Версия: 1.87
Описание:
Данный плагин отображает первичное оружие за спиной, если вы его не используете (аналогично Counter-Strike: Source).
Поддерживаемое оружие:
- Все винтовки
- Автоматы (mp5, ump, p90)
- Дробовики
- Пулемет
Утверждено. //Leonidddd
[N][E][M][E][C] писал(а): Ты прочти с кем я в начале о чем общался и что обсуждал, а потом истири, и тут тебя обижать не буду, если ты хочешь продолжить я напишу ссылку когда и где написать
Модератор: Leonidddd
zippel писал(а):Ser_UFL писал(а):что бы вы знали, лучше написать библиотеку для metamod чем для amxx скрипт + кучу моделей для скачки.. скриптеры епт...
на alliedmoders уже давно она есть...
DeniskaD писал(а):[url=forums.alliedmods.net/showthread.php?p=359356]Здесь[/url]
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <biohazard>
#define PLUGIN "Back Weapons"
#define AUTHOR "hoboman313/cheap_suit"
#define VERSION "1.87"
#define MAX_PLAYERS 32
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define EXTRAOFFSET_WEAPONS 4
#define OFFSET_AUTOSWITCH 509
#define OFFSET_SHIELD 510
#define HAS_SHIELD (1<<24)
#define PRIMARY_WEAPONS (1<<CSW_SCOUT | 1<<CSW_XM1014 | 1<<CSW_MAC10 | 1<<CSW_AUG | 1<<CSW_UMP45 | 1<<CSW_SG550 | 1<<CSW_GALIL | 1<<CSW_FAMAS | 1<<CSW_AWP | 1<<CSW_MP5NAVY | 1<<CSW_M249 | 1<<CSW_M3 | 1<<CSW_M4A1 | 1<<CSW_TMP | 1<<CSW_G3SG1 | 1<<CSW_SG552 | 1<<CSW_AK47 | 1<<CSW_P90)
#define is_weapon_primary(%1) (PRIMARY_WEAPONS & (1<<%1))
#define cs_get_weapon_type(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define cs_get_user_hasprim(%1) get_pdata_int(%1, OFFSET_PRIMARYWEAPON)
#define cs_get_user_autoswitch(%1) get_pdata_int(%1, OFFSET_AUTOSWITCH)
#define cs_get_user_shield(%1) (get_pdata_int(%1, OFFSET_SHIELD) & HAS_SHIELD) ? 1 : 0
enum
{
MODEL_NULL = 0,
MODEL_AUG = 1,
MODEL_AK47 = 2,
MODEL_AWP = 3,
MODEL_MP5NAVY = 4,
MODEL_P90 = 5,
MODEL_GALIL = 6,
MODEL_M4A1 = 7,
MODEL_SG550 = 8,
MODEL_SG552 = 9,
MODEL_SCOUT = 10,
MODEL_XM1014 = 11,
MODEL_M3 = 12,
MODEL_G3SG1 = 13,
MODEL_M249 = 14,
MODEL_FAMAS = 15,
MODEL_UMP45 = 16
}
new g_weapons[][] =
{
"weapon_p228",
"weapon_scout",
"weapon_hegrenade",
"weapon_xm1014",
"weapon_c4",
"weapon_mac10",
"weapon_aug",
"weapon_smokegrenade",
"weapon_elite",
"weapon_fiveseven",
"weapon_ump45",
"weapon_sg550",
"weapon_galil",
"weapon_famas",
"weapon_usp",
"weapon_glock18",
"weapon_awp",
"weapon_mp5navy",
"weapon_m249",
"weapon_m3",
"weapon_m4a1",
"weapon_tmp",
"weapon_g3sg1",
"weapon_flashbang",
"weapon_deagle",
"weapon_sg552",
"weapon_ak47",
"weapon_knife",
"weapon_p90"
}
new g_weaponclass[] = "backweapon"
new g_weaponmodel[] = "models/backweapons.mdl"
new g_weaponent[MAX_PLAYERS+1]
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar(PLUGIN, VERSION, FCVAR_SPONLY|FCVAR_SERVER)
RegisterHam(Ham_Killed, "player", "bacon_killed")
RegisterHam(Ham_Spawn, "player", "bacon_spawn_post", 1)
RegisterHam(Ham_AddPlayerItem, "player", "bacon_addplayeritem")
RegisterHam(Ham_RemovePlayerItem, "player", "bacon_removeplayeritem")
