистрироваться, чтобы видеть ссылки.
Там речь идет о плагине "Gang - банды", в описании под видео написано.
Убирать сам плагин не хочется, плагин от "opo4umapy"
Может кто просмотрит сам плагин и подскажет где в нём ошибка.
- Код: Выделить всё
/* Plugin generated by AMXX-Studio */
#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < fun >
#include < engine >
#include < fakemeta >
#include < hamsandwich >
native jb_set_user_money(id, num)
native jb_get_user_money(id)
native jb_give_crowbar(id)
native jbe_is_user_simon(id)
native jbe_is_user_fd(id)
#define PLUGIN "[JB] Gang"
#define VERSION "1.0"
#define AUTHOR "Opo4uMapy"
#define VIP ADMIN_BAN
new g_Gang
new g_GangName[64]
new g_CreatorName[32]
new g_Member[33]
new g_NumMember
new g_Money
new g_Skin
new g_MaxPlayerGang = 4
new CostGravity = 200
new CostGlock = 1700
new CostHpAp = 400
new CostCrowbar = 400
new CostRendering = 100
new CostGlock1 = 2000
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /gang", "OpenMenu")
register_clcmd("GangName", "CreateGang")
register_menu("GangMenu", 1023, "menu_handler1")
register_menu("ControlMenu", 1023, "menu_handler2")
set_task(5.0, "CheckMember", 555, _, _, "b")
}
public CheckMember()
{
for(new i = 1; i <= get_maxplayers(); i++)
{
if(!is_user_connected(i))
continue
if(g_Member[i] && get_user_team(i) == 2)
{
g_Member[i] = false
}
if((g_Gang == i) && get_user_team(i) == 2)
{
g_Gang = 0
g_Money = 0
g_NumMember = 0
g_Skin = 0
}
if(!g_Gang && g_Member[i])
{
g_Member[i] = false
}
}
}
public plugin_precache()
{
precache_model("models/player/3ek/3ek.mdl")
}
public plugin_natives()
{
register_native("jb_user_member_gang", "native_user_member_gang", 1)
register_native("jb_gang_name", "native_gang_name", 1)
register_native("jb_gang", "native_gang", 1)
register_native("jb_gang_skin", "native_gang_skin", 1)
register_native("jb_set_money", "native_jb_set_money", 1)
register_native("jb_get_money", "native_jb_get_money", 1)
register_native("jb_gang_name", "native_gang_name")
}
public native_gang()
{
return g_Gang
}
public native_jb_set_money(amount)
g_Money = amount
public native_jb_get_money()
return g_Money
public native_gang_skin()
return g_Skin
public bool:native_user_member_gang(id)
{
if(g_Member[id] || g_Gang == id)
return true
return false
}
public native_gang_name(plugin, params)
{
set_array(2, g_GangName, get_param(3))
return 1
}
public OpenMenu(id)
{
if(!is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_CT)
return PLUGIN_HANDLED
static menu[512], iLen, szTextMember[256]
iLen = 0
format(szTextMember, 255, "%s", GetMemberGang())
iLen = formatex(menu[iLen], charsmax(menu) - iLen, "\yМеню банды^n^n")
if(!g_Gang && get_user_flags(id) & VIP && cs_get_user_team(id) != CS_TEAM_CT)
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r1. \wСоздать банду (\rАдмин\w)^n")
else iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r1. \dСоздать банду (\rАдмин\d)^n")
if(g_Gang == id || g_Member[id])
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r2. \wМеню банды^n^n")
else iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r2. \dМеню банды^n^n")
if(g_Gang)
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r0. \wВыход^n^nНазвание банды: \r%s^n\wСоздатель банды: \r%s^n\wВ банды: \r%s", g_GangName, g_CreatorName, szTextMember)
else iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r0. \wВыход")
show_menu(id, 1023, menu, -1, "GangMenu")
return PLUGIN_HANDLED
}
public menu_handler1(id, key)
{
switch(key)
{
case 0:
{
if(!g_Gang && cs_get_user_team(id) == CS_TEAM_T)
{
if(get_user_flags(id) & VIP)
{
client_cmd(id, "messagemode GangName")
}
else color_chat(id, "!y[!gJB!y] Вы не Admin")
}
else color_chat(id, "!y[!gJB!y] На сервере уже есть банда %s", g_GangName)
}
case 1:
{
if(g_Gang)
OpenMenu2(id)
else color_chat(id, "!y[!gJB!y] На сервере еще нету банды.")
