Помешало мне это сделать ряд ошибок:
- Код: Выделить всё
Error: Undefined symbol "wc3_register_extra_item" on line 49
Error: Undefined symbol "message_begin" on line 185
Error: Undefined symbol "SVC_TEMPENTITY" on line 185
Error: Undefined symbol "write_byte" on line 186
Error: Undefined symbol "write_short" on line 187
Error: Undefined symbol "write_short" on line 188
Error: Undefined symbol "write_byte" on line 189
Error: Undefined symbol "write_byte" on line 190
Error: Undefined symbol "write_byte" on line 191
Error: Undefined symbol "write_byte" on line 192
Error: Undefined symbol "write_byte" on line 193
Error: Undefined symbol "write_byte" on line 194
Error: Undefined symbol "message_end" on line 195
Error: Undefined symbol "message_begin" on line 198
Error: Undefined symbol "SVC_TEMPENTITY" on line 198
Error: Undefined symbol "write_byte" on line 199
Error: Undefined symbol "write_short" on line 200
Error: Undefined symbol "write_short" on line 201
Error: Undefined symbol "write_byte" on line 202
Error: Undefined symbol "write_byte" on line 203
Error: Undefined symbol "write_byte" on line 204
Error: Undefined symbol "write_byte" on line 205
Error: Undefined symbol "write_byte" on line 206
Error: Undefined symbol "write_byte" on line 207
Error: Undefined symbol "message_end" on line 208
Error: Undefined symbol "message_begin" on line 213
- Код: Выделить всё
#define CZERO 0
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <fun>
#include <cstrike>
#include <amxmisc>
#include <entity_maths>
#include <hamsandwich>
#define TE_EXPLOSION 3
#define TE_EXPLFLAG_NONE 0
#define TE_SMOKE 5
#define TE_BLOODSPRITE 115
#define TE_MODEL 106
#define TE_WORLDDECAL 116
new g_itemid_bazooka;
new const g_item_name[] = {"Базука"}
new g_sModelIndexFireball, g_sModelIndexSmoke, rocketsmoke
new bool:CanShoot[32], Munni[32], mode[32], bool:allow_shooting, bool:hasBazooka[32]
new mdl_gib_flesh, mdl_gib_head, mdl_gib_legbone, mdl_gib_lung, mdl_gib_meat, mdl_gib_spine, spr_blood_drop, spr_blood_spray
new gHealthIndex[33], bool:cantswitch
//Переменные
new iCvarItemCost,iCvarOnOffItem;
public plugin_init() {
register_plugin("BazookaAdvanced", "1.3", "Major Victory")
iCvarItemCost = register_cvar("wc3_bazooka_cost", "3000");
iCvarOnOffItem = register_cvar("wc3_bazooka_on_off", "1");
register_clcmd("bazooka_free", "givebazooka")
register_cvar("amx_bazooka_dropping", "1")// can a player drop a bazooka
register_cvar("amx_bazooka_ammo", "9999")// how much ammo per bazooka
register_cvar("amx_bazooka_damageradius", "250")
register_cvar("amx_bazooka_maxdamage", "150")
register_cvar("amx_bazooka_arena", "0")// requires direct hit to kill
register_cvar("amx_bazooka_restrict", "ab") // a = Normal | b = Heat-Seeking | c = User-Guided
register_cvar("amx_bazooka_reloadtime", "2.5")// in seconds
register_cvar("amx_bazooka_trailtime", "30")// roughly 3 seconds
register_cvar("amx_bazooka_velocity", "700")
register_cvar("amx_bazooka_teamcolors", "1")// set to 1 for team colored trails
