Вот тебе готовый код.
#include <extdll.h>
#include <meta_api.h>
meta_globals_t *gpMetaGlobals;
plugin_info_t info = {
META_INTERFACE_VERSION, // ifvers
"HELLO WORLD", // name
"1.01", // version
"2011/02/19", // date
"6a6kin", // author
"http://ultra.ucoz.ru", // url
"HELLOWORLD", // logtag, all caps please
PT_ANYTIME, // (when) loadable
PT_ANYPAUSE // (when) unloadable
};
static META_FUNCTIONS gMetaFunctionTable =
{
NULL, // pfnGetEntityAPI HL SDK; called before game DLL
NULL, // pfnGetEntityAPI_Post META; called after game DLL
NULL, // pfnGetEntityAPI2 HL SDK2; called before game DLL
NULL, // pfnGetEntityAPI2_Post META; called after game DLL
NULL, // pfnGetNewDLLFunctions HL SDK2; called before game DLL
NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL
GetEngineFunctions, // pfnGetEngineFunctions META; called before HL engine
NULL // pfnGetEngineFunctions_Post META; called after HL engine
};
enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
#if defined _MSC_VER
#pragma comment(linker, "/EXPORT:GiveFnptrsToDll=_GiveFnptrsToDll@8")
#endif
C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals)
{
memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
gpGlobals = pGlobals;
ALERT(at_console, "[HELLOWORLD]: GiveFnptrsToDll\n");
}
C_DLLEXPORT int Meta_Query(char *interfaceVersion, plugin_info_t **pinfo, mutil_funcs_t *pMetaUtilFuncs)
{
*pinfo = &info;
ALERT(at_console, "[HELLOWORLD]: meta_query\n");
return(TRUE);
}
C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs)
{
if(!pFunctionTable)
{
return(FALSE);
}
memcpy(pFunctionTable, &gMetaFunctionTable, sizeof(META_FUNCTIONS));
gpMetaGlobals = pMGlobals;
ALERT(at_console, "[HELLOWORLD]: meta_attach\n");
return(TRUE);
}
C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
{
ALERT(at_console, "[HELLOWORLD]: meta_detach\n");
return(TRUE);
}
int fnPre(char *s)
{
ALERT(at_console, "[HELLOWORLD]: model precaching\n");
RETURN_META_VALUE(MRES_IGNORED, 0);
}
enginefuncs_t my_tracers =
{
fnPre, // pfnPrecacheModel()
NULL, // pfnPrecacheSound()
NULL, // pfnSetModel()
NULL, // pfnModelIndex()
NULL, // pfnModelFrames()
NULL, // pfnSetSize()
NULL, // pfnChangeLevel()
NULL, // pfnGetSpawnParms()
NULL, // pfnSaveSpawnParms()
NULL, // pfnVecToYaw()
NULL, // pfnVecToAngles()
NULL, // pfnMoveToOrigin()
NULL, // pfnChangeYaw()
NULL, // pfnChangePitch()
NULL, // pfnFindEntityByString()
NULL, // pfnGetEntityIllum()
NULL, // pfnFindEntityInSphere()
NULL, // pfnFindClientInPVS()
NULL, // pfnEntitiesInPVS()
NULL, // pfnMakeVectors()
NULL, // pfnAngleVectors()
NULL, // pfnCreateEntity()
NULL, // pfnRemoveEntity()
NULL, // pfnCreateNamedEntity()
NULL, // pfnMakeStatic()
NULL, // pfnEntIsOnFloor()
NULL, // pfnDropToFloor()
NULL, // pfnWalkMove()
NULL, // pfnSetOrigin()
NULL, // pfnEmitSound()
NULL, // pfnEmitAmbientSound()
NULL, // pfnTraceLine()
NULL, // pfnTraceToss()
NULL, // pfnTraceMonsterHull()
NULL, // pfnTraceHull()
NULL, // pfnTraceModel()
NULL, // pfnTraceTexture()
NULL, // pfnTraceSphere()
NULL, // pfnGetAimVector()
NULL, // pfnServerCommand()
NULL, // pfnServerExecute()
NULL, // pfnClientCommand()
NULL, // pfnParticleEffect()
NULL, // pfnLightStyle()
NULL, // pfnDecalIndex()
NULL, // pfnPointContents()
NULL, // pfnMessageBegin()
NULL, // pfnMessageEnd()
NULL, // pfnWriteByte()
NULL, // pfnWriteChar()
NULL, // pfnWriteShort()
NULL, // pfnWriteLong()
NULL, // pfnWriteAngle()
NULL, // pfnWriteCoord()
NULL, // pfnWriteString()
NULL, // pfnWriteEntity()