}
}
return PLUGIN_HANDLED
}
public OpenMenu2(id)
{
if(!is_user_connected(id))
return
static menu[512], iLen, szTextMember[256]
iLen = 0
format(szTextMember, 255, "%s", GetMemberGang())
iLen = formatex(menu[iLen], charsmax(menu) - iLen, "\yМеню банды^n^n")
if(g_Gang == id && g_NumMember < g_MaxPlayerGang)
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r1. \wДобавить игрока^n")
else iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r1. \dДобавить игрока^n")
if(g_Gang == id && g_NumMember > 0)
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r2. \wВыгнать игрока^n")
else iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r2. \dВыгнать игрока^n")
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r3. \wПополнить общак^n")
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r4. \wУлучшение банды^n")
if(g_Gang == id)
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r5. \wОдежда банды^n^n")
else iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r5. \w\dОдежда банды^n^n")
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r0. \wВыход^n^nОбщак: \r%d^nНики банды: \d%s", g_Money, szTextMember)
show_menu(id, 1023, menu, -1, "ControlMenu")
}
public menu_handler2(id, key)
{
switch(key)
{
case 0:
{
if(g_Gang == id)
{
if(g_NumMember < g_MaxPlayerGang)
AddMember(id)
else
{
color_chat(id, "!y[!gJB!y] Вы уже набрали максимальное количество игроков в банду")
OpenMenu2(id)
}
}
else color_chat(id, "!y[!gJB!y] Ты не создатель банды")
}
case 1:
{
if(get_user_flags(id) & VIP)
{
if(g_Gang == id)
{
if(g_NumMember > 0)
{
RemoveMember(id)
}
else
{
color_chat(id, "!y[!gJB!y] В банде еще нет игроков")
OpenMenu2(id)
}
}
else color_chat(id, "!y[!gJB!y] Ты не создатель банды")
}
else color_chat(id, "!y[!gJB!y] Вы не VIP")
}
case 2:
{
if(g_Member[id] || g_Gang == id)
AddMoney(id)
}
case 3:
{
if(g_Member[id] || g_Gang == id)
UpgradeGang(id)
}
case 4:
{
if(g_Gang == id)
ChangeSkin(id)
else color_chat(id, "!y[!gJB!y] Ты не создатель банды")
}
}
return PLUGIN_HANDLED
}
public ChangeSkin(id)
{
new menu = menu_create("\yВыбири одежду для банды", "menu_handler7")
menu_additem(menu, "Белая", "1")
menu_additem(menu, "Картинки", "2")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}
public menu_handler7(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
new name[32]
get_user_name(id, name, charsmax(name))
set_user_info(id, "model", "3ek")
switch(key)
{
case 1:
{
color_chat(0, "!y[!gJB!y] Одежда банды !t%s !yизменена на !gбелую!", g_GangName)
set_pev(id, pev_skin, 0)
g_Skin = 0
}
case 2:
{
color_chat(0, "!y[!gJB!y] Одежда банды !t%s !yизменена на !gкартинки!", g_GangName)
set_pev(id, pev_skin, 1)
g_Skin = 1
}
}
return PLUGIN_HANDLED
}
GetMemberGang()
{
static szNumber
new szText[512], szFormat[512]
new szTextWanted[512]
szNumber = 0
szNumber = strlen( szText )
for(new i = 0; i <= get_maxplayers(); i++)
{
if(g_Member[i])
{
new szName[32]
get_user_name(i, szName, charsmax( szName ))
szNumber += copy(szText[szNumber], charsmax( szText ) - szNumber, "^n")
formatex(szFormat, charsmax( szFormat ), "%s", szName)
szNumber += copy(szText[szNumber], charsmax( szText ) - szNumber, szFormat)
