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[ZP] Extra: M1887: модель дробовика заменяется на extra

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[ZP] Extra: M1887: модель дробовика заменяется на extra

Сообщение dvahitov95 » 25 авг 2017, 02:00

Всем привет. Установил на сервер оружие М18887. Выдаю его через натив. Если взять М1887 и выбросить и потом взять обычный дробовик М3, то будет М1887, вместо обычного дробовика. Помогите пожалуйста исправить это.

Код: Выделить всё
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>

#define ENG_NULLENT        -1
#define EV_INT_WEAPONKEY    EV_INT_impulse
#define M1887_WEAPONKEY 702
#define MAX_PLAYERS                32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM 
= 373
const OFFSET_WEAPONOWNER 
= 41
const OFFSET_LINUX 
= 5
const OFFSET_LINUX_WEAPONS 
= 4

#define WEAP_LINUX_XTRA_OFF        4
#define m_fKnown                    44
#define m_flNextPrimaryAttack         46
#define m_flTimeWeaponIdle            48
#define m_iClip                    51
#define m_fInReload                54
#define PLAYER_LINUX_XTRA_OFF    5
#define m_flNextAttack                83

#define M1887_SHOOT1            1
#define M1887_SHOOT2              2
#define M1887_DRAW            6
#define M1887_RELOAD_AFTER        7

#define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "cso/m1887-1.wav" }

new M1887_V_MODEL[64] = "models/cso/v_m1887_dr.mdl"
new M1887_P_MODEL[64] = "models/cso/p_m1887_dr.mdl"
new M1887_W_MODEL[64] = "models/cso/w_m1887_dr.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_m1887, cvar_recoil_m1887, cvar_clip_m1887, cvar_spd_m1887, cvar_m1887_ammo
new g_MaxPlayers
, g_orig_event_m1887, g_IsInPrimaryAttack
new Float
:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_m1887[33], g_clip_ammo[33], g_m1887_TmpClip[33], oldweap[33]
new gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM 
= 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
            "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
            "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
            "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
            "weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
    register_plugin("[ZP] Extra: M1887", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    register_event("CurWeapon","CurrentWeapon","be","1=1")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_M1887_AddToPlayer")
    RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
    for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
    if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_M1887_PrimaryAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_M1887_PrimaryAttack_Post", 1)
    RegisterHam(Ham_Item_PostFrame, "weapon_m3", "M1887_ItemPostFrame")
    RegisterHam(Ham_Weapon_Reload, "weapon_m3", "M1887_Reload")
    RegisterHam(Ham_Weapon_Reload, "weapon_m3", "M1887_Reload_Post", 1)
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
    RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
    cvar_dmg_m1887 = register_cvar("zp_m1887_dmg", "0.8")
    cvar_recoil_m1887 = register_cvar("zp_m1887_recoil", "0.55")
    cvar_clip_m1887 = register_cvar("zp_m1887_clip", "8")
        cvar_spd_m1887 = register_cvar("zp_m1887_spd", "1.0")
    cvar_m1887_ammo = register_cvar("zp_m1887_ammo", "64")
    g_MaxPlayers = get_maxplayers()
    gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
    precache_model(M1887_V_MODEL)
    precache_model(M1887_P_MODEL)
    precache_model(M1887_W_MODEL)
    for(new i = 0; i < sizeof Fire_Sounds; i++)
    precache_sound(Fire_Sounds[i])
    precache_sound("cso/m1887_draw.wav")
    precache_sound("cso/m1887_insert.wav")
    precache_sound("cso/m1887_restart.wav")
    m_iBlood[0] = precache_model("sprites/blood.spr")
    m_iBlood[1] = precache_model("sprites/bloodspray.spr")
    precache_generic("sprites/weapon_m1887_dr.txt")
       precache_generic("sprites/cso/640hud34.spr")
        precache_generic("sprites/cso/640hud7.spr")
        register_clcmd("weapon_m1887_dr", "weapon_hook")
    register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
        engclient_cmd(id, "weapon_m3")
        return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
    if(!is_user_alive(iAttacker))
        return
    new g_currentweapon 
= get_user_weapon(iAttacker)
    if(g_currentweapon != CSW_M3) return
    if
(!g_has_m1887[iAttacker]) return
    static Float
:flEnd[3]
    get_tr2(ptr, TR_vecEndPos, flEnd)
    if(iEnt)
    {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_DECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        write_short(iEnt)
        message_end()
    }
    else
    