register_cvar("amx_bazooka_gib", "1")// set to 1 for gib deaths (may cause lag on slower computers)
g_itemid_bazooka = wc3_register_extra_item(g_item_name,
get_pcvar_num(iCvarItemCost),iCvarOnOffItem,1);
register_event("DeathMsg", "player_die", "a")
register_event("CurWeapon", "check_model", "be")
register_event("TextMsg", "bomb_msg", "b", "2=#C4_Plant_At_Bomb_Spot")
register_event("ResetHUD","event_respawn","be","1=1")
register_logevent("round_end", 2, "1=Round_End")
register_logevent("round_start", 2, "1=Round_Start")
register_clcmd("drop", "handle_drop")
register_forward(FM_SetModel, "forward_setmodel")
}
public plugin_precache() {
precache_model("models/fire_bazooka.mdl")
precache_model("models/w_rpg_vechta_new.mdl")
precache_model("models/v_rpg_vechta_new.mdl")
precache_model("models/p_rpg_vechta_new.mdl")
precache_sound("weapons/rocketfire1.wav")
precache_sound("items/gunpickup4.wav")
precache_sound("weapons/nuke_fly.wav")// <-- this is the only non-game sound file, make sure you have it
precache_sound("weapons/dryfire1.wav")
spr_blood_drop = precache_model("sprites/blood.spr")
spr_blood_spray = precache_model("sprites/bloodspray.spr")
mdl_gib_flesh = precache_model("models/Fleshgibs.mdl")
mdl_gib_head = precache_model("models/GIB_Skull.mdl")
mdl_gib_legbone = precache_model("models/GIB_Legbone.mdl")
mdl_gib_lung = precache_model("models/GIB_Lung.mdl")
mdl_gib_meat = precache_model("models/GIB_B_Gib.mdl")
mdl_gib_spine = precache_model("models/GIB_B_Bone.mdl")
g_sModelIndexFireball = precache_model("sprites/zerogxplode.spr")
g_sModelIndexSmoke = precache_model("sprites/steam1.spr")
rocketsmoke = precache_model("sprites/smoke.spr")
}
public bomb_msg(id) {
if (cs_get_user_plant(id) != 1)
client_print(id,print_center,"")
}
public round_end() {
set_task(4.8, "round_prestart")
set_task(5.0, "player_spawn")
}
public round_prestart() {
allow_shooting = false
cantswitch = true
}
public round_start() {
allow_shooting = true
cantswitch = false
}
public wc3_extra_item_selected(id, itemid)
{
if (itemid == g_itemid_bazooka)
{
givebazooka(id);
}
}
public givebazooka(id)
{
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_c4")
hasBazooka[id] = true
Munni[id] = Munni[id] + get_cvar_num("amx_bazooka_ammo")
}
}
public fire_rocket(id) {
CanShoot[id] = false
new data[1]
data[0] = id
new rtime = get_cvar_num("amx_bazooka_reloadtime")
if (cs_get_user_plant(id) != 1){
set_task((rtime + 0.0), "rpg_reload", id+9477, data, 1)
if ((Munni[id] <= 0) && (get_cvar_num("amx_bazooka_arena") != 1)) {
emit_sound(id, CHAN_WEAPON, "weapons/dryfire1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED
}
else{
new Float:StartOrigin[3], Float:Angle[3]
new PlayerOrigin[3]
get_user_origin(id, PlayerOrigin, 1)
StartOrigin[0] = float(PlayerOrigin[0])
StartOrigin[1] = float(PlayerOrigin[1])
StartOrigin[2] = float(PlayerOrigin[2])
entity_get_vector(id, EV_VEC_v_angle, Angle)
Angle[0] = Angle[0] * -1.0
new RocketEnt = create_entity("info_target")