}
}
if(g_NumMember > 0)
{
formatex(szTextWanted, charsmax( szTextWanted ), "%s", szText)
}
return szTextWanted
}
public UpgradeGang(id)
{
new menu = menu_create("\yУлучшение банды", "menu_handler6")
if(g_Money >= CostGravity)
menu_additem(menu, "Всем грава \r(200$)", "1")
else menu_additem(menu, "\dВсем грава (200$)", "1")
if(g_Money >= CostGlock)
menu_additem(menu, "Всем глок (10патр) \r(1700$)", "2")
else menu_additem(menu, "\dВсем глок (10патр) (1700$)", "2")
if(g_Money >= CostHpAp)
menu_additem(menu, "Всем 200 хп 200 брони \r(400$)", "3")
else menu_additem(menu, "\dВсем 200 хп 200 брони (400$)", "3")
if(g_Money >= CostCrowbar)
menu_additem(menu, "Всем ломик \r(400$)", "4")
else menu_additem(menu, "\dВсем ломик (400$)", "4")
if(g_Money >= CostRendering)
menu_additem(menu, "Всем подцветка \r(100$)", "5")
else menu_additem(menu, "\dВсем подцветка (100$)", "5")
if(g_Money >= CostGlock1)
menu_additem(menu, "Всем AK47 \r(2000$)", "6")
else menu_additem(menu, "\dВсем AK47 (2000$)", "6")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}
public menu_handler6(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
new name[32]
get_user_name(id, name, charsmax(name))
switch(key)
{
case 1:
{
if(g_Money < CostGravity)
return PLUGIN_HANDLED
for(new i = 1; i <= get_maxplayers(); i++)
{
if(!is_user_alive(i))
continue
if(g_Member[i] || g_Gang == i)
{
set_user_gravity(i, 0.5)
}
}
g_Money -= CostGravity
}
case 2:
{
if(g_Money < CostGlock)
return PLUGIN_HANDLED
for(new i = 1; i <= get_maxplayers(); i++)
{
if(!is_user_alive(i))
continue
if(g_Member[i] || g_Gang == i)
{
new iEnt = give_item(i, "weapon_glock18")
if (is_valid_ent(iEnt))
cs_set_weapon_ammo(iEnt, 10)
}
}
g_Money -= CostGlock
}
case 3:
{
if(g_Money < CostHpAp)
return PLUGIN_HANDLED
for(new i = 1; i <= get_maxplayers(); i++)
{
if(!is_user_alive(i))
continue
if(g_Member[i] || g_Gang == i)
{
set_user_health(i, 200)
set_user_armor(i, 200)
}
}
g_Money -= CostHpAp
}
case 4:
{
if(g_Money < CostCrowbar)
return PLUGIN_HANDLED
for(new i = 1; i <= get_maxplayers(); i++)
{
if(!is_user_alive(i))
continue
if(g_Member[i] || g_Gang == i)
{
jb_give_crowbar(i)
}
}
g_Money -= CostCrowbar
}
case 5:
{
if(g_Money < CostRendering)
return PLUGIN_HANDLED
for(new i = 1; i <= get_maxplayers(); i++)
{
if(!is_user_alive(i))
continue
if(g_Member[i] || g_Gang == i)
{
set_user_rendering(i, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 15)
}
}
g_Money -= CostRendering
}
case 6:
{
if(g_Money < CostGlock1)
return PLUGIN_HANDLED
for(new i = 1; i <= get_maxplayers(); i++)
{
if(!is_user_alive(i))
continue
if(g_Member[i] || g_Gang == i)
{
new iEnt = give_item(i, "weapon_ak47")
if (is_valid_ent(iEnt))
cs_set_weapon_ammo(iEnt, 15)
}
}
g_Money -= CostGlock1
}
}
color_chat(0, "!y[!gJB!y] %s что-то купил в банду. Охрана, внимание!", name)
return PLUGIN_HANDLED
}
public RemoveMember(id)
{
new i_Menu = menu_create("\yКого выгнать из банды?", "menu_handler5")
new s_Players[32], i_Num, i_Player
new s_Name[32], s_Player[10]
get_players(s_Players, i_Num)
for (new i; i < i_Num; i++)
{
i_Player = s_Players[i]
if(id != i_Player && get_user_team(i_Player) == 1 && g_Member[i_Player])