{
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        message_end()
    }
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_GUNSHOTDECAL)
    write_coord_f(flEnd[0])
    write_coord_f(flEnd[1])
    write_coord_f(flEnd[2])
    write_short(iAttacker)
    write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
    message_end()
}

public zp_user_humanized_post(id)
{
    g_has_m1887[id] = false
}

public plugin_natives()
{
    register_native("give_weapon_m1887", "native_give_weapon", 1)
}
public native_give_weapon(id)
{
    give_m1887(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
    if(equal("events/m3.sc", name))
    {
        g_orig_event_m1887 = get_orig_retval()
        return FMRES_HANDLED
    
}
    return FMRES_IGNORED
}

public client_connect(id)
{
    g_has_m1887[id] = false
}

public client_disconnect(id)
{
    g_has_m1887[id] = false
}

public fw_SetModel(entity, model[])
{
    if(!is_valid_ent(entity))
        return FMRES_IGNORED
    static szClassName
[33]
    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))    
    if
(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED
    static iOwner
    iOwner 
= entity_get_edict(entity, EV_ENT_owner)
    if(equal(model, "models/w_m3.mdl"))
    {
        static iStoredAugID
        iStoredAugID 
= find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity)
        if(!is_valid_ent(iStoredAugID))
            return FMRES_IGNORED
        if
(g_has_m1887[iOwner])
        {
            entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, M1887_WEAPONKEY)
            g_has_m1887[iOwner] = false
            entity_set_model
(entity, M1887_W_MODEL)
            return FMRES_SUPERCEDE
        
}
    }
    return FMRES_IGNORED
}

public give_m1887(id)
{
    drop_weapons(id, 1)
    new iWep2 = give_item(id,"weapon_m3")
    if(iWep2 > 0 )
    {
        cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m1887))
        cs_set_user_bpammo (id, CSW_M3, get_pcvar_num(cvar_m1887_ammo))
        UTIL_PlayWeaponAnimation(id, M1887_DRAW)
        set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_m1887_dr")
        write_byte(5)
        write_byte(32)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(5)
        write_byte(CSW_M3)
        message_end()
    }
    g_has_m1887[id] = true
}

public fw_M1887_AddToPlayer(m1887, id)
{
    if(!is_valid_ent(m1887) || !is_user_connected(id))
        return HAM_IGNORED
    if
(entity_get_int(m1887, EV_INT_WEAPONKEY) == M1887_WEAPONKEY)
    {
        g_has_m1887[id] = true
        entity_set_int
(m1887, EV_INT_WEAPONKEY, 0)
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_m1887_dr")
        write_byte(5)
        write_byte(32)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(5)
        write_byte(CSW_M3)
        message_end()
        return HAM_HANDLED
    
}
    else
    
{
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_m3")
        write_byte(5)
        write_byte(32)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(5)
        write_byte(CSW_M3)
        message_end()
    }
    return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
    if(use_type == USE_STOPPED && is_user_connected(caller))
        replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
    static owner
    owner 
= fm_cs_get_weapon_ent_owner(weapon_ent)
    static weaponid
    weaponid 
= cs_get_weapon_id(weapon_ent)
    replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
         replace_weapon_models(id, read_data(2))
         if(read_data(2) != CSW_M3 || !g_has_m1887[id])
              return
         static Float
:iSpeed
         if
(g_has_m1887[id])
              iSpeed = get_pcvar_float(cvar_spd_m1887)
         static weapon[32],Ent
         get_weaponname
(read_data(2),weapon,31)
         Ent = find_ent_by_owner(-1,weapon,id)
         if(Ent)
         {
              static Float:Delay
              Delay 
= get_pdata_float( Ent, 46, 4) * iSpeed
              if
(Delay > 0.0)
              {
                       set_pdata_float(Ent, 46, Delay, 4)
              }
         }
}

replace_weapon_models(id, weaponid)
{
    switch(weaponid)
    {
        case CSW_M3:
        {
            if(g_has_m1887[id])
            {
                set_pev(id, pev_viewmodel2, M1887_V_MODEL)
                set_pev(id, pev_weaponmodel2, M1887_P_MODEL)
                if(oldweap[id] != CSW_M3) 
                
