Вот сообственно исходник граба.
[pawn]
- #include <amxmodx>
- #include <amxmisc>
- #include <fakemeta>
- new const VERSION[ ] = "1.2.3"
- new const TRKCVAR[ ] = "grab_plus_version"
- #define ADMIN ADMIN_LEVEL_F
- #define TSK_CHKE 50
- #define SF_FADEOUT 0
- new client_data[33][4]
- #define GRABBED 0
- #define GRABBER 1
- #define GRAB_LEN 2
- #define FLAGS 3
- #define CDF_IN_PUSH (1<<0)
- #define CDF_IN_PULL (1<<1)
- #define CDF_NO_CHOKE (1<<2)
- //Cvar Pointers
- new p_enabled, p_players_only
- new p_throw_force, p_min_dist, p_speed, p_grab_force
- new p_choke_time, p_choke_dmg, p_auto_choke
- new p_glow_r, p_glow_b, p_glow_g, p_glow_a
- new p_fade, p_glow
- //Pseudo Constants
- new MAXPLAYERS
- new SVC_SCREENFADE, SVC_SCREENSHAKE, WTF_DAMAGE
- public plugin_init( )
- {
- register_plugin( "Grab+", VERSION, "Ian Cammarata" )
- register_cvar( TRKCVAR, VERSION, FCVAR_SERVER )
- set_cvar_string( TRKCVAR, VERSION )
- p_enabled = register_cvar( "gp_enabled", "1" )
- p_players_only = register_cvar( "gp_players_only", "0" )
- p_min_dist = register_cvar ( "gp_min_dist", "90" )
- p_throw_force = register_cvar( "gp_throw_force", "1500" )
- p_grab_force = register_cvar( "gp_grab_force", "8" )
- p_speed = register_cvar( "gp_speed", "5" )
- p_choke_time = register_cvar( "gp_choke_time", "1.5" )
- p_choke_dmg = register_cvar( "gp_choke_dmg", "5" )
- p_auto_choke = register_cvar( "gp_auto_choke", "1" )
- p_glow_r = register_cvar( "gp_glow_r", "0" )
- p_glow_g = register_cvar( "gp_glow_g", "0" )
- p_glow_b = register_cvar( "gp_glow_b", "0" )
- p_glow_a = register_cvar( "gp_glow_a", "200" )
- p_fade = register_cvar( "gp_screen_fade", "1" )
- p_glow = register_cvar( "gp_glow", "1" )
- register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )
- register_clcmd( "+grab", "grab", ADMIN, "bind a key to +grab" )
- register_clcmd( "-grab", "unset_grabbed" )
- register_clcmd( "+push", "push", ADMIN, "bind a key to +push" )
- register_clcmd( "-push", "push" )
- register_clcmd( "+pull", "pull", ADMIN, "bind a key to +pull" )
- register_clcmd( "-pull", "pull" )
- register_clcmd( "push", "push2" )
- register_clcmd( "pull", "pull2" )
- register_clcmd( "drop" ,"throw" )
- register_event( "DeathMsg", "DeathMsg", "a" )
- register_forward( FM_PlayerPreThink, "fm_player_prethink" )
- register_dictionary( "grab_plus.txt" )
- MAXPLAYERS = get_maxplayers()
- SVC_SCREENFADE = get_user_msgid( "ScreenFade" )
- SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" )
- WTF_DAMAGE = get_user_msgid( "Damage" )
- }
- public plugin_precache( )
- {
- precache_sound( "player/PL_PAIN2.WAV" )
- }
- public fm_player_prethink( id )
- {
- new target
- //Search for a target
- if ( client_data[id][GRABBED] == -1 )
- {
- new Float:orig[3], Float:ret[3]
- get_view_pos( id, orig )
- ret = vel_by_aim( id, 9999 )
- ret[0] += orig[0]
- ret[1] += orig[1]
- ret[2] += orig[2]
- target = traceline( orig, ret, id, ret )
- if( 0 < target <= MAXPLAYERS )
- {
- if( is_grabbed( target, id ) ) return FMRES_IGNORED
- set_grabbed( id, target )
- }
- else if( !get_pcvar_num( p_players_only ) )
- {
- new movetype
- if( target && pev_valid( target ) )
- {
- movetype = pev( target, pev_movetype )
- if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )
- return FMRES_IGNORED
- }
- else
- {
- target = 0
- new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )
- while( !target && ent > 0 )
- {
- movetype = pev( ent, pev_movetype )
- if( ( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS )
- && ent != id )
- target = ent
- ent = engfunc( EngFunc_FindEntityInSphere, ent, ret, 12.0 )
- }
- }
- if( target )
- {
- if( is_grabbed( target, id ) ) return FMRES_IGNORED
- set_grabbed( id, target )
- }
- }
- }
- target = client_data[id][GRABBED]
- //If they've grabbed something
- if( target > 0 )