{
get_user_name(i_Player, s_Name, charsmax(s_Name))
num_to_str(i_Player, s_Player, charsmax(s_Player))
menu_additem(i_Menu, s_Name, s_Player, 0)
}
}
menu_display(id, i_Menu, 0)
return PLUGIN_HANDLED
}
public menu_handler5(id, i_Menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(i_Menu)
return PLUGIN_HANDLED
}
new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(i_Menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
new i_Player = str_to_num(s_Data)
new name[32]
get_user_name(i_Player, name, charsmax(name))
if(id != i_Player && get_user_team(i_Player) == 1 && g_Member[i_Player])
{
color_chat(0, "!y[!gJB!y] Игрок!g %s !yвыгнал из банды !g%s !yигрока %s", g_CreatorName, g_GangName, name)
color_chat(i_Player, "!y[!gJB!y] Вас выгнали из банды !g%s", g_GangName)
g_NumMember--
g_Member[i_Player] = false
OpenMenu2(id)
GetMemberGang()
}
menu_destroy(i_Menu)
return PLUGIN_HANDLED
}
public AddMember(id)
{
new i_Menu = menu_create("\yКого пригласить в банду?", "menu_handler4")
new s_Players[32], i_Num, i_Player
new s_Name[32], s_Player[10]
get_players(s_Players, i_Num)
for (new i; i < i_Num; i++)
{
i_Player = s_Players[i]
if(id != i_Player && get_user_team(i_Player) == 1 && !g_Member[i_Player] && g_NumMember < g_MaxPlayerGang)
{
get_user_name(i_Player, s_Name, charsmax(s_Name))
num_to_str(i_Player, s_Player, charsmax(s_Player))
menu_additem(i_Menu, s_Name, s_Player, 0)
}
}
menu_display(id, i_Menu, 0)
return PLUGIN_HANDLED
}
public menu_handler4(id, i_Menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(i_Menu)
return PLUGIN_HANDLED
}
new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(i_Menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
new i_Player = str_to_num(s_Data)
new name[32]
get_user_name(i_Player, name, charsmax(name))
if(id != i_Player && get_user_team(i_Player) == 1 && !g_Member[i_Player])
{
VoteToGang(i_Player)
OpenMenu2(id)
color_chat(id, "!y[!gJB!y] Вы отправили маляву зеку !t%s !yна вступление в банду", name)
color_chat(0, "!y[!gJB!y] Игрок !t%s !yпригласил в банду !t%s !yигрока !t%s", g_CreatorName, g_GangName, name)
}
menu_destroy(i_Menu)
return PLUGIN_HANDLED
}
public VoteToGang(id)
{
new buffer[64]
formatex(buffer, charsmax(buffer), "\yБратюнь, вступишь в банду \r%s \w?", g_GangName)
new menu = menu_create(buffer, "menu_handler")
menu_additem(menu, "Конечно", "1")
menu_additem(menu, "Не, банда тухляк", "2")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}
public menu_handler(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
new name[32]
get_user_name(id, name, charsmax(name))
switch(key)
{
case 1:
{
if(g_NumMember < g_MaxPlayerGang)
{
g_NumMember++
g_Member[id] = true
set_user_info(id, "model", "3ek")
set_pev(id, pev_skin, 0)
g_Skin = 0
color_chat(id, "!y[!gJB!y] Добро пожаловать в банду: !t%s", g_GangName)
color_chat(0, "!y[!gJB!y] Игрок %s принял предложение вступить в банду %s", name, g_GangName)
GetMemberGang()
}
else color_chat(0, "!y[!gJB!y] Ты не успел войти в банду")
}
case 2: return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public AddMoney(id)
{