entity_set_string(RocketEnt, EV_SZ_classname, "rpgrocket")
entity_set_model(RocketEnt, "models/fire_bazooka.mdl")
entity_set_origin(RocketEnt, StartOrigin)
entity_set_vector(RocketEnt, EV_VEC_angles, Angle)
new Float:MinBox[3] = {-1.0, -1.0, -1.0}
new Float:MaxBox[3] = {1.0, 1.0, 1.0}
entity_set_vector(RocketEnt, EV_VEC_mins, MinBox)
entity_set_vector(RocketEnt, EV_VEC_maxs, MaxBox)
entity_set_int(RocketEnt, EV_INT_solid, 2)
entity_set_int(RocketEnt, EV_INT_movetype, 5)
entity_set_edict(RocketEnt, EV_ENT_owner, id)
new Float:Velocity[3]
new myvelocity = get_cvar_num("amx_bazooka_velocity")
VelocityByAim(id, myvelocity, Velocity)
entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
emit_sound(RocketEnt, CHAN_WEAPON, "weapons/rocketfire1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
emit_sound(RocketEnt, CHAN_VOICE, "weapons/nuke_fly.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
if (get_cvar_num("amx_bazooka_arena") != 1) {
Munni[id]--
}
new CsTeams:iTeam =cs_get_user_team(id)
new trailtime =get_cvar_num("amx_bazooka_trailtime")
new colorr =random_num(0,255)
new colorg =random_num(0,255)
new colorb =random_num(0,255)
if (get_cvar_num("amx_bazooka_teamcolors") == 1) {
switch(iTeam) {
case CS_TEAM_T: { //if team T color=red
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22)
write_short(RocketEnt)
write_short(rocketsmoke)
write_byte(trailtime)
write_byte(3)
write_byte(255)
write_byte(0)
write_byte(0)
write_byte(255)
message_end()
}
case CS_TEAM_CT: { // if team CT color=blue
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22)
write_short(RocketEnt)
write_short(rocketsmoke)
write_byte(trailtime)
write_byte(3)
write_byte(0)
write_byte(0)
write_byte(255)
write_byte(255)
message_end()
}
}
}
else { // random colors anyone?
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22)
write_short(RocketEnt)
write_short(rocketsmoke)
write_byte(trailtime)
write_byte(3)
write_byte(colorr)
write_byte(colorg)
write_byte(colorb)
write_byte(255)
message_end()
}
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public rpg_reload(data[]) {
CanShoot[data[0]] = true
}
public find_and_follow(info[]) {
new RocketEnt = info[0]
new Float:shortestDist = 10000.0
new nearestPlayer = 0
if (is_valid_ent(RocketEnt)) {
new players[32], count
get_players(players, count)
for (new i = 0; i < count; i++) {
if (is_user_alive(players[i]) && (entity_get_edict(RocketEnt, EV_ENT_owner) != players[i]) && (get_user_team(players[i]) != get_user_team(entity_get_edict(RocketEnt, EV_ENT_owner)))) {
new Float:PlayerOrigin[3], Float:RocketOrigin[3]
entity_get_vector(players[i], EV_VEC_origin, PlayerOrigin)
entity_get_vector(RocketEnt, EV_VEC_origin, RocketOrigin)
new Float:distance = vector_distance(PlayerOrigin, RocketOrigin)
if (distance <= shortestDist) {
shortestDist = distance
nearestPlayer = players[i]
}
}
}
}
if (nearestPlayer > 0) {
new data[2]
data[0] = RocketEnt
data[1] = nearestPlayer
set_task(0.1, "follow_and_catch", RocketEnt, data, 2, "b")