- {
- if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )
- {
- unset_grabbed( id )
- return FMRES_IGNORED
- }
- //Use key choke
- if( pev( id, pev_button ) & IN_USE )
- do_choke( id )
- //Push and pull
- new cdf = client_data[id][FLAGS]
- if ( cdf & CDF_IN_PULL )
- do_pull( id )
- else if ( cdf & CDF_IN_PUSH )
- do_push( id )
- if( target > MAXPLAYERS ) grab_think( id )
- }
- //If they're grabbed
- target = client_data[id][GRABBER]
- if( target > 0 ) grab_think( target )
- return FMRES_IGNORED
- }
- public grab_think( id ) //id of the grabber
- {
- new target = client_data[id][GRABBED]
- //Keep grabbed clients from sticking to ladders
- if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )
- //Move targeted client
- new Float:tmpvec[3], Float:tmpvec2[3], Float:torig[3], Float:tvel[3]
- get_view_pos( id, tmpvec )
- tmpvec2 = vel_by_aim( id, client_data[id][GRAB_LEN] )
- torig = get_target_origin_f( target )
- new force = get_pcvar_num( p_grab_force )
- tvel[0] = ( ( tmpvec[0] + tmpvec2[0] ) - torig[0] ) * force
- tvel[1] = ( ( tmpvec[1] + tmpvec2[1] ) - torig[1] ) * force
- tvel[2] = ( ( tmpvec[2] + tmpvec2[2] ) - torig[2] ) * force
- set_pev( target, pev_velocity, tvel )
- }
- stock Float:get_target_origin_f( id )
- {
- new Float:orig[3]
- pev( id, pev_origin, orig )
- //If grabbed is not a player, move origin to center
- if( id > MAXPLAYERS )
- {
- new Float:mins[3], Float:maxs[3]
- pev( id, pev_mins, mins )
- pev( id, pev_maxs, maxs )
- if( !mins[2] ) orig[2] += maxs[2] / 2
- }
- return orig
- }
- public grab( id, level, cid )
- {
- if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED
- if ( !client_data[id][GRABBED] ) client_data[id][GRABBED] = -1
- screenfade_in( id )
- return PLUGIN_HANDLED
- }
- public screenfade_in( id )
- {
- if( get_pcvar_num( p_fade ) )
- {
- message_begin( MSG_ONE, SVC_SCREENFADE, _, id )
- write_short( 10000 ) //duration
- write_short( 0 ) //hold
- write_short( SF_FADE_IN + SF_FADE_ONLYONE ) //flags
- write_byte( get_pcvar_num( p_glow_r ) )
- write_byte( get_pcvar_num( p_glow_g ) )
- write_byte( get_pcvar_num( p_glow_b ) )
- write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a
- message_end( )
- }
- }
- public throw( id )
- {
- new target = client_data[id][GRABBED]
- if( target > 0 )
- {
- set_pev( target, pev_velocity, vel_by_aim( id, get_pcvar_num(p_throw_force) ) )
- unset_grabbed( id )
- return PLUGIN_HANDLED
- }
- return PLUGIN_CONTINUE
- }
- public unset_grabbed( id )
- {
- new target = client_data[id][GRABBED]
- if( target > 0 && pev_valid( target ) )
- {
- set_pev( target, pev_renderfx, kRenderFxNone )
- set_pev( target, pev_rendercolor, {0.0, 255.0, 255.0} )
- set_pev( target, pev_rendermode, kRenderNormal )
- set_pev( target, pev_renderamt, 16.0 )
- if( 0 < target <= MAXPLAYERS )
- client_data[target][GRABBER] = 0
- }
- client_data[id][GRABBED] = 0
- if( get_pcvar_num( p_fade ) )
- {
- message_begin( MSG_ONE, SVC_SCREENFADE, _, id )
- write_short( 10000 ) //duration
- write_short( 0 ) //hold
- write_short( SF_FADEOUT ) //flags
- write_byte( get_pcvar_num( p_glow_r ) ) //r
- write_byte( get_pcvar_num( p_glow_g ) ) //g
- write_byte( get_pcvar_num( p_glow_b ) ) //b
- write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a
- message_end( )
- }
- }
- //Grabs onto someone
- public set_grabbed( id, target )
- {
- if( get_pcvar_num( p_glow ) )
- {
- new Float:color[3]
- color[0] = get_pcvar_float( p_glow_r )
- color[1] = get_pcvar_float( p_glow_g )
- color[2] = get_pcvar_float( p_glow_b )
- set_pev( target, pev_renderfx, kRenderFxGlowShell )
- set_pev( target, pev_rendercolor, {0.0, 255.0, 255.0} )
- set_pev( target, pev_rendermode, kRenderTransColor )
- set_pev( target, pev_renderamt, get_pcvar_float( p_glow_a ) )
- }
- if( 0 < target <= MAXPLAYERS )