new menu = menu_create("\yСколько вложить в общак ?", "menu_handler3")
if(jb_get_user_money(id) >= 10)
menu_additem(menu, "10$", "1")
else menu_additem(menu, "\d10$", "1")
if(jb_get_user_money(id) >= 100)
menu_additem(menu, "100$", "2")
else menu_additem(menu, "\d100$", "2")
if(jb_get_user_money(id) >= 200)
menu_additem(menu, "200$", "3")
else menu_additem(menu, "\d200$", "3")
if(jb_get_user_money(id) >= 500)
menu_additem(menu, "500$", "4")
else menu_additem(menu, "\d500$", "4")
if(jb_get_user_money(id) >= 800)
menu_additem(menu, "800$", "5")
else menu_additem(menu, "\d800$", "5")
if(jb_get_user_money(id) >= 1000)
menu_additem(menu, "1000$", "6")
else menu_additem(menu, "\d1000$", "6")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}
public menu_handler3(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
new name[32]
get_user_name(id, name, charsmax(name))
switch(key)
{
case 1:
{
if(jb_get_user_money(id) < 10)
{
color_chat(id, "!y[!gJB!y] У вас нету выбранной суммы")
return PLUGIN_HANDLED
}
jb_set_user_money(id, jb_get_user_money(id) - 10)
g_Money += 10
}
case 2:
{
if(jb_get_user_money(id) < 100)
{
color_chat(id, "!y[!gJB!y] У вас нету выбранной суммы")
return PLUGIN_HANDLED
}
jb_set_user_money(id, jb_get_user_money(id) - 100)
g_Money += 100
}
case 3:
{
if(jb_get_user_money(id) < 200)
{
color_chat(id, "!y[!gJB!y] У вас нету выбранной суммы")
return PLUGIN_HANDLED
}
jb_set_user_money(id, jb_get_user_money(id) - 200)
g_Money += 200
}
case 4:
{
if(jb_get_user_money(id) < 500)
{
color_chat(id, "!y[!gJB!y] У вас нету выбранной суммы")
return PLUGIN_HANDLED
}
jb_set_user_money(id, jb_get_user_money(id) - 500)
g_Money += 500
}
case 5:
{
if(jb_get_user_money(id) < 800)
{
color_chat(id, "!y[!gJB!y] У вас нету выбранной суммы")
return PLUGIN_HANDLED
}
jb_set_user_money(id, jb_get_user_money(id) - 800)
g_Money += 800
}
case 6:
{
if(jb_get_user_money(id) < 1000)
{
color_chat(id, "!y[!gJB!y] У вас нету выбранной суммы")
return PLUGIN_HANDLED
}
jb_set_user_money(id, jb_get_user_money(id) - 1000)
g_Money += 1000
}
}
OpenMenu2(id)
return PLUGIN_HANDLED
}
public CreateGang(id)
{
if(g_Gang || cs_get_user_team(id) == CS_TEAM_CT)
return
new Name[64]
read_args(Name, charsmax(Name))
remove_quotes(Name)
if(!Name[0])
return
formatex(g_GangName, charsmax(g_GangName), "%s", Name)
g_Gang = id
get_user_name(id, g_CreatorName, charsmax(g_CreatorName))
OpenMenu(id)
color_chat(0, "!y[!gJB!y] Игрок!g %s !yсоздал банду:!g %s", g_CreatorName, g_GangName)
}
public client_disconnect(id)
{
if(g_Member[id])
{
if(g_NumMember > 0)
g_NumMember--
g_Member[id] = false
}
if(g_Gang == id)
{
for(new i = 1; i <= get_maxplayers(); i++)
{
g_Member[i] = false
}
color_chat(0, "!y[!gJB!y] Игрок %s збежал с банды со всеми деньгами...", g_CreatorName)
g_Gang = 0
g_Money = 0
g_NumMember = 0
}
}
public bool:jb_check_gang(id)
{
if(g_Member[id] || g_Gang == id)
return true
return false
}
stock color_chat(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4");
replace_all(msg, 190, "!y", "^1");
replace_all(msg, 190, "!t", "^3");
if (id) players[0] = id; else get_players(players, count, "ch");
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}