}
else {
pfn_touch(RocketEnt, 0)
}
}
public follow_and_catch(data[]) {
new RocketEnt = data[0]
new target = data[1]
new myvelocity = get_cvar_num("amx_bazooka_velocity")
if (is_user_alive(target) && is_valid_ent(RocketEnt)) {
entity_set_follow(RocketEnt, target, (myvelocity+0.0))
new Float:Velocity[3]
new Float:NewAngle[3]
entity_get_vector(RocketEnt, EV_VEC_velocity, Velocity)
vector_to_angle(Velocity, NewAngle)
entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
}
else {
remove_task(RocketEnt)
new info[1]
info[0] = RocketEnt
set_task(0.1, "find_and_follow", 0, data, 1)
}
}
public pfn_touch(ptr, ptd) {
new ClassName[32]
new ClassNameptd[32]
if ((ptr > 0) && is_valid_ent(ptr)) {
entity_get_string(ptr, EV_SZ_classname, ClassName, 31)
}
if ((ptd > 0) && is_valid_ent(ptd)) {
entity_get_string(ptd, EV_SZ_classname, ClassNameptd, 31)
}
if (equal(ClassName, "rpgrocket")) {
if (equal(ClassNameptd, "func_breakable")) {
force_use(ptr,ptd)
remove_task(ptr)
}
remove_task(ptr)
new Float:EndOrigin[3]
entity_get_vector(ptr, EV_VEC_origin, EndOrigin)
message_begin( MSG_BROADCAST, SVC_TEMPENTITY) // Explosion
write_byte(TE_EXPLOSION)
write_coord(floatround(EndOrigin[0]))
write_coord(floatround(EndOrigin[1]))
write_coord(floatround(EndOrigin[2])+5)
write_short(g_sModelIndexFireball)
write_byte(random_num(0,20) + 20)
write_byte(12) // framerate
write_byte(TE_EXPLFLAG_NONE)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) // Smoke
write_byte(TE_SMOKE)
write_coord(floatround(EndOrigin[0]))
write_coord(floatround(EndOrigin[1]))
write_coord(floatround(EndOrigin[2])+15)
write_short(g_sModelIndexSmoke)
write_byte(60)
write_byte(10)
message_end()
new maxdamage = get_cvar_num("amx_bazooka_maxdamage")
new damageradius = get_cvar_num("amx_bazooka_damageradius")
new NonFloatEndOrigin[3]
new Float:EntPos[3]
new PlayerPos[3], distance, damage, attacker = entity_get_edict(ptr, EV_ENT_owner)
NonFloatEndOrigin[0] = floatround(EndOrigin[0])
NonFloatEndOrigin[1] = floatround(EndOrigin[1])
NonFloatEndOrigin[2] = floatround(EndOrigin[2])
new iEnt = FM_NULLENT;
while( (iEnt = find_ent_by_class( iEnt, "NiceDispenser" )) )
{
pev(iEnt, pev_origin, EntPos)
static NonFloatEntPos[3]
NonFloatEntPos[0] = floatround(EntPos[0])
NonFloatEntPos[1] = floatround(EntPos[1])
NonFloatEntPos[2] = floatround(EntPos[2])
distance = get_distance(NonFloatEntPos, NonFloatEndOrigin)
if (distance <= damageradius) {
damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))))
entity_set_float(iEnt, EV_FL_health, entity_get_float(iEnt, EV_FL_health) - damage)
}
}
iEnt = FM_NULLENT;
while( (iEnt = find_ent_by_class( iEnt, "sentrybase" )) )
{
pev(iEnt, pev_origin, EntPos)
static NonFloatEntPos[3]
NonFloatEntPos[0] = floatround(EntPos[0])
NonFloatEntPos[1] = floatround(EntPos[1])
NonFloatEntPos[2] = floatround(EntPos[2])
distance = get_distance(NonFloatEntPos, NonFloatEndOrigin)
if (distance <= damageradius) {
damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))))