- client_data[target][GRABBER] = id
- client_data[id][FLAGS] = 0
- client_data[id][GRABBED] = target
- new name[33], name2[33]
- get_user_name(id, name, 32)
- get_user_name(target, name2, 32)
- if(get_user_team(target)==1 || get_user_team(target)==2)
- {
- new Float:torig[3], Float:orig[3]
- pev( target, pev_origin, torig )
- pev( id, pev_origin, orig )
- client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )
- if( client_data[id][GRAB_LEN] < get_pcvar_num( p_min_dist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_min_dist )
- }
- public push( id )
- {
- client_data[id][FLAGS] ^= CDF_IN_PUSH
- return PLUGIN_HANDLED
- }
- public pull( id )
- {
- client_data[id][FLAGS] ^= CDF_IN_PULL
- return PLUGIN_HANDLED
- }
- public push2( id )
- {
- if( client_data[id][GRABBED] > 0 )
- {
- do_push( id )
- return PLUGIN_HANDLED
- }
- return PLUGIN_CONTINUE
- }
- public pull2( id )
- {
- if( client_data[id][GRABBED] > 0 )
- {
- do_pull( id )
- return PLUGIN_HANDLED
- }
- return PLUGIN_CONTINUE
- }
- public do_push( id )
- if( client_data[id][GRAB_LEN] < 9999 )
- client_data[id][GRAB_LEN] += get_pcvar_num( p_speed )
- public do_pull( id )
- {
- new mindist = get_pcvar_num( p_min_dist )
- new len = client_data[id][GRAB_LEN]
- if( len > mindist )
- {
- len -= get_pcvar_num( p_speed )
- if( len < mindist ) len = mindist
- client_data[id][GRAB_LEN] = len
- }
- else if( get_pcvar_num( p_auto_choke ) )
- do_choke( id )
- }
- public do_choke( id )
- {
- new target = client_data[id][GRABBED]
- if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return
- new dmg = get_pcvar_num( p_choke_dmg )
- new vec[3]
- FVecIVec( get_target_origin_f( target ), vec )
- message_begin( MSG_ONE, SVC_SCREENSHAKE, _, target )
- write_short( 999999 ) //amount
- write_short( 9999 ) //duration
- write_short( 999 ) //frequency
- message_end( )
- message_begin( MSG_ONE, SVC_SCREENFADE, _, target )
- write_short( 9999 ) //duration
- write_short( 100 ) //hold
- write_short( SF_FADE_MODULATE ) //flags
- write_byte( get_pcvar_num( p_glow_r ) ) //r
- write_byte( get_pcvar_num( p_glow_g ) ) //g
- write_byte( get_pcvar_num( p_glow_b ) ) //b
- write_byte( 200 ) //a
- message_end( )
- message_begin( MSG_ONE, WTF_DAMAGE, _, target )
- write_byte( 0 ) //damage armor
- write_byte( dmg ) //damage health
- write_long( DMG_CRUSH ) //damage type
- write_coord( vec[0] ) //origin[x]
- write_coord( vec[1] ) //origin[y]
- write_coord( vec[2] ) //origin[z]
- message_end( )
- message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
- write_byte( TE_BLOODSTREAM )
- write_coord( vec[0] ) //pos.x
- write_coord( vec[1] ) //pos.y
- write_coord( vec[2] + 15 ) //pos.z
- write_coord( random_num( 0, 255 ) ) //vec.x
- write_coord( random_num( 0, 255 ) ) //vec.y
- write_coord( random_num( 0, 255 ) ) //vec.z
- write_byte( 70 ) //col index
- write_byte( random_num( 50, 250 ) ) //speed
- message_end( )
- new health = pev( target, pev_health ) - dmg
- set_pev( target, pev_health, float( health ) )
- if( health < 1 ) dllfunc( DLLFunc_ClientKill, target )
- emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
- client_data[id][FLAGS] ^= CDF_NO_CHOKE
- set_task( get_pcvar_float( p_choke_time ), "clear_no_choke", TSK_CHKE + id )
- }
- public clear_no_choke( tskid )
- {
- new id = tskid - TSK_CHKE
- client_data[id][FLAGS] ^= CDF_NO_CHOKE
- }
- //Grabs the client and teleports them to the admin
- public force_grab(id, level, cid)
- {
- if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED
- new arg[33]
- read_argv( 1, arg, 32 )
- new targetid = cmd_target( id, arg, 1 )
- if( is_grabbed( targetid, id ) ) return PLUGIN_HANDLED
- if( !is_user_alive( targetid ) )
- {
- client_print( id, print_console, "[AMXX] %L", id, "COULDNT" )
- return PLUGIN_HANDLED
- }
- //Safe to tp target to aim spot?