NULL, // pfnCVarRegister()
NULL, // pfnCVarGetFloat()
NULL, // pfnCVarGetString()
NULL, // pfnCVarSetFloat()
NULL, // pfnCVarSetString()
NULL, // pfnAlertMessage()
NULL, // pfnEngineFprintf()
NULL, // pfnPvAllocEntPrivateData()
NULL, // pfnPvEntPrivateData()
NULL, // pfnFreeEntPrivateData()
NULL, // pfnSzFromIndex()
NULL, // pfnAllocString()
NULL, // pfnGetVarsOfEnt()
NULL, // pfnPEntityOfEntOffset()
NULL, // pfnEntOffsetOfPEntity()
NULL, // pfnIndexOfEdict()
NULL, // pfnPEntityOfEntIndex()
NULL, // pfnFindEntityByVars()
NULL, // pfnGetModelPtr()
NULL, // pfnRegUserMsg()
NULL, // pfnAnimationAutomove()
NULL, // pfnGetBonePosition()
NULL, // pfnFunctionFromName()
NULL, // pfnNameForFunction()
NULL, // pfnClientPrintf()
NULL, // pfnServerPrint()
NULL, // pfnCmd_Args()
NULL, // pfnCmd_Argv()
NULL, // pfnCmd_Argc()
NULL, // pfnGetAttachment()
NULL, // pfnCRC32_Init()
NULL, // pfnCRC32_ProcessBuffer()
NULL, // pfnCRC32_ProcessByte()
NULL, // pfnCRC32_Final()
NULL, // pfnRandomLong()
NULL, // pfnRandomFloat()
NULL, // pfnSetView()
NULL, // pfnTime()
NULL, // pfnCrosshairAngle()
NULL, // pfnLoadFileForMe()
NULL, // pfnFreeFile()
NULL, // pfnEndSection()
NULL, // pfnCompareFileTime()
NULL, // pfnGetGameDir()
NULL, // pfnCvar_RegisterVariable()
NULL, // pfnFadeClientVolume()
NULL, // pfnSetClientMaxspeed()
NULL, // pfnCreateFakeClient()
NULL, // pfnRunPlayerMove()
NULL, // pfnNumberOfEntities()
NULL, // pfnGetInfoKeyBuffer()
NULL, // pfnInfoKeyValue()
NULL, // pfnSetKeyValue()
NULL, // pfnSetClientKeyValue()
NULL, // pfnIsMapValid()
NULL, // pfnStaticDecal()
NULL, // pfnPrecacheGeneric()
NULL, // pfnGetPlayerUserId()
NULL, // pfnBuildSoundMsg()
NULL, // pfnIsDedicatedServer()
NULL, // pfnCVarGetPointer()
NULL, // pfnGetPlayerWONId()
NULL, // pfnInfo_RemoveKey()
NULL, // pfnGetPhysicsKeyValue()
NULL, // pfnSetPhysicsKeyValue()
NULL, // pfnGetPhysicsInfoString()
NULL, // pfnPrecacheEvent()
NULL, // pfnPlaybackEvent()
NULL, // pfnSetFatPVS()
NULL, // pfnSetFatPAS()
NULL, // pfnCheckVisibility()
NULL, // pfnDeltaSetField()
NULL, // pfnDeltaUnsetField()
NULL, // pfnDeltaAddEncoder()
NULL, // pfnGetCurrentPlayer()
NULL, // pfnCanSkipPlayer()
NULL, // pfnDeltaFindField()
NULL, // pfnDeltaSetFieldByIndex()
NULL, // pfnDeltaUnsetFieldByIndex()
NULL, // pfnSetGroupMask()
NULL, // pfnCreateInstancedBaseline()
NULL, // pfnCvar_DirectSet()
NULL, // pfnForceUnmodified()
NULL, // pfnGetPlayerStats()
NULL, // pfnAddServerCommand()
NULL, // pfnVoice_GetClientListening()
NULL, // pfnVoice_SetClientListening()
NULL, // pfnGetPlayerAuthId()
NULL, // pfnSequenceGet()
NULL, // pfnSequencePickSentence()
NULL, // pfnGetFileSize()
NULL, // pfnGetApproxWavePlayLen()
NULL, // pfnIsCareerMatch()
NULL, // pfnGetLocalizedStringLength()
NULL, // pfnRegisterTutorMessageShown()
NULL, // pfnGetTimesTutorMessageShown()
NULL, // pfnProcessTutorMessageDecayBuffer()
NULL, // pfnConstructTutorMessageDecayBuffer()
NULL, // pfnResetTutorMessageDecayData()
NULL, // pfnQueryClientCvarValue()
NULL, // pfnQueryClientCvarValue2()
};
C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion)
{
if(!pengfuncsFromEngine)
{
return(FALSE);
} else if(*interfaceVersion != ENGINE_INTERFACE_VERSION)
{
*interfaceVersion = ENGINE_INTERFACE_VERSION;
return(FALSE);
}
memcpy(pengfuncsFromEngine, &my_tracers, sizeof(enginefuncs_t));
ALERT(at_console, "[HELLOWORLD]: transfer successfully ended\n");
return(TRUE);
}
+ hlsdk с notepad с удобным поиском по файлам в помощь,кодь на здоровье.