{
                    UTIL_PlayWeaponAnimation(id, M1887_DRAW)
                    set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
                    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
                    write_string("weapon_m1887_dr")
                    write_byte(5)
                    write_byte(32)
                    write_byte(-1)
                    write_byte(-1)
                    write_byte(0)
                    write_byte(5)
                    write_byte(CSW_M3)
                    message_end()
                }
            }
        }
    }
    oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
    if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M3 || !g_has_m1887[Player]))
        return FMRES_IGNORED
    set_cd
(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
    return FMRES_HANDLED
}

public fw_M1887_PrimaryAttack(Weapon)
{
    new Player = get_pdata_cbase(Weapon, 41, 4)
    if(!g_has_m1887[Player])
        return
    g_IsInPrimaryAttack 
= 1
    pev
(Player,pev_punchangle,cl_pushangle[Player])
    g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
    if((eventid != g_orig_event_m1887) || !g_IsInPrimaryAttack)
        return FMRES_IGNORED
    if
(!(<= invoker <= g_MaxPlayers))
            return FMRES_IGNORED
    playback_event
(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
    return FMRES_SUPERCEDE
}

public fw_M1887_PrimaryAttack_Post(Weapon)
{
    g_IsInPrimaryAttack = 0
    new Player 
= get_pdata_cbase(Weapon, 41, 4)
    new szClip, szAmmo
    get_user_weapon
(Player, szClip, szAmmo)
    if(!is_user_alive(Player))
        return
    if
(g_has_m1887[Player])
    {
        if(!g_clip_ammo[Player])
            return
        new Float
:push[3]
        pev(Player,pev_punchangle,push)
        xs_vec_sub(push,cl_pushangle[Player],push)
        xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m1887),push)
        xs_vec_add(push,cl_pushangle[Player],push)
        set_pev(Player,pev_punchangle,push)
        emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        UTIL_PlayWeaponAnimation(Player, random_num(M1887_SHOOT1, M1887_SHOOT2))
    }
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if(victim != attacker && is_user_connected(attacker))
    {
        if(get_user_weapon(attacker) == CSW_M3)
        {
            if(g_has_m1887[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m1887))
        }
    }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
    static szTruncatedWeapon[33], iAttacker, iVictim
    get_msg_arg_string
(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
    iAttacker = get_msg_arg_int(1)
    iVictim = get_msg_arg_int(2)
    if(!is_user_connected(iAttacker) || iAttacker == iVictim)
        return PLUGIN_CONTINUE
    if
(equal(szTruncatedWeapon, "m3") && get_user_weapon(iAttacker) == CSW_M3)
    {
        if(g_has_m1887[iAttacker])
            set_msg_arg_string(4, "m3")
    }
    return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
}

public M1887_ItemPostFrame(weapon_entity)
{
         new id = pev(weapon_entity, pev_owner)
         if(!is_user_connected(id))
              return HAM_IGNORED
         if
(!g_has_m1887[id])
              return HAM_IGNORED
         static iClipExtra
         static iAnim
; iAnim = pev(id, pev_weaponanim)
         if(iAnim == 3 && g_has_m1887[id])
        UTIL_PlayWeaponAnimation(id, M1887_RELOAD_AFTER)
         iClipExtra = get_pcvar_num(cvar_clip_m1887)
         new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
         new iBpAmmo = cs_get_user_bpammo(id, CSW_M3)
         new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
         new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
         if(fInReload && flNextAttack <= 0.0 )
         {
             new j = min(iClipExtra - iClip, iBpAmmo)
              set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
              cs_set_user_bpammo(id, CSW_M3, iBpAmmo-j)
              set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
              fInReload = 0
         
}
         return HAM_IGNORED
}

public M1887_Reload(weapon_entity)
{
         new id = pev(weapon_entity, pev_owner)
         if(!is_user_connected(id))
              return HAM_IGNORED
         if
(!g_has_m1887[id])
              return HAM_IGNORED
         static iClipExtra
         if
(g_has_m1887[id])
              iClipExtra = get_pcvar_num(cvar_clip_m1887)
         g_m1887_TmpClip[id] = -1
         new iBpAmmo 
= cs_get_user_bpammo(id, CSW_M3)
         new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
         if(iBpAmmo <= 0)
              return HAM_SUPERCEDE
         if
(iClip >= iClipExtra)
              return HAM_SUPERCEDE
         g_m1887_TmpClip
[id] = iClip
         return HAM_IGNORED
}

public M1887_Reload_Post(weapon_entity)
{
    new id = pev(weapon_entity, pev_owner)
    if(!is_user_connected(id))
        return HAM_IGNORED
    if
(!g_has_m1887[id])
        return HAM_IGNORED
    if
(g_m1887_TmpClip[id] == -1)
        return HAM_IGNORED
    return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
         static weapons[32], num, i, weaponid
         num 
= 0
         get_user_weapons
(id, weapons, num)
         for(= 0; i < num; i++)
         {
              weaponid = weapons[i]
              if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
              {
                       static wname[32]
                       get_weaponname(weaponid, wname, sizeof wname - 1)
                       engclient_cmd(id, "drop", wname)
              }
         }

Название темы скорректировано // Subb98
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