entity_set_float(iEnt, EV_FL_health, entity_get_float(iEnt, EV_FL_health) - damage)
}
}
// iEnt = FM_NULLENT;
// while( (iEnt = find_ent_by_class( iEnt, "sentry" )) )
// {
// pev(iEnt, pev_origin, EntPos)
// static NonFloatEntPos[3]
// NonFloatEntPos[0] = floatround(EntPos[0])
// NonFloatEntPos[1] = floatround(EntPos[1])
// NonFloatEntPos[2] = floatround(EntPos[2])
// distance = get_distance(NonFloatEntPos, NonFloatEndOrigin)
// if (distance <= damageradius) {
// damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))))
// entity_set_float(iEnt, EV_FL_health, entity_get_float(iEnt, EV_FL_health) - damage)
// }
// }
for (new i = 1; i < 32; i++) {
if (is_user_alive(i) == 1) {
get_user_origin(i, PlayerPos)
distance = get_distance(PlayerPos, NonFloatEndOrigin)
if (distance <= damageradius) { // Screenshake Radius
message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, i) // Shake Screen
write_short(1<<14)
write_short(1<<14)
write_short(1<<14)
message_end()
damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))))
if (!get_user_godmode(i)) {
if (get_user_team(attacker) != get_user_team(i)) {
if (damage < get_user_health(i)) {
set_user_health(i, get_user_health(i) - damage)
}
else {
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
user_kill(i, 1)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg")) // Kill-Log oben rechts
write_byte(attacker) // Attacker
write_byte(i) // Victim
write_byte(0) // Headshot
write_string("bazooka")
message_end()
if (damage > 100 && get_cvar_num("amx_bazooka_gib") == 1) { //begin gibs and effects (made by mike_cao)
new iOrigin[3]
get_user_origin(i,iOrigin) // Effects
fx_trans(i,0)
fx_gib_explode(iOrigin,3)
fx_blood_large(iOrigin,5)
fx_blood_small(iOrigin,15)
iOrigin[2] = iOrigin[2]-20 // Hide body
set_user_origin(i,iOrigin)
} //end gibs and effects
new f = get_user_frags(attacker)
new m = cs_get_user_money(attacker)
set_user_frags(attacker, f + 1)
cs_set_user_money(attacker, m + 300)
}
}
if (get_user_team(attacker) == get_user_team(i)) {
if (attacker == i) {
if (damage < get_user_health(i)) {
set_user_health(i, get_user_health(i) - damage)
}
else {
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
user_kill(i, 1)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg")) // Kill-Log oben rechts
write_byte(attacker) // Attacker
write_byte(i) // Victim
write_byte(0) // Headshot
write_string("bazooka")
message_end()
if ((damage > 100) && get_cvar_num("amx_bazooka_gib") == 1) { //begin gibs and effects (made by mike_cao)
new iOrigin[3]
get_user_origin(i,iOrigin)// Effects
fx_trans(i,0)
fx_gib_explode(iOrigin,3)
fx_blood_large(iOrigin,5)
fx_blood_small(iOrigin,15)
iOrigin[2] = iOrigin[2]-20 // Hide body
set_user_origin(i,iOrigin)
} //end gibs and effects
set_user_frags(attacker, get_user_frags(attacker) - 1)
}
}
else {
if (get_cvar_num("mp_friendlyfire")) {
if (damage < get_user_health(i)) {
set_user_health(i, get_user_health(i) - damage)
client_print(attacker, print_center, "Хватит атаковать своих!")