for(new i = 0; i < sizeof g_weapons; i++)
{
RegisterHam(Ham_Item_AttachToPlayer, g_weapons[i], "bacon_item_attachtoplayer_post", 1)
RegisterHam(Ham_Item_Deploy, g_weapons[i], "bacon_item_deploy_post", 1)
}
}
public plugin_precache()
precache_model(g_weaponmodel)
public client_putinserver(id)
{
static infotarget
if(!infotarget) infotarget = engfunc(EngFunc_AllocString, "info_target")
g_weaponent[id] = engfunc(EngFunc_CreateNamedEntity, infotarget)
if(pev_valid(g_weaponent[id]))
{
engfunc(EngFunc_SetModel, g_weaponent[id], g_weaponmodel)
set_pev(g_weaponent[id], pev_classname, g_weaponclass)
set_pev(g_weaponent[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_weaponent[id], pev_effects, EF_NODRAW)
set_pev(g_weaponent[id], pev_aiment, id)
}
}
public client_disconnect(id)
{
if(g_weaponent[id] > 0 && pev_valid(g_weaponent[id]))
engfunc(EngFunc_RemoveEntity, g_weaponent[id])
g_weaponent[id] = 0
}
public bacon_killed(id, idattacker, shouldgib)
fm_set_entity_visibility(g_weaponent[id], 0)
public bacon_addplayeritem(id, ent)
{
static weaponid; weaponid = cs_get_weapon_type(ent)
if(is_weapon_primary(weaponid) && pev_valid(g_weaponent[id]))
{
fm_set_entity_visibility(g_weaponent[id], 0)
set_pev(g_weaponent[id], pev_body, get_weapon_model(weaponid))
}
}
public bacon_removeplayeritem(id, ent)
{
if(is_weapon_primary(cs_get_weapon_type(ent)) && pev_valid(g_weaponent[id]))
fm_set_entity_visibility(g_weaponent[id], 0)
}
public bacon_spawn_post(id) if(is_user_alive(id))
{
if(!cs_get_user_hasprim(id))
fm_set_entity_visibility(g_weaponent[id], 0)
}
public bacon_item_attachtoplayer_post(ent, id) if(is_user_alive(id) && !cs_get_user_autoswitch(id))
{
if(is_weapon_primary(cs_get_weapon_type(ent)) && pev_valid(g_weaponent[id]))
fm_set_entity_visibility(g_weaponent[id], 1)
}
public bacon_item_deploy_post(ent)
{
static id; id = pev(ent, pev_owner)
if(is_user_alive(id))
{
static weapon; weapon = cs_get_weapon_type(ent)
if(is_weapon_primary(weapon) || cs_get_user_shield(id))
fm_set_entity_visibility(g_weaponent[id], 0)
else if(cs_get_user_hasprim(id))
fm_set_entity_visibility(g_weaponent[id], 1)
}
}
stock get_weapon_model(weapon)
{
switch(weapon)
{
case CSW_SCOUT: return MODEL_SCOUT
case CSW_XM1014: return MODEL_XM1014
case CSW_AUG: return MODEL_AUG
case CSW_UMP45: return MODEL_UMP45
case CSW_SG550: return MODEL_SG550
case CSW_GALIL: return MODEL_GALIL
case CSW_FAMAS: return MODEL_FAMAS
case CSW_AWP: return MODEL_AWP
case CSW_MP5NAVY: return MODEL_MP5NAVY
case CSW_M249: return MODEL_M249
case CSW_M3: return MODEL_M3
case CSW_M4A1: return MODEL_M4A1
case CSW_G3SG1: return MODEL_G3SG1
case CSW_SG552: return MODEL_SG552
case CSW_AK47: return MODEL_AK47
case CSW_P90: return MODEL_P90
}
return 0
}
public event_infect2(id)
{
fm_set_entity_visibility(g_weaponent[id], 0)
}
stock fm_set_entity_visibility(index, visible = 1)
set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)
Вернуться в Утвержденные плагины
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