func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone
Т.е. на некоторых картах появляется бомба у Т или свободно могут гасится заложники
Всё это прописано у меня в zombieplague.ini, как и полагаться:
- Код: Выделить всё
[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle , func_buyzone
[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0
; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 1
Оффсет моделей тоже не работает, т.е. хитбоксы не исправляются (в моделях всё ровно)
Версия АМХ 1.8.3, билд ReHLDS.