}
else {
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
user_kill(i, 1)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg")) // Kill-Log oben rechts
write_byte(attacker) // Attacker write_byte(i) // Victim
write_byte(0) // Headshot
write_string("bazooka")
message_end()
if (damage > 100 && get_cvar_num("amx_bazooka_gib") == 1) { //begin gibs and effects (made by mike_cao)
new iOrigin[3]
get_user_origin(i,iOrigin)// Effects
fx_trans(i,0)
fx_gib_explode(iOrigin,3)
fx_blood_large(iOrigin,5)
fx_blood_small(iOrigin,15)
iOrigin[2] = iOrigin[2]-20 // Hide body
set_user_origin(i,iOrigin)
} //end gibs and effects
set_user_frags(attacker, get_user_frags(attacker) - 1)
}
}
}
}
}
}
}
}
remove_entity(ptr)
}
if (equal(ClassName, "rpg") || equal(ClassName, "rpg_temp")) {
new Picker[32]
if ((ptd > 0) && is_valid_ent(ptd)) {
entity_get_string(ptd, EV_SZ_classname, Picker, 31)
}
if (equal(Picker, "player")) {
give_item(ptd, "weapon_c4")
hasBazooka[ptd] = true
Munni[ptd] = Munni[ptd] + entity_get_int(ptr, EV_INT_iuser1)
emit_sound(ptd, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
remove_entity(ptr)
}
}
}
public drop_rpg(id, level, cid) {
if (!cmd_access(id, level, cid, 1)) {
return PLUGIN_HANDLED
}
new Float:PlayerOrigin[3], Float:End[3], Float:Return[3], Float:TraceDirection[3]
entity_get_vector(id, EV_VEC_origin, PlayerOrigin)
VelocityByAim(id, 64, TraceDirection)
End[0] = TraceDirection[0] + PlayerOrigin[0]
End[1] = TraceDirection[1] + PlayerOrigin[1]
End[2] = TraceDirection[2] + PlayerOrigin[2]
trace_line(id, PlayerOrigin, End, Return)
Return[2] = PlayerOrigin[2]
new RPG = create_entity("info_target")
entity_set_string(RPG, EV_SZ_classname, "rpg")
entity_set_model(RPG, "models/w_rpg_vechta_new.mdl")
entity_set_origin(RPG, Return)
new Float:MinBox[3] = {-16.0, -16.0, 0.0}
new Float:MaxBox[3] = {16.0, 16.0, 16.0}
entity_set_vector(RPG, EV_VEC_mins, MinBox)
entity_set_vector(RPG, EV_VEC_maxs, MaxBox)
entity_set_int(RPG, EV_INT_solid, 1)
entity_set_int(RPG, EV_INT_movetype, 6)
entity_set_int(RPG, EV_INT_iuser1, get_cvar_num("amx_bazooka_ammo"))
return PLUGIN_HANDLED
}
public client_PreThink(id) {
if (is_user_alive(id)) {
new weaponid, clip, ammo
weaponid = get_user_weapon(id, clip, ammo)
if ((weaponid == CSW_C4) && hasBazooka[id]) {
new attack = get_user_button(id) & IN_ATTACK
new oldattack = get_user_oldbutton(id) & IN_ATTACK
if (attack && !oldattack && (cs_get_user_plant(id) != 1)) {
if (CanShoot[id] && allow_shooting ) {
fire_rocket(id)
}
}
}
}
return FMRES_IGNORED
}
public forward_setmodel(entity, model[]) {
if (!is_valid_ent(entity)) {
return FMRES_IGNORED
}
if (equal(model, "models/w_backpack.mdl")) {
client_print(0, print_center, "")
new ClassName[32]
entity_get_string(entity, EV_SZ_classname, ClassName, 31)
if (equal(ClassName, "weaponbox")) {
remove_entity(entity)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public check_model(id) {
new weaponid, clip, ammo
weaponid = get_user_weapon(id, clip, ammo)
if ((weaponid == CSW_C4) && (cs_get_user_plant(id) != 1) && (mode[id] != 4)) {
entity_set_string(id, EV_SZ_viewmodel, "models/v_rpg_vechta_new.mdl")
entity_set_string(id, EV_SZ_weaponmodel, "models/p_rpg_vechta_new.mdl")
}
else if ((weaponid == CSW_C4) && (cs_get_user_plant(id) == 1) && (mode[id] == 4)) {
entity_set_string(id, EV_SZ_viewmodel, "models/v_c4.mdl")