- new Float:tmpvec[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]
- new bool:safe = false, i
- get_view_pos( id, orig )
- tmpvec = vel_by_aim( id, get_pcvar_num( p_min_dist ) )
- for( new j = 1; j < 11 && !safe; j++ )
- {
- torig[0] = orig[0] + tmpvec[i] * j
- torig[1] = orig[1] + tmpvec[i] * j
- torig[2] = orig[2] + tmpvec[i] * j
- traceline( tmpvec, torig, id, trace_ret )
- if( get_distance_f( trace_ret, torig ) ) break
- engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
- if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen ) )
- safe = true
- }
- //Still not safe? Then find another safe spot somewhere around the grabber
- pev( id, pev_origin, orig )
- new try[3]
- orig[2] += 2
- while( try[2] < 3 && !safe )
- {
- for( i = 0; i < 3; i++ )
- switch( try[i] )
- {
- case 0 : torig[i] = orig[i] + ( i == 2 ? 80 : 40 )
- case 1 : torig[i] = orig[i]
- case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )
- }
- traceline( tmpvec, torig, id, trace_ret )
- engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
- if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )
- && !get_distance_f( trace_ret, torig ) ) safe = true
- try[0]++
- if( try[0] == 3 )
- {
- try[0] = 0
- try[1]++
- if( try[1] == 3 )
- {
- try[1] = 0
- try[2]++
- }
- }
- }
- if( safe )
- {
- set_pev( targetid, pev_origin, torig )
- set_grabbed( id, targetid )
- screenfade_in( id )
- }
- else client_print( id, print_chat, "[AMXX] %L", id, "COULDNT" )
- return PLUGIN_HANDLED
- }
- public is_grabbed( target, grabber )
- {
- for( new i = 1; i <= MAXPLAYERS; i++ )
- if( client_data[i][GRABBED] == target )
- {
- client_print( grabber, print_chat, "[AMXX] %L", grabber, "ALREADY" )
- unset_grabbed( grabber )
- return true
- }
- return false
- }
- public DeathMsg( )
- kill_grab( read_data( 2 ) )
- public client_disconnect( id )
- {
- kill_grab( id )
- return PLUGIN_CONTINUE
- }
- public kill_grab( id )
- {
- //If given client has grabbed, or has a grabber, unset it
- if( client_data[id][GRABBED] )
- unset_grabbed( id )
- else if( client_data[id][GRABBER] )
- unset_grabbed( client_data[id][GRABBER] )
- }
- stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] )
- {
- engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 )
- get_tr2( 0, TR_vecEndPos, vHitPos )
- return get_tr2( 0, TR_pHit )
- }
- stock get_view_pos( const id, Float:vViewPos[3] )
- {
- new Float:vOfs[3]
- pev( id, pev_origin, vViewPos )
- pev( id, pev_view_ofs, vOfs )
- vViewPos[0] += vOfs[0]
- vViewPos[1] += vOfs[1]
- vViewPos[2] += vOfs[2]
- }
- stock Float:vel_by_aim( id, speed = 1 )
- {
- new Float:v1[3], Float:vBlah[3]
- pev( id, pev_v_angle, v1 )
- engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah )
- v1[0] *= speed
- v1[1] *= speed
- v1[2] *= speed
- return v1
- }