entity_set_string(id, EV_SZ_weaponmodel, "models/p_c4.mdl")
}
return PLUGIN_HANDLED
}
public client_connect(id) {
CanShoot[id] = true
Munni[id] = 0
mode[id] = 1
hasBazooka[id] = false
}
public player_die(id) {
new victim
victim = read_data(2)
Munni[victim] = 0
hasBazooka[victim] = false
if ((cs_get_user_plant(victim) == 1) || cantswitch) {
cs_set_user_plant(victim,0,0)
cantswitch = false
}
}
public player_spawn() {
new players[32], count
get_players(players, count)
for (new i = 0; i < count; i++) {
if (is_user_alive(players[i])) {
new v_oldmodel[64], p_oldmodel[64]
entity_get_string(players[i], EV_SZ_viewmodel, v_oldmodel, 63)
entity_get_string(players[i], EV_SZ_weaponmodel, p_oldmodel, 63)
if (equal(v_oldmodel, "models/v_rpg_vechta_new.mdl") || equal(p_oldmodel, "models/p_rpg_vechta_new.mdl")) {
if (!hasBazooka[players[i]]) {
new weaponid, clip, ammo
weaponid = get_user_weapon(players[i], clip, ammo)
new weaponname[64]
get_weaponname(weaponid, weaponname, 63)
new v_model[64], p_model[64]
format(v_model, 63, "%s", weaponname)
format(p_model, 63, "%s", weaponname)
replace(v_model, 63, "weapon_", "v_")
format(v_model, 63, "models/%s.mdl", v_model)
entity_set_string(players[i], EV_SZ_viewmodel, v_model)
replace(p_model, 63, "weapon_", "p_")
format(p_model, 63, "models/%s.mdl", p_model)
entity_set_string(players[i], EV_SZ_weaponmodel, p_model)
}
}
}
}
new TempRocket = find_ent_by_class(-1, "rpgrocket")
while (TempRocket > 0) {
remove_entity(TempRocket)
TempRocket = find_ent_by_class(TempRocket, "rpgrocket")
}
new TempRPG = find_ent_by_class(-1, "rpg_temp")
while (TempRPG > 0) {
remove_entity(TempRPG)
TempRPG = find_ent_by_class(TempRPG, "rpg_temp")
}
return PLUGIN_HANDLED
}
public handle_drop(id) {
if (read_argc() > 1) {
new weapon[17]
read_argv(1, weapon, 16)
if (equal(weapon, "weapon_c4")) {
new weapons[32], count
get_user_weapons(id, weapons, count)
for (new i = 0; i < count; i++) {
if (weapons[i] == 6) {
if (get_cvar_num("amx_bazooka_dropping") == 1) {
drop_rpg_temp(id)
}
else {
client_print(id, print_center, "Нельзя выбрасывать данное оружие")
return PLUGIN_HANDLED
}
}
}
}
}
else {
new weaponid, clip, ammo
weaponid = get_user_weapon(id, clip, ammo)
if (weaponid == CSW_C4) {
if (get_cvar_num("amx_bazooka_dropping") == 1) {
drop_rpg_temp(id)
}
else {
client_print(id, print_center, "Нельзя выбрасывать данное оружие")
return PLUGIN_HANDLED
}
}
}
return PLUGIN_CONTINUE
}
public drop_rpg_temp(id) {
new Float:PlayerOrigin[3], Float:End[3], Float:Return[3], Float:TraceDirection[3], Float:Angles[3]
entity_get_vector(id, EV_VEC_origin, PlayerOrigin)
entity_get_vector(id, EV_VEC_angles, Angles)
VelocityByAim(id, 200, TraceDirection)
End[0] = TraceDirection[0] + PlayerOrigin[0]
End[1] = TraceDirection[1] + PlayerOrigin[1]
End[2] = TraceDirection[2] + PlayerOrigin[2]
trace_line(id, PlayerOrigin, End, Return)
Return[2] = PlayerOrigin[2]
new RPG = create_entity("info_target")
entity_set_string(RPG, EV_SZ_classname, "rpg_temp")
entity_set_model(RPG, "models/w_rpg_vechta_new.mdl")
entity_set_origin(RPG, Return)
Angles[0] = 0.0
Angles[2] = 0.0
entity_set_vector(RPG, EV_VEC_angles, Angles)
new Float:MinBox[3] = {-16.0, -16.0, 0.0}
new Float:MaxBox[3] = {16.0, 16.0, 16.0}
entity_set_vector(RPG, EV_VEC_mins, MinBox)
entity_set_vector(RPG, EV_VEC_maxs, MaxBox)
entity_set_int(RPG, EV_INT_solid, 1)
entity_set_int(RPG, EV_INT_movetype, 6)
entity_set_int(RPG, EV_INT_iuser1, Munni[id])
Munni[id] = 0
hasBazooka[id] = false
return PLUGIN_HANDLED
}
/************************************************************
* GIB FUNCTIONS (made by mike_cao)
************************************************************/
public event_respawn(id)
{
gHealthIndex[id] = get_user_health(id)
fx_trans(id,255)
return PLUGIN_CONTINUE
}
static fx_trans(player,amount)
{
set_user_rendering(player,kRenderFxNone,0,0,0,kRenderTransAlpha,amount)
return PLUGIN_CONTINUE
}
static fx_blood_small(origin[3],num)
{
// Blood decals
#if CZERO
static const blood_small[8] = {202,203,204,205,206,207,208,209}
#else
static const blood_small[7] = {190,191,192,193,194,195,197}
#endif
// Small splash
for (new j = 0; j < num; j++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(origin[0]+random_num(-100,100))
write_coord(origin[1]+random_num(-100,100))
write_coord(origin[2]-36)
write_byte(blood_small[random_num(0,6)]) // index
message_end()
}
}
static fx_blood_large(origin[3],num)
{
// Blood decals
#if CZERO
static const blood_large[2] = {216,217}
#else
static const blood_large[2] = {204,205}
#endif
// Large splash
for (new i = 0; i < num; i++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(origin[0]+random_num(-50,50))
write_coord(origin[1]+random_num(-50,50))
write_coord(origin[2]-36)
write_byte(blood_large[random_num(0,1)]) // index
message_end()
}
}
static fx_gib_explode(origin[3],num)
{
new flesh[3], x, y, z
flesh[0] = mdl_gib_flesh
flesh[1] = mdl_gib_meat
flesh[2] = mdl_gib_legbone
// Gib explosion
// Head
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_coord(random_num(-100,100))
write_coord(random_num(-100,100))
write_coord(random_num(100,200))
write_angle(random_num(0,360))
write_short(mdl_gib_head)
write_byte(0) // bounce
write_byte(500) // life
message_end()
// Spine
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_coord(random_num(-100,100))
write_coord(random_num(-100,100))
write_coord(random_num(100,200))
write_angle(random_num(0,360))
write_short(mdl_gib_spine)
write_byte(0) // bounce
write_byte(500) // life
message_end()
// Lung
for(new i = 0; i < random_num(1,2); i++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_coord(random_num(-100,100))
write_coord(random_num(-100,100))
write_coord(random_num(100,200))
write_angle(random_num(0,360))
write_short(mdl_gib_lung)
write_byte(0) // bounce
write_byte(500) // life
message_end()
}
// Parts, 10 times
for(new i = 0; i < 10; i++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_coord(random_num(-100,100))
write_coord(random_num(-100,100))
write_coord(random_num(100,200))
write_angle(random_num(0,360))
write_short(flesh[random_num(0,2)])
write_byte(0) // bounce
write_byte(500) // life
message_end()
}
// Blood
for(new i = 0; i < num; i++) {
x = random_num(-100,100)
y = random_num(-100,100)
z = random_num(0,100)
for(new j = 0; j < 3; j++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(origin[0]+(x*j))
write_coord(origin[1]+(y*j))
write_coord(origin[2]+(z*j))
write_short(spr_blood_spray)
write_short(spr_blood_drop)
write_byte(229) // color index
write_byte(15) // size
message_end()
}
}
}
Если не трудно, то прошу помочь...
Название темы скорректировано